setup project using and
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2024-10-07 19:28:01 +02:00
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commit 6fea65a359
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src/main.zig Normal file
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const std = @import("std");
const vaxis = @import("vaxis");
const zlog = @import("zlog");
const TextInput = vaxis.widgets.TextInput;
pub const std_options = zlog.std_options;
const Event = union(enum) {
key_press: vaxis.Key,
winsize: vaxis.Winsize,
};
pub fn main() !void {
var gpa = std.heap.GeneralPurposeAllocator(.{}){};
defer {
const deinit_status = gpa.deinit();
//fail test; can't try in defer as defer is executed after we return
if (deinit_status == .leak) {
std.log.err("memory leak", .{});
}
}
const alloc = gpa.allocator();
// Initialize a tty
var tty = try vaxis.Tty.init();
defer tty.deinit();
// Initialize Vaxis
var vx = try vaxis.init(alloc, .{});
// deinit takes an optional allocator. If your program is exiting, you can
// choose to pass a null allocator to save some exit time.
defer vx.deinit(alloc, tty.anyWriter());
// The event loop requires an intrusive init. We create an instance with
// stable pointers to Vaxis and our TTY, then init the instance. Doing so
// installs a signal handler for SIGWINCH on posix TTYs
//
// This event loop is thread safe. It reads the tty in a separate thread
var loop: vaxis.Loop(Event) = .{
.tty = &tty,
.vaxis = &vx,
};
try loop.init();
// Start the read loop. This puts the terminal in raw mode and begins
// reading user input
try loop.start();
defer loop.stop();
// Optionally enter the alternate screen
try vx.enterAltScreen(tty.anyWriter());
// We'll adjust the color index every keypress for the border
var color_idx: u8 = 0;
// init our text input widget. The text input widget needs an allocator to
// store the contents of the input
var text_input = TextInput.init(alloc, &vx.unicode);
defer text_input.deinit();
// Sends queries to terminal to detect certain features. This should always
// be called after entering the alt screen, if you are using the alt screen
try vx.queryTerminal(tty.anyWriter(), 1 * std.time.ns_per_s);
while (true) {
// nextEvent blocks until an event is in the queue
const event = loop.nextEvent();
// exhaustive switching ftw. Vaxis will send events if your Event enum
// has the fields for those events (ie "key_press", "winsize")
switch (event) {
.key_press => |key| {
color_idx = switch (color_idx) {
255 => 0,
else => color_idx + 1,
};
if (key.matches('c', .{ .ctrl = true })) {
break;
} else if (key.matches('l', .{ .ctrl = true })) {
vx.queueRefresh();
} else {
try text_input.update(.{ .key_press = key });
}
},
// winsize events are sent to the application to ensure that all
// resizes occur in the main thread. This lets us avoid expensive
// locks on the screen. All applications must handle this event
// unless they aren't using a screen (IE only detecting features)
//
// The allocations are because we keep a copy of each cell to
// optimize renders. When resize is called, we allocated two slices:
// one for the screen, and one for our buffered screen. Each cell in
// the buffered screen contains an ArrayList(u8) to be able to store
// the grapheme for that cell. Each cell is initialized with a size
// of 1, which is sufficient for all of ASCII. Anything requiring
// more than one byte will incur an allocation on the first render
// after it is drawn. Thereafter, it will not allocate unless the
// screen is resized
.winsize => |ws| try vx.resize(alloc, tty.anyWriter(), ws),
}
// vx.window() returns the root window. This window is the size of the
// terminal and can spawn child windows as logical areas. Child windows
// cannot draw outside of their bounds
const win = vx.window();
// Clear the entire space because we are drawing in immediate mode.
// vaxis double buffers the screen. This new frame will be compared to
// the old and only updated cells will be drawn
win.clear();
// Create a style
const style: vaxis.Style = .{
.fg = .{ .index = color_idx },
};
// Create a bordered child window
const child = win.child(.{
.x_off = win.width / 2 - 20,
.y_off = win.height / 2 - 3,
.width = .{ .limit = 40 },
.height = .{ .limit = 3 },
.border = .{
.where = .all,
.style = style,
},
});
// Draw the text_input in the child window
text_input.draw(child);
// Render the screen. Using a buffered writer will offer much better
// performance, but is not required
try vx.render(tty.anyWriter());
}
}