Files
tui-website/src/app.zig

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7.5 KiB
Zig

//! Application type for TUI-applications
const std = @import("std");
const terminal = @import("terminal.zig");
const mergeTaggedUnions = @import("event.zig").mergeTaggedUnions;
const isTaggedUnion = @import("event.zig").isTaggedUnion;
const Key = @import("key.zig");
const SystemEvent = @import("event.zig").SystemEvent;
const Queue = @import("queue.zig").Queue;
const log = std.log.scoped(.app);
/// Create the App Type with the associated user events _E_ which describes
/// an tagged union for all the user events that can be send through the
/// applications event loop.
///
/// _R_ is the type function for the `Renderer` to use. The parameter boolean
/// will be set to the _fullscreen_ value at compile time. The corresponding
/// `Renderer` type is accessable through the generated type of this function.
///
/// _fullscreen_ will be used to configure the `App` and the `Renderer` to
/// respect the corresponding configuration whether to render a fullscreen tui
/// or an inline tui.
///
/// # Example
///
/// Create an `App` which renders using the `PlainRenderer` in fullscreen with
/// an empty user Event:
///
/// ```zig
/// const App = @import("app.zig").App(
/// union(enum) {},
/// @import("render.zig").PlainRenderer,
/// true,
/// );
/// // later on use
/// var app: App = .{};
/// var renderer: App.Renderer = .{};
/// ```
pub fn App(comptime E: type, comptime R: fn (comptime bool) type, comptime fullscreen: bool) type {
if (!isTaggedUnion(E)) {
@compileError("Provided user event `E` for `App(comptime E: type)` is not of type `union(enum)`.");
}
return struct {
pub const Event = mergeTaggedUnions(SystemEvent, E);
pub const Layout = @import("layout.zig").Layout(Event);
pub const Widget = @import("widget.zig").Widget(Event);
pub const Renderer = R(fullscreen);
queue: Queue(Event, 256) = .{},
thread: ?std.Thread = null,
quit_event: std.Thread.ResetEvent = .{},
termios: ?std.posix.termios = null,
attached_handler: bool = false,
pub const SignalHandler = struct {
context: *anyopaque,
callback: *const fn (context: *anyopaque) void,
};
pub fn start(this: *@This()) !void {
if (this.thread) |_| return;
if (!this.attached_handler) {
var winch_act = std.posix.Sigaction{
.handler = .{ .handler = @This().handleWinch },
.mask = std.posix.empty_sigset,
.flags = 0,
};
std.posix.sigaction(std.posix.SIG.WINCH, &winch_act, null) catch @panic("could not attach signal WINCH");
try registerWinch(.{
.context = this,
.callback = @This().winsizeCallback,
});
this.attached_handler = true;
}
this.quit_event.reset();
this.thread = try std.Thread.spawn(.{}, @This().run, .{this});
var termios: std.posix.termios = undefined;
try terminal.enableRawMode(&termios);
if (this.termios) |_| {} else {
this.termios = termios;
}
if (fullscreen) {
try terminal.saveScreen();
try terminal.enterAltScreen();
}
}
pub fn interrupt(this: *@This()) !void {
this.quit_event.set();
if (fullscreen) {
try terminal.existAltScreen();
try terminal.restoreScreen();
}
if (this.thread) |thread| {
thread.join();
this.thread = null;
}
}
pub fn stop(this: *@This()) !void {
try this.interrupt();
if (this.termios) |*termios| {
try terminal.disableRawMode(termios);
if (fullscreen) {
try terminal.existAltScreen();
try terminal.restoreScreen();
}
}
this.termios = null;
}
/// Quit the application loop.
/// This will stop the internal input thread and post a **.quit** `Event`.
pub fn quit(this: *@This()) void {
this.quit_event.set();
this.postEvent(.quit);
}
/// Returns the next available event, blocking until one is available.
pub fn nextEvent(this: *@This()) Event {
return this.queue.pop();
}
/// Post an event into the queue. Blocks if there is no capacity for the event.
pub fn postEvent(this: *@This(), event: Event) void {
this.queue.push(event);
}
fn winsizeCallback(ptr: *anyopaque) void {
const this: *@This() = @ptrCast(@alignCast(ptr));
this.postEvent(.{ .resize = terminal.getTerminalSize() });
}
var winch_handler: ?SignalHandler = null;
fn registerWinch(handler: SignalHandler) !void {
if (winch_handler) |_| {
@panic("Cannot register another WINCH handler.");
}
winch_handler = handler;
}
fn handleWinch(_: c_int) callconv(.C) void {
if (winch_handler) |handler| {
handler.callback(handler.context);
}
}
fn run(this: *@This()) !void {
// send initial terminal size
// changes are handled by the winch signal handler
// see `App.start` and `App.registerWinch` for details
this.postEvent(.{ .resize = terminal.getTerminalSize() });
// thread to read user inputs
var buf: [256]u8 = undefined;
while (true) {
// FIX: I still think that there is a race condition (I'm just waiting 'long' enough)
this.quit_event.timedWait(20 * std.time.ns_per_ms) catch {
const read_bytes = try terminal.read(buf[0..]);
// escape key presses
if (buf[0] == 0x1b and read_bytes > 1) {
switch (buf[1]) {
// TODO: parse corresponding codes
else => {},
}
} else {
const b = buf[0];
const key: Key = switch (b) {
0x00 => .{ .cp = '@', .mod = .{ .ctrl = true } },
0x08 => .{ .cp = Key.backspace },
0x09 => .{ .cp = Key.tab },
0x0a, 0x0d => .{ .cp = Key.enter },
0x01...0x07, 0x0b...0x0c, 0x0e...0x1a => .{ .cp = b + 0x60, .mod = .{ .ctrl = true } },
0x1b => escape: {
std.debug.assert(read_bytes == 1);
break :escape .{ .cp = Key.escape };
},
0x7f => .{ .cp = Key.backspace },
else => {
var iter = terminal.code_point.Iterator{ .bytes = buf[0..read_bytes] };
while (iter.next()) |cp| {
this.postEvent(.{ .key = .{ .cp = cp.code } });
}
continue;
},
};
this.postEvent(.{ .key = key });
}
continue;
};
break;
}
}
};
}