feat(io): introduce std.Io parameter for App.init
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The provided `std.Io` is used for running the input reading and the
rendering asynch. The user can provide their desired `std.Io`
implementation as they wish to use. The examples use `std.Io.Threaded`
as a simple threaded solution.
This commit is contained in:
2025-11-10 16:44:02 +01:00
parent accbb4c97d
commit 79a0d17a66
17 changed files with 354 additions and 277 deletions

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@@ -133,7 +133,10 @@ pub fn main() !void {
const allocator = gpa.allocator(); const allocator = gpa.allocator();
var app: App = .init(.{}); var threaded_io: std.Io.Threaded = .init(allocator);
defer threaded_io.deinit();
var app: App = .init(threaded_io.ioBasic(), .{});
var renderer = zterm.Renderer.Buffered.init(allocator); var renderer = zterm.Renderer.Buffered.init(allocator);
defer renderer.deinit(); defer renderer.deinit();

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@@ -31,8 +31,10 @@ pub fn main() !void {
defer if (gpa.deinit() == .leak) log.err("memory leak", .{}); defer if (gpa.deinit() == .leak) log.err("memory leak", .{});
const allocator = gpa.allocator(); const allocator = gpa.allocator();
var threaded_io: std.Io.Threaded = .init(allocator);
defer threaded_io.deinit();
var app: App = .init(.{}); var app: App = .init(threaded_io.ioBasic(), .{});
var renderer = zterm.Renderer.Buffered.init(allocator); var renderer = zterm.Renderer.Buffered.init(allocator);
defer renderer.deinit(); defer renderer.deinit();

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@@ -32,7 +32,10 @@ pub fn main() !void {
const allocator = gpa.allocator(); const allocator = gpa.allocator();
var app: App = .init(.{}); var threaded_io: std.Io.Threaded = .init(allocator);
defer threaded_io.deinit();
var app: App = .init(threaded_io.ioBasic(), .{});
var renderer = zterm.Renderer.Buffered.init(allocator); var renderer = zterm.Renderer.Buffered.init(allocator);
defer renderer.deinit(); defer renderer.deinit();

View File

@@ -82,7 +82,10 @@ pub fn main() !void {
const allocator = gpa.allocator(); const allocator = gpa.allocator();
var app: App = .init(.{}); var threaded_io: std.Io.Threaded = .init(allocator);
defer threaded_io.deinit();
var app: App = .init(threaded_io.ioBasic(), .{});
var renderer = zterm.Renderer.Buffered.init(allocator); var renderer = zterm.Renderer.Buffered.init(allocator);
defer renderer.deinit(); defer renderer.deinit();

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@@ -65,7 +65,10 @@ pub fn main() !void {
const allocator = gpa.allocator(); const allocator = gpa.allocator();
var app: App = .init(.{}); var threaded_io: std.Io.Threaded = .init(allocator);
defer threaded_io.deinit();
var app: App = .init(threaded_io.ioBasic(), .{});
var renderer = zterm.Renderer.Buffered.init(allocator); var renderer = zterm.Renderer.Buffered.init(allocator);
defer renderer.deinit(); defer renderer.deinit();

View File

@@ -32,7 +32,10 @@ pub fn main() !void {
const allocator = gpa.allocator(); const allocator = gpa.allocator();
var app: App = .init(.{}); var threaded_io: std.Io.Threaded = .init(allocator);
defer threaded_io.deinit();
var app: App = .init(threaded_io.ioBasic(), .{});
var renderer = zterm.Renderer.Buffered.init(allocator); var renderer = zterm.Renderer.Buffered.init(allocator);
defer renderer.deinit(); defer renderer.deinit();

View File

@@ -32,7 +32,10 @@ pub fn main() !void {
const allocator = gpa.allocator(); const allocator = gpa.allocator();
var app: App = .init(.{}); var threaded_io: std.Io.Threaded = .init(allocator);
defer threaded_io.deinit();
var app: App = .init(threaded_io.ioBasic(), .{});
var renderer = zterm.Renderer.Buffered.init(allocator); var renderer = zterm.Renderer.Buffered.init(allocator);
defer renderer.deinit(); defer renderer.deinit();

View File

@@ -65,7 +65,10 @@ pub fn main() !void {
} }
const allocator = gpa.allocator(); const allocator = gpa.allocator();
var app: App = .init(.{}); var threaded_io: std.Io.Threaded = .init(allocator);
defer threaded_io.deinit();
var app: App = .init(threaded_io.ioBasic(), .{});
var renderer = zterm.Renderer.Buffered.init(allocator); var renderer = zterm.Renderer.Buffered.init(allocator);
defer renderer.deinit(); defer renderer.deinit();

