add: signal handling WINCH, user input thread with waiting blocking
This commit is contained in:
67
src/app.zig
67
src/app.zig
@@ -1,11 +1,11 @@
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//! Application type for TUI-applications
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const std = @import("std");
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const terminal = @import("terminal.zig");
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const code_point = terminal.code_point;
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const mergeTaggedUnions = @import("event.zig").mergeTaggedUnions;
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const isTaggedUnion = @import("event.zig").isTaggedUnion;
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const BuiltinEvent = @import("event.zig").BuiltinEvent;
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const SystemEvent = @import("event.zig").SystemEvent;
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const Queue = @import("queue.zig").Queue;
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const log = std.log.scoped(.app);
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@@ -18,25 +18,40 @@ pub fn App(comptime E: type) type {
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@compileError("Provided user event `E` for `App(comptime E: type)` is not of type `union(enum)`.");
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}
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return struct {
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pub const Event = mergeTaggedUnions(BuiltinEvent, E);
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pub const Event = mergeTaggedUnions(SystemEvent, E);
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pub const Layout = @import("layout.zig").Layout(Event);
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pub const Widget = @import("widget.zig").Widget(Event);
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queue: Queue(Event, 256) = .{},
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thread: ?std.Thread = null,
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quit: bool = false,
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quit: std.Thread.ResetEvent = .{},
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termios: ?std.posix.termios = null,
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// TODO: event loop function?
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// layout handling?
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pub const SignalHandler = struct {
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context: *anyopaque,
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callback: *const fn (context: *anyopaque) void,
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};
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pub fn init() @This() {
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var winch_act = std.posix.Sigaction{
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.handler = .{ .handler = @This().handleWinch },
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.mask = std.posix.empty_sigset,
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.flags = 0,
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};
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std.posix.sigaction(std.posix.SIG.WINCH, &winch_act, null) catch @panic("could not attach signal WINCH");
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return .{};
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}
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pub fn start(this: *@This()) !void {
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if (this.thread) |_| return;
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try registerWinch(.{
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.context = this,
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.callback = @This().winsizeCallback,
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});
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this.quit.reset();
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this.thread = try std.Thread.spawn(.{}, @This().run, .{this});
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var termios: std.posix.termios = undefined;
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try terminal.enableRawMode(&termios);
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@@ -49,7 +64,7 @@ pub fn App(comptime E: type) type {
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try terminal.disableRawMode(termios);
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try terminal.restoreScreen();
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}
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this.quit = true;
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this.quit.set();
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if (this.thread) |thread| {
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thread.join();
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this.thread = null;
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@@ -66,16 +81,37 @@ pub fn App(comptime E: type) type {
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this.queue.push(event);
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}
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fn winsizeCallback(ptr: *anyopaque) void {
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const this: *@This() = @ptrCast(@alignCast(ptr));
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this.postEvent(.{ .resize = terminal.getTerminalSize() });
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}
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var winch_handler: ?SignalHandler = null;
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fn registerWinch(handler: SignalHandler) !void {
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if (winch_handler) |_| {
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@panic("Cannot register another WINCH handler.");
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}
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winch_handler = handler;
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}
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fn handleWinch(_: c_int) callconv(.C) void {
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if (winch_handler) |handler| {
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handler.callback(handler.context);
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}
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}
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fn run(this: *@This()) !void {
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// thread to read user inputs
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// send initial terminal size
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// changes are handled by the winch signal handler (see `init` and `registerWinch`)
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const size = terminal.getTerminalSize();
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this.postEvent(.{ .resize = size });
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// read input in loop
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// thread to read user inputs
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var buf: [256]u8 = undefined;
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while (!this.quit) {
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// FIXME: here is a race-condition -> i.e. there could be events
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// in the queue, but they will not be executed because the main
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// loop will close!
