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84
src/layout.zig
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84
src/layout.zig
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//! Dynamic dispatch for layout implementations.
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//! Each layout should at last implement these functions:
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//! - handle(this: *@This(), event: Event) anyerror!*std.ArrayList(Event) {}
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//! - content(this: *@This()) anyerror!*std.ArrayList(u8) {}
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//! - deinit(this: *@This()) void {}
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//!
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//! Create a `Layout` using `createFrom(object: anytype)` and use them through
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//! the defined interface. The layout will take care of calling the correct
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//! implementation of the corresponding underlying type.
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//!
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//! Each `Layout` is responsible for clearing the allocated memory of the used
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//! widgets when deallocated. This means that `deinit()` will also deallocate
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//! every used widget too.
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const std = @import("std");
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const isTaggedUnion = @import("event.zig").isTaggedUnion;
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pub fn Layout(comptime Event: type) type {
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if (!isTaggedUnion(Event)) {
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@compileError("Provided user event `Event` for `Layout(comptime Event: type)` is not of type `union(enum)`.");
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}
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const Events = std.ArrayList(Event);
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return struct {
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const LayoutType = @This();
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const Ptr = usize;
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const VTable = struct {
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handle: *const fn (this: *LayoutType, event: Event) anyerror!*Events,
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content: *const fn (this: *LayoutType) anyerror!*std.ArrayList(u8),
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deinit: *const fn (this: *LayoutType) void,
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};
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object: Ptr = undefined,
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vtable: *const VTable = undefined,
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// Handle the provided `Event` for this `Layout`.
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pub fn handle(this: *LayoutType, event: Event) !*Events {
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return try this.vtable.handle(this, event);
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}
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// Return the entire content of this `Layout`.
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pub fn content(this: *LayoutType) !*std.ArrayList(u8) {
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return try this.vtable.content(this);
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}
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pub fn deinit(this: *LayoutType) void {
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this.vtable.deinit(this);
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this.* = undefined;
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}
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pub fn createFrom(object: anytype) LayoutType {
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return LayoutType{
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.object = @intFromPtr(object),
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.vtable = &.{
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.handle = struct {
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// Handle the provided `Event` for this `Layout`.
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fn handle(this: *LayoutType, event: Event) !*Events {
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const layout: @TypeOf(object) = @ptrFromInt(this.object);
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return try layout.handle(event);
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}
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}.handle,
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.content = struct {
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// Return the entire content of this `Layout`.
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fn content(this: *LayoutType) !*std.ArrayList(u8) {
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const layout: @TypeOf(object) = @ptrFromInt(this.object);
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return try layout.content();
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}
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}.content,
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.deinit = struct {
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fn deinit(this: *LayoutType) void {
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const layout: @TypeOf(object) = @ptrFromInt(this.object);
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layout.deinit();
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}
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}.deinit,
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},
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};
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}
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// import and export of `Layout` implementations
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pub const HStack = @import("layout/HStack.zig").Layout(Event);
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pub const VStack = @import("layout/VStack.zig").Layout(Event);
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pub const Padding = @import("layout/Padding.zig").Layout(Event);
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pub const Framing = @import("layout/Framing.zig").Layout(Event);
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};
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}
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