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203
src/app.zig
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203
src/app.zig
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//! Application type for TUI-applications
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const std = @import("std");
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const terminal = @import("terminal.zig");
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const event = @import("event.zig");
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const mergeTaggedUnions = event.mergeTaggedUnions;
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const isTaggedUnion = event.isTaggedUnion;
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const Key = terminal.Key;
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const Queue = @import("queue.zig").Queue;
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const log = std.log.scoped(.app);
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/// Create the App Type with the associated user events _E_ which describes
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/// an tagged union for all the user events that can be send through the
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/// applications event loop.
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///
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/// _R_ is the type function for the `Renderer` to use. The parameter boolean
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/// will be set to the _fullscreen_ value at compile time. The corresponding
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/// `Renderer` type is accessable through the generated type of this function.
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///
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/// _fullscreen_ will be used to configure the `App` and the `Renderer` to
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/// respect the corresponding configuration whether to render a fullscreen tui
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/// or an inline tui.
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///
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/// # Example
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///
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/// Create an `App` which renders using the `PlainRenderer` in fullscreen with
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/// an empty user Event:
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///
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/// ```zig
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/// const zterm = @import("zterm");
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/// const App = zterm.App(
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/// union(enum) {},
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/// zterm.Renderer.Plain,
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/// true,
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/// );
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/// // later on use
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/// var app: App = .{};
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/// var renderer: App.Renderer = .{};
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/// ```
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pub fn App(comptime E: type, comptime R: fn (comptime bool) type, comptime fullscreen: bool) type {
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if (!isTaggedUnion(E)) {
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@compileError("Provided user event `E` for `App(comptime E: type)` is not of type `union(enum)`.");
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}
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return struct {
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pub const Event = mergeTaggedUnions(event.SystemEvent, E);
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pub const Layout = @import("layout.zig").Layout(Event);
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pub const Widget = @import("widget.zig").Widget(Event);
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pub const Renderer = R(fullscreen);
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queue: Queue(Event, 256) = .{},
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thread: ?std.Thread = null,
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quit_event: std.Thread.ResetEvent = .{},
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termios: ?std.posix.termios = null,
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attached_handler: bool = false,
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pub const SignalHandler = struct {
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context: *anyopaque,
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callback: *const fn (context: *anyopaque) void,
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};
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pub fn start(this: *@This()) !void {
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if (this.thread) |_| return;
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if (!this.attached_handler) {
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var winch_act = std.posix.Sigaction{
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.handler = .{ .handler = @This().handleWinch },
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.mask = std.posix.empty_sigset,
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.flags = 0,
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};
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std.posix.sigaction(std.posix.SIG.WINCH, &winch_act, null) catch @panic("could not attach signal WINCH");
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try registerWinch(.{
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.context = this,
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.callback = @This().winsizeCallback,
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});
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this.attached_handler = true;
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}
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this.quit_event.reset();
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this.thread = try std.Thread.spawn(.{}, @This().run, .{this});
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var termios: std.posix.termios = undefined;
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try terminal.enableRawMode(&termios);
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if (this.termios) |_| {} else {
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this.termios = termios;
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}
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if (fullscreen) {
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try terminal.saveScreen();
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try terminal.enterAltScreen();
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}
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}
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pub fn interrupt(this: *@This()) !void {
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this.quit_event.set();
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if (fullscreen) {
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try terminal.existAltScreen();
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try terminal.restoreScreen();
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}
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if (this.thread) |thread| {
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thread.join();
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this.thread = null;
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}
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}
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pub fn stop(this: *@This()) !void {
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try this.interrupt();
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if (this.termios) |*termios| {
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try terminal.disableRawMode(termios);
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if (fullscreen) {
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try terminal.existAltScreen();
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try terminal.restoreScreen();
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}
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}
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this.termios = null;
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}
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/// Quit the application loop.
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/// This will stop the internal input thread and post a **.quit** `Event`.
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pub fn quit(this: *@This()) void {
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this.quit_event.set();
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this.postEvent(.quit);
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}
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/// Returns the next available event, blocking until one is available.
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pub fn nextEvent(this: *@This()) Event {
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return this.queue.pop();
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}
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/// Post an `Event` into the queue. Blocks if there is no capacity for the `Event`.
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pub fn postEvent(this: *@This(), e: Event) void {
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this.queue.push(e);
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}
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fn winsizeCallback(ptr: *anyopaque) void {
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const this: *@This() = @ptrCast(@alignCast(ptr));
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this.postEvent(.{ .resize = terminal.getTerminalSize() });
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}
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var winch_handler: ?SignalHandler = null;
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fn registerWinch(handler: SignalHandler) !void {
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if (winch_handler) |_| {
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@panic("Cannot register another WINCH handler.");
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}
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winch_handler = handler;
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}
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fn handleWinch(_: c_int) callconv(.C) void {
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if (winch_handler) |handler| {
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handler.callback(handler.context);
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}
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}
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fn run(this: *@This()) !void {
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// send initial terminal size
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// changes are handled by the winch signal handler
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// see `App.start` and `App.registerWinch` for details
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this.postEvent(.{ .resize = terminal.getTerminalSize() });
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// thread to read user inputs
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var buf: [256]u8 = undefined;
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while (true) {
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// FIX: I still think that there is a race condition (I'm just waiting 'long' enough)
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this.quit_event.timedWait(20 * std.time.ns_per_ms) catch {
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const read_bytes = try terminal.read(buf[0..]);
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// escape key presses
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if (buf[0] == 0x1b and read_bytes > 1) {
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switch (buf[1]) {
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// TODO: parse corresponding codes
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else => {},
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}
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} else {
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const b = buf[0];
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const key: Key = switch (b) {
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0x00 => .{ .cp = '@', .mod = .{ .ctrl = true } },
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0x08 => .{ .cp = Key.backspace },
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0x09 => .{ .cp = Key.tab },
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0x0a, 0x0d => .{ .cp = Key.enter },
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0x01...0x07, 0x0b...0x0c, 0x0e...0x1a => .{ .cp = b + 0x60, .mod = .{ .ctrl = true } },
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0x1b => escape: {
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std.debug.assert(read_bytes == 1);
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break :escape .{ .cp = Key.escape };
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},
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0x7f => .{ .cp = Key.backspace },
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else => {
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var iter = terminal.code_point.Iterator{ .bytes = buf[0..read_bytes] };
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while (iter.next()) |cp| {
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this.postEvent(.{ .key = .{ .cp = cp.code } });
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}
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continue;
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},
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};
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this.postEvent(.{ .key = key });
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}
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continue;
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};
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break;
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}
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}
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};
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}
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