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while (true) {
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// FIX: I still think that there is a race condition (I'm just waiting 'long' enough)
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this.quit.timedWait(20 * std.time.ns_per_ms) catch {
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const read_bytes = try terminal.read(buf[0..]);
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// escape key presses
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if (buf[0] == 0x1b and read_bytes > 1) {
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@@ -97,7 +133,7 @@ pub fn App(comptime E: type) type {
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},
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0x7f => .{ .cp = terminal.Key.backspace },
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else => {
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var iter = code_point.Iterator{ .bytes = buf[0..read_bytes] };
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var iter = terminal.code_point.Iterator{ .bytes = buf[0..read_bytes] };
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while (iter.next()) |cp| {
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this.postEvent(.{ .key = .{ .cp = cp.code } });
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}
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@@ -106,6 +142,9 @@ pub fn App(comptime E: type) type {
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};
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this.postEvent(.{ .key = key });
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}
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continue;
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};
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break;
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}
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this.postEvent(.quit);
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}
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@@ -3,27 +3,19 @@
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const std = @import("std");
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const terminal = @import("terminal.zig");
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// Application events which contain information about default application
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// parameter. Either `none` or `err`, where `none` represents no event with no
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// message, while `err` represents an error which is propagated. `Widget`s or
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// `Layout`s may react to the event but should continue throwing the message up
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// to the application event loop.
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const ApplicationEvent = union(enum) {
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none,
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quit,
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err: []const u8,
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pub const Error = struct {
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err: anyerror,
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msg: []const u8,
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};
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// System events which contain information about events triggered from outside
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// of the application which impact the application. E.g. the terminal window
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// size has changed, etc.
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const SystemEvent = union(enum) {
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// System events available to every application.
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pub const SystemEvent = union(enum) {
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quit,
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err: Error,
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resize: terminal.Size,
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key: terminal.Key,
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};
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pub const BuiltinEvent = mergeTaggedUnions(SystemEvent, ApplicationEvent);
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pub fn mergeTaggedUnions(comptime A: type, comptime B: type) type {
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if (!isTaggedUnion(A) or !isTaggedUnion(B)) {
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@compileError("Both types for merging tagged unions need to be of type `union(enum)`.");
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@@ -12,10 +12,10 @@
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//! widgets when deallocated. This means that `deinit()` will also deallocate
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//! every used widget too.
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const std = @import("std");
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const lib_event = @import("event.zig");
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const isTaggedUnion = @import("event.zig").isTaggedUnion;
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pub fn Layout(comptime Event: type) type {
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if (!lib_event.isTaggedUnion(Event)) {
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if (!isTaggedUnion(Event)) {
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@compileError("Provided user event `Event` for `Layout(comptime Event: type)` is not of type `union(enum)`.");
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}
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return struct {
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@@ -31,12 +31,12 @@ pub fn Layout(comptime Event: type) type {
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object: Ptr = undefined,
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vtable: *const VTable = undefined,
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// Handle the provided `Event` for this `Widget`.
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// Handle the provided `Event` for this `Layout`.
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pub fn handle(this: *LayoutType, event: Event) !*std.ArrayList(Event) {
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return try this.vtable.handle(this, event);
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}
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// Return the entire content of this `Widget`.
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// Return the entire content of this `Layout`.
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pub fn content(this: *LayoutType) !*std.ArrayList(u8) {
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return try this.vtable.content(this);
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}
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@@ -51,14 +51,14 @@ pub fn Layout(comptime Event: type) type {
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.object = @intFromPtr(object),
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.vtable = &.{
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.handle = struct {
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// Handle the provided `Event` for this `Widget`.
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// Handle the provided `Event` for this `Layout`.
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fn handle(this: *LayoutType, event: Event) !*std.ArrayList(Event) {
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const layout: @TypeOf(object) = @ptrFromInt(this.object);
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return try layout.handle(event);
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}
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}.handle,
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.content = struct {
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// Return the entire content of this `Widget`.
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// Return the entire content of this `Layout`.
