add: signal handling WINCH, user input thread with waiting blocking

This commit is contained in:
2024-11-06 01:38:55 +01:00
parent b0b262ae0b
commit 9ddbb19336
7 changed files with 113 additions and 80 deletions

View File

@@ -1,11 +1,11 @@
//! Application type for TUI-applications
const std = @import("std");
const terminal = @import("terminal.zig");
const code_point = terminal.code_point;
const mergeTaggedUnions = @import("event.zig").mergeTaggedUnions;
const isTaggedUnion = @import("event.zig").isTaggedUnion;
const BuiltinEvent = @import("event.zig").BuiltinEvent;
const SystemEvent = @import("event.zig").SystemEvent;
const Queue = @import("queue.zig").Queue;
const log = std.log.scoped(.app);
@@ -18,25 +18,40 @@ pub fn App(comptime E: type) type {
@compileError("Provided user event `E` for `App(comptime E: type)` is not of type `union(enum)`.");
}
return struct {
pub const Event = mergeTaggedUnions(BuiltinEvent, E);
pub const Event = mergeTaggedUnions(SystemEvent, E);
pub const Layout = @import("layout.zig").Layout(Event);
pub const Widget = @import("widget.zig").Widget(Event);
queue: Queue(Event, 256) = .{},
thread: ?std.Thread = null,
quit: bool = false,
quit: std.Thread.ResetEvent = .{},
termios: ?std.posix.termios = null,
// TODO: event loop function?
// layout handling?
pub const SignalHandler = struct {
context: *anyopaque,
callback: *const fn (context: *anyopaque) void,
};
pub fn init() @This() {
var winch_act = std.posix.Sigaction{
.handler = .{ .handler = @This().handleWinch },
.mask = std.posix.empty_sigset,
.flags = 0,
};
std.posix.sigaction(std.posix.SIG.WINCH, &winch_act, null) catch @panic("could not attach signal WINCH");
return .{};
}
pub fn start(this: *@This()) !void {
if (this.thread) |_| return;
try registerWinch(.{
.context = this,
.callback = @This().winsizeCallback,
});
this.quit.reset();
this.thread = try std.Thread.spawn(.{}, @This().run, .{this});
var termios: std.posix.termios = undefined;
try terminal.enableRawMode(&termios);
@@ -49,7 +64,7 @@ pub fn App(comptime E: type) type {
try terminal.disableRawMode(termios);
try terminal.restoreScreen();
}
this.quit = true;
this.quit.set();
if (this.thread) |thread| {
thread.join();
this.thread = null;
@@ -66,46 +81,70 @@ pub fn App(comptime E: type) type {
this.queue.push(event);
}
fn winsizeCallback(ptr: *anyopaque) void {
const this: *@This() = @ptrCast(@alignCast(ptr));
this.postEvent(.{ .resize = terminal.getTerminalSize() });
}
var winch_handler: ?SignalHandler = null;
fn registerWinch(handler: SignalHandler) !void {
if (winch_handler) |_| {
@panic("Cannot register another WINCH handler.");
}
winch_handler = handler;
}
fn handleWinch(_: c_int) callconv(.C) void {
if (winch_handler) |handler| {
handler.callback(handler.context);
}
}
fn run(this: *@This()) !void {
// thread to read user inputs
// send initial terminal size
// changes are handled by the winch signal handler (see `init` and `registerWinch`)
const size = terminal.getTerminalSize();
this.postEvent(.{ .resize = size });
// read input in loop
// thread to read user inputs
var buf: [256]u8 = undefined;
while (!this.quit) {
// FIXME: here is a race-condition -> i.e. there could be events
// in the queue, but they will not be executed because the main
// loop will close!
const read_bytes = try terminal.read(buf[0..]);
// escape key presses
if (buf[0] == 0x1b and read_bytes > 1) {
switch (buf[1]) {
// TODO: parse corresponding codes
else => {},
while (true) {
// FIX: I still think that there is a race condition (I'm just waiting 'long' enough)
this.quit.timedWait(20 * std.time.ns_per_ms) catch {
const read_bytes = try terminal.read(buf[0..]);
// escape key presses
if (buf[0] == 0x1b and read_bytes > 1) {
switch (buf[1]) {
// TODO: parse corresponding codes
else => {},
}
} else {
const b = buf[0];
const key: terminal.Key = switch (b) {
0x00 => .{ .cp = '@', .mod = .{ .ctrl = true } },
0x08 => .{ .cp = terminal.Key.backspace },
0x09 => .{ .cp = terminal.Key.tab },
0x0a, 0x0d => .{ .cp = terminal.Key.enter },
0x01...0x07, 0x0b...0x0c, 0x0e...0x1a => .{ .cp = b + 0x60, .mod = .{ .ctrl = true } },
0x1b => escape: {
std.debug.assert(read_bytes == 1);
break :escape .{ .cp = terminal.Key.escape };
},
0x7f => .{ .cp = terminal.Key.backspace },
else => {
var iter = terminal.code_point.Iterator{ .bytes = buf[0..read_bytes] };
while (iter.next()) |cp| {
this.postEvent(.{ .key = .{ .cp = cp.code } });
}
continue;
},
};
this.postEvent(.{ .key = key });
}
} else {
const b = buf[0];
const key: terminal.Key = switch (b) {
0x00 => .{ .cp = '@', .mod = .{ .ctrl = true } },
0x08 => .{ .cp = terminal.Key.backspace },
0x09 => .{ .cp = terminal.Key.tab },
0x0a, 0x0d => .{ .cp = terminal.Key.enter },
0x01...0x07, 0x0b...0x0c, 0x0e...0x1a => .{ .cp = b + 0x60, .mod = .{ .ctrl = true } },
0x1b => escape: {
std.debug.assert(read_bytes == 1);
break :escape .{ .cp = terminal.Key.escape };
},
0x7f => .{ .cp = terminal.Key.backspace },
else => {
var iter = code_point.Iterator{ .bytes = buf[0..read_bytes] };
while (iter.next()) |cp| {
this.postEvent(.{ .key = .{ .cp = cp.code } });
}
continue;
},
};
this.postEvent(.{ .key = key });
}
continue;
};
break;
}
this.postEvent(.quit);
}