add(PopupMenu): menu to enable space key binding groupings
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Zig Project Action / Lint, Spell-check and test zig project (push) Successful in 32s
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Zig Project Action / Lint, Spell-check and test zig project (push) Successful in 32s
Some minor layout changes of the application
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80
src/widget/PopupMenu.zig
Normal file
80
src/widget/PopupMenu.zig
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@@ -0,0 +1,80 @@
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//! Pop-up Menu widget to show the available keybindings
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const std = @import("std");
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const vaxis = @import("vaxis");
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const widget = @import("../widget.zig");
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const Event = widget.Event;
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allocator: std.mem.Allocator = undefined,
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unicode: *const vaxis.Unicode = undefined,
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pub fn init(allocator: std.mem.Allocator, unicode: *const vaxis.Unicode) @This() {
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return .{
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.allocator = allocator,
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.unicode = unicode,
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};
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}
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pub fn deinit(this: *@This()) void {
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this.* = undefined;
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}
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/// Update loop for a given widget to react to the provided `Event`. It may
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/// change its internal state, update variables, react to user input, etc.
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pub fn update(this: *@This(), event: Event) ?Event {
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_ = this;
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switch (event) {
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.key_press => |key| {
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if (key.matches('a', .{})) {
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// About
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return .{ .path = "./doc/about.md" };
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}
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if (key.matches('h', .{})) {
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// Home
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return .{ .path = "./doc/home.md" };
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}
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},
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else => {},
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}
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return null;
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}
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/// Draw a given widget using the provided `vaxis.Window`. The window controls
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/// the dimension one widget may take on the screen. The widget itself has no
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/// control over this.
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pub fn draw(this: *@This(), win: vaxis.Window) void {
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var view = vaxis.widgets.View.init(this.allocator, this.unicode, .{ .width = win.width, .height = win.height }) catch @panic("OOM");
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defer view.deinit();
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const msg =
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\\# Goto
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\\
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\\*a* about
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\\*h* home
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;
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var col: usize = 0;
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var row: usize = 0;
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for (msg, 0..) |_, i| {
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const cell: vaxis.Cell = .{
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// each cell takes a _grapheme_ as opposed to a single
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// codepoint. This allows Vaxis to handle emoji properly,
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// particularly with terminals that the Unicode Core extension
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// (IE Mode 2027)
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.char = .{ .grapheme = msg[i .. i + 1] },
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.style = .{
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.fg = .{ .index = 6 },
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.bold = true,
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},
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};
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view.writeCell(col, row, cell);
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if (std.mem.eql(u8, cell.char.grapheme, "\n")) {
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col = 0;
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row += 1;
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} else {
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col += 1;
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}
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}
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view.draw(win, .{});
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}
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