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fn content(this: *LayoutType) !*std.ArrayList(u8) {
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const layout: @TypeOf(object) = @ptrFromInt(this.object);
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return try layout.content();
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@@ -1,26 +1,27 @@
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const std = @import("std");
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const lib_event = @import("../event.zig");
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const widget = @import("../widget.zig");
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const isTaggedUnion = @import("../event.zig").isTaggedUnion;
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const Error = @import("../event.zig").Error;
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pub fn Layout(comptime Event: type) type {
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if (!lib_event.isTaggedUnion(Event)) {
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if (!isTaggedUnion(Event)) {
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@compileError("Provided user event `Event` for `Layout(comptime Event: type)` is not of type `union(enum)`.");
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}
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const Widget = @import("../widget.zig").Widget(Event);
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return struct {
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w: widget.Widget(Event) = undefined,
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widget: Widget = undefined,
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events: std.ArrayList(Event) = undefined,
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c: std.ArrayList(u8) = undefined,
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pub fn init(allocator: std.mem.Allocator, w: widget.Widget(Event)) @This() {
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pub fn init(allocator: std.mem.Allocator, widget: Widget) @This() {
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return .{
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.w = w,
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.widget = widget,
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.events = std.ArrayList(Event).init(allocator),
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.c = std.ArrayList(u8).init(allocator),
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};
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}
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pub fn deinit(this: *@This()) void {
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this.w.deinit();
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this.widget.deinit();
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this.events.deinit();
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this.c.deinit();
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this.* = undefined;
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@@ -28,14 +29,14 @@ pub fn Layout(comptime Event: type) type {
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pub fn handle(this: *@This(), event: Event) !*std.ArrayList(Event) {
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this.events.clearRetainingCapacity();
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if (this.w.handle(event)) |e| {
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if (this.widget.handle(event)) |e| {
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try this.events.append(e);
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}
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return &this.events;
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}
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pub fn content(this: *@This()) !*std.ArrayList(u8) {
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const widget_content = try this.w.content();
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const widget_content = try this.widget.content();
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this.c.clearRetainingCapacity();
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try this.c.appendSlice(widget_content.items);
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return &this.c;
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@@ -5,7 +5,7 @@ const zlog = @import("zlog");
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const App = @import("app.zig").App(union(enum) {});
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pub const std_options = zlog.std_options;
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const log = std.log.scoped(.main);
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const log = std.log.scoped(.default);
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pub fn main() !void {
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errdefer |err| log.err("Application Error: {any}", .{err});
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@@ -39,7 +39,6 @@ pub fn main() !void {
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const event = app.nextEvent();
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switch (event) {
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.none => continue,
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.quit => break,
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.resize => |size| {
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// NOTE: draw actions should not happen here (still here for testing)
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@@ -52,8 +51,9 @@ pub fn main() !void {
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},
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.key => |key| {
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log.debug("received key: {any}", .{key});
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if (terminal.Key.matches(key, .{ .cp = 'q' })) {
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app.quit = true; // TODO: who should emit the .quit event?
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// ctrl+c to quit
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if (terminal.Key.matches(key, .{ .cp = 'c', .mod = .{ .ctrl = true } })) {
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app.quit.set();
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}
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},
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else => {},
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@@ -11,10 +11,10 @@
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//! Each `Widget` may cache its content and should if the contents will not
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//! change for a long time.
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const std = @import("std");
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const lib_event = @import("event.zig");
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const isTaggedUnion = @import("event.zig").isTaggedUnion;
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pub fn Widget(comptime Event: type) type {
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if (!lib_event.isTaggedUnion(Event)) {
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if (!isTaggedUnion(Event)) {
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@compileError("Provided user event `Event` for `Layout(comptime Event: type)` is not of type `union(enum)`.");
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}
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return struct {
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@@ -1,8 +1,9 @@
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const std = @import("std");
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const lib_event = @import("../event.zig");
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const isTaggedUnion = @import("../event.zig").isTaggedUnion;
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const Error = @import("../event.zig").Error;
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pub fn Widget(comptime Event: type) type {
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if (!lib_event.isTaggedUnion(Event)) {
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if (!isTaggedUnion(Event)) {
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@compileError("Provided user event `Event` for `Layout(comptime Event: type)` is not of type `union(enum)`.");
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}
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return struct {
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