View File

@@ -32,7 +32,10 @@ pub fn main() !void {
const allocator = gpa.allocator(); const allocator = gpa.allocator();
var app: App = .init(.{}); var threaded_io: std.Io.Threaded = .init(allocator);
defer threaded_io.deinit();
var app: App = .init(threaded_io.ioBasic(), .{});
var renderer = zterm.Renderer.Buffered.init(allocator); var renderer = zterm.Renderer.Buffered.init(allocator);
defer renderer.deinit(); defer renderer.deinit();

View File

@@ -97,7 +97,10 @@ pub fn main() !void {
const allocator = gpa.allocator(); const allocator = gpa.allocator();
var app: App = .init(.{}); var threaded_io: std.Io.Threaded = .init(allocator);
defer threaded_io.deinit();
var app: App = .init(threaded_io.ioBasic(), .{});
var renderer = zterm.Renderer.Buffered.init(allocator); var renderer = zterm.Renderer.Buffered.init(allocator);
defer renderer.deinit(); defer renderer.deinit();

View File

@@ -35,7 +35,10 @@ pub fn main() !void {
const allocator = gpa.allocator(); const allocator = gpa.allocator();
var app: App = .init(.{}); var threaded_io: std.Io.Threaded = .init(allocator);
defer threaded_io.deinit();
var app: App = .init(threaded_io.ioBasic(), .{});
var renderer = zterm.Renderer.Buffered.init(allocator); var renderer = zterm.Renderer.Buffered.init(allocator);
defer renderer.deinit(); defer renderer.deinit();

View File

@@ -35,7 +35,10 @@ pub fn main() !void {
const allocator = gpa.allocator(); const allocator = gpa.allocator();
var app: App = .init(.{}); var threaded_io: std.Io.Threaded = .init(allocator);
defer threaded_io.deinit();
var app: App = .init(threaded_io.ioBasic(), .{});
var renderer = zterm.Renderer.Buffered.init(allocator); var renderer = zterm.Renderer.Buffered.init(allocator);
defer renderer.deinit(); defer renderer.deinit();

View File

@@ -35,7 +35,10 @@ pub fn main() !void {
const allocator = gpa.allocator(); const allocator = gpa.allocator();
var app: App = .init(.{}); var threaded_io: std.Io.Threaded = .init(allocator);
defer threaded_io.deinit();
var app: App = .init(threaded_io.ioBasic(), .{});
var renderer = zterm.Renderer.Buffered.init(allocator); var renderer = zterm.Renderer.Buffered.init(allocator);
defer renderer.deinit(); defer renderer.deinit();

View File

@@ -35,7 +35,10 @@ pub fn main() !void {
const allocator = gpa.allocator(); const allocator = gpa.allocator();
var app: App = .init(.{}); var threaded_io: std.Io.Threaded = .init(allocator);
defer threaded_io.deinit();
var app: App = .init(threaded_io.ioBasic(), .{});
var renderer = zterm.Renderer.Buffered.init(allocator); var renderer = zterm.Renderer.Buffered.init(allocator);
defer renderer.deinit(); defer renderer.deinit();

View File

@@ -32,7 +32,10 @@ pub fn main() !void {
const allocator = gpa.allocator(); const allocator = gpa.allocator();
var app: App = .init(.{}); var threaded_io: std.Io.Threaded = .init(allocator);
defer threaded_io.deinit();
var app: App = .init(threaded_io.ioBasic(), .{});
var renderer = zterm.Renderer.Buffered.init(allocator); var renderer = zterm.Renderer.Buffered.init(allocator);
defer renderer.deinit(); defer renderer.deinit();

View File

@@ -178,7 +178,10 @@ pub fn main() !void {
const allocator = gpa.allocator(); const allocator = gpa.allocator();
var app: App = .init(.{}); var threaded_io: std.Io.Threaded = .init(allocator);
defer threaded_io.deinit();
var app: App = .init(threaded_io.ioBasic(), .{});
var renderer = zterm.Renderer.Buffered.init(allocator); var renderer = zterm.Renderer.Buffered.init(allocator);
defer renderer.deinit(); defer renderer.deinit();

View File

@@ -16,7 +16,7 @@
/// union(enum) {}, // no additional user event's /// union(enum) {}, // no additional user event's
/// ); /// );
/// // later on create an `App` instance and start the event loop /// // later on create an `App` instance and start the event loop
/// var app: App = .init(.{}); // provide instance of the model that shall be used /// var app: App = .init(io, .{}); // provide instance of the `std.Io` and `App` model that shall be used
/// try app.start(); /// try app.start();
/// defer app.stop() catch unreachable; // does not clean-up the resources used in the model /// defer app.stop() catch unreachable; // does not clean-up the resources used in the model
/// ``` /// ```
@@ -24,10 +24,10 @@ pub fn App(comptime M: type, comptime E: type) type {
if (!isStruct(M)) @compileError("Provided model `M` for `App(comptime M: type, comptime E: type)` is not of type `struct`"); if (!isStruct(M)) @compileError("Provided model `M` for `App(comptime M: type, comptime E: type)` is not of type `struct`");
if (!isTaggedUnion(E)) @compileError("Provided user event `E` for `App(comptime M: type, comptime E: type)` is not of type `union(enum)`."); if (!isTaggedUnion(E)) @compileError("Provided user event `E` for `App(comptime M: type, comptime E: type)` is not of type `union(enum)`.");
return struct { return struct {
io: std.Io,
model: Model, model: Model,
queue: Queue, queue: Queue,
thread: ?Thread = null, future: ?std.Io.Future(@typeInfo(@typeInfo(@TypeOf(run)).@"fn".return_type.?).error_union.error_set!void) = null,
quit_event: Thread.ResetEvent,
termios: ?posix.termios = null, termios: ?posix.termios = null,
winch_registered: bool = false, winch_registered: bool = false,
@@ -41,16 +41,16 @@ pub fn App(comptime M: type, comptime E: type) type {
this.postEvent(.resize); this.postEvent(.resize);
} }
pub fn init(model: Model) @This() { pub fn init(io: std.Io, model: Model) @This() {
return .{ return .{
.io = io,
.model = model, .model = model,
.queue = .{}, .queue = .{},
.quit_event = .unset,
}; };
} }
pub fn start(this: *@This()) !void { pub fn start(this: *@This()) !void {
if (this.thread) |_| return; if (this.future) |_| return;
// post init event (as the very first element to be in the queue - event loop) // post init event (as the very first element to be in the queue - event loop)
this.postEvent(.init); this.postEvent(.init);
@@ -66,8 +66,7 @@ pub fn App(comptime M: type, comptime E: type) type {
this.winch_registered = true; this.winch_registered = true;
} }
this.quit_event.reset(); this.future = this.io.async(run, .{this});
this.thread = try Thread.spawn(.{}, @This().run, .{this});
var termios: posix.termios = undefined; var termios: posix.termios = undefined;
try terminal.enableRawMode(&termios); try terminal.enableRawMode(&termios);
@@ -80,13 +79,12 @@ pub fn App(comptime M: type, comptime E: type) type {
} }
pub fn interrupt(this: *@This()) !void { pub fn interrupt(this: *@This()) !void {
this.quit_event.set();
try terminal.disableMouseSupport(); try terminal.disableMouseSupport();
try terminal.restoreScreen(); try terminal.restoreScreen();
try terminal.exitAltScreen(); try terminal.exitAltScreen();
if (this.thread) |thread| { if (this.future) |*future| {
thread.join(); future.cancel(this.io) catch {};
this.thread = null; this.future = null;
} }
} }
@@ -98,14 +96,17 @@ pub fn App(comptime M: type, comptime E: type) type {
try terminal.restoreScreen(); try terminal.restoreScreen();
try terminal.disableRawMode(&termios); try terminal.disableRawMode(&termios);
try terminal.exitAltScreen(); try terminal.exitAltScreen();
this.termios = null;
} }
this.termios = null;
} }
/// Quit the application loop. /// Quit the application loop.
/// This will stop the internal input thread and post a **.quit** `Event`. /// This will cancel the internal input thread and post a **.quit** `Event`.
pub fn quit(this: *@This()) void { pub fn quit(this: *@This()) void {
this.quit_event.set(); if (this.future) |*future| {
future.cancel(this.io) catch {};
this.future = null;
}
this.postEvent(.quit); this.postEvent(.quit);
} }
@@ -122,172 +123,204 @@ pub fn App(comptime M: type, comptime E: type) type {
fn run(this: *@This()) !void { fn run(this: *@This()) !void {
// thread to read user inputs // thread to read user inputs
var buf: [256]u8 = undefined; var buf: [256]u8 = undefined;
// NOTE set the `NONBLOCK` option for the stdin file, such that reading is not blocking!
{
// TODO is there a better way to do this through the `std.Io` interface?
var fl_flags = posix.fcntl(posix.STDIN_FILENO, posix.F.GETFL, 0) catch |err| switch (err) {
error.FileBusy => unreachable,
error.Locked => unreachable,
error.PermissionDenied => unreachable,
error.DeadLock => unreachable,
error.LockedRegionLimitExceeded => unreachable,
else => |e| return e,
};
fl_flags |= 1 << @bitOffsetOf(posix.system.O, "NONBLOCK");
_ = posix.fcