ref(container): move size: Size member from Scroll to Container
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@@ -195,23 +195,8 @@ pub const Scroll = packed struct {
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/// Enable vertical scrolling for this element
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vertical: bool = false,
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// TODO: enable changing the anchor position of this container along with its children
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// - for that the contents need to be layed out in a way that is independent of the actual size of the container
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// TODO: rendering enhancements:
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// - render corresponding scroll-bars?
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// TODO: does the `size` then actually need to be part of the `Scroll`, as the user should not tamper with the value anyway..
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// TODO: should the container size be 'virtual' i.e. the complete
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// - content size (which might be larger than the available screen)
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// but how would a scrollable small portion of the screen work?
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// -> this means that the size can remain and have its meaning, but the
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// content needs another abstraction for the scroll
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size: Size = .{},
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// anchor => position in view of scrollable contents
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// cols / rows => view port dimensions
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// render => window in window
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};
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// TODO: can `Layout` become `packed`? -> for that the sizing cannot be a tagged enum!
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@@ -265,7 +250,11 @@ pub fn Container(comptime Event: type) type {
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return struct {
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allocator: std.mem.Allocator,
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/// Size of actual columns and rows used to render this `Container`
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/// The anchor of this `Size` corresponds to the absolute screen position for the viewport.
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viewport: Size,
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/// Size of the contents columns and rows used for the contents of this `Container`
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/// The anchor of this `Size` corresponds to the contents inside of itself.
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size: Size = .{},
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properties: Properties,
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elements: std.ArrayList(@This()),
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@@ -352,7 +341,7 @@ pub fn Container(comptime Event: type) type {
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size.rows = @divTrunc(size.rows * percent, 100);
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},
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}
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this.properties.scroll.size = size;
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this.size = size;
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if (this.elements.items.len == 0) break :resize;
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@@ -471,47 +460,47 @@ pub fn Container(comptime Event: type) type {
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}
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pub fn contents(this: *const @This()) ![]const Cell {
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const content_cells = try this.allocator.alloc(Cell, @as(usize, this.properties.scroll.size.cols) * @as(usize, this.properties.scroll.size.rows));
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const content_cells = try this.allocator.alloc(Cell, @as(usize, this.size.cols) * @as(usize, this.size.rows));
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defer this.allocator.free(content_cells);
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@memset(content_cells, .{});
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const viewport_cells = try this.allocator.alloc(Cell, @as(usize, this.viewport.cols) * @as(usize, this.viewport.rows));
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@memset(viewport_cells, .{});
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this.properties.border.contents(content_cells, this.properties.scroll.size, this.properties.layout, @truncate(this.elements.items.len));
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this.properties.rectangle.contents(content_cells, this.properties.scroll.size);
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this.properties.border.contents(content_cells, this.size, this.properties.layout, @truncate(this.elements.items.len));
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this.properties.rectangle.contents(content_cells, this.size);
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log.debug("Content::contents .scroll.size: {{ .anchor = {{ .col = {d}, .row = {d} }}, .cols = {d}, .rows = {d} }}", .{
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this.properties.scroll.size.anchor.col,
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this.properties.scroll.size.anchor.row,
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this.properties.scroll.size.cols,
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this.properties.scroll.size.rows,
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this.size.anchor.col,
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this.size.anchor.row,
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this.size.cols,
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this.size.rows,
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});
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const cols = blk: {
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var cols: u16 = this.properties.scroll.size.cols - this.properties.scroll.size.anchor.col;
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var cols: u16 = this.size.cols - this.size.anchor.col;
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if (cols > this.viewport.cols) {
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cols = this.viewport.cols;
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}
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break :blk cols;
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};
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const rows = blk: {
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var rows: u16 = this.properties.scroll.size.rows - this.properties.scroll.size.anchor.col;
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var rows: u16 = this.size.rows - this.size.anchor.col;
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if (rows > this.viewport.rows) {
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rows = this.viewport.rows;
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}
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break :blk rows;
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};
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var content_row: usize = this.properties.scroll.size.anchor.row;
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var content_col: usize = this.properties.scroll.size.anchor.col;
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var content_row: usize = this.size.anchor.row;
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var content_col: usize = this.size.anchor.col;
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var viewport_row: usize = 0;
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var viewport_col: usize = 0;
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for (0..rows) |_| {
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for (0..cols) |_| {
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// TODO: try to do this with @memcpy instead to improve performance
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const cell = content_cells[(content_row * this.properties.scroll.size.cols) + content_col];
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const cell = content_cells[(content_row * this.size.cols) + content_col];
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viewport_cells[(viewport_row * this.viewport.cols) + viewport_col] = cell;
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content_col += 1;
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