add(element/radio-button): RadioButton Element implementation
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Zig Project Action / Lint, Spell-check and test zig project (push) Failing after 2m6s
Some checks failed
Zig Project Action / Lint, Spell-check and test zig project (push) Failing after 2m6s
This can be used to visualize the values of `bool`'s, which is relevant when creating form's based on `struct`'s automatically.
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@@ -416,6 +416,7 @@ pub fn App(comptime E: type) type {
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pub const Button = element.Button(Event, Queue);
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pub const Input = element.Input(Event, Queue);
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pub const Progress = element.Progress(Event, Queue);
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pub const RadioButton = element.RadioButton(Event);
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pub const Scrollable = element.Scrollable(Event);
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pub const Queue = queue.Queue(Event, 256);
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};
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@@ -647,6 +647,70 @@ pub fn Button(Event: type, Queue: type) fn (meta.FieldEnum(Event)) type {
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return button_struct.button_fn;
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}
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pub fn RadioButton(Event: type) type {
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return struct {
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configuration: Configuration,
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value: bool,
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pub const Configuration = struct {
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// TODO support more user control for colors (i.e. background, foreground, checked, unchecked, etc.)
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color: Color = .default,
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style: enum(u1) {
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squared,
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rounded,
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} = .rounded,
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label: []const u8,
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};
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pub fn init(initial_value: bool, configuration: Configuration) @This() {
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return .{
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.value = initial_value,
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.configuration = configuration,
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};
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}
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pub fn element(this: *@This()) Element(Event) {
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return .{
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.ptr = this,
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.vtable = &.{
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.handle = handle,
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.content = content,
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},
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};
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}
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fn handle(ctx: *anyopaque, event: Event) !void {
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var this: *@This() = @ptrCast(@alignCast(ctx));
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switch (event) {
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// TODO should this also support key presses to accept?
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.mouse => |mouse| if (mouse.button == .left and mouse.kind == .release) {
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this.value = !this.value;
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},
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else => {},
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}
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}
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fn content(ctx: *anyopaque, cells: []Cell, size: Point) !void {
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const this: *@This() = @ptrCast(@alignCast(ctx));
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assert(cells.len == @as(usize, size.x) * @as(usize, size.y));
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cells[0].cp = switch (this.configuration.style) {
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.rounded => if (this.value) '●' else '○',
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.squared => if (this.value) '■' else '□',
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};
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cells[0].style.fg = this.configuration.color;
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for (2.., this.configuration.label) |idx, cp| {
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cells[idx].style.fg = this.configuration.color;
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cells[idx].cp = cp;
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// NOTE do not write over the contents of this `Container`'s `Size`
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if (idx == cells.len - 1) break;
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}
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}
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};
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}
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pub fn Progress(Event: type, Queue: type) fn (meta.FieldEnum(Event)) type {
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// NOTE the struct is necessary, as otherwise I cannot point to the function I want to return
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const progress_struct = struct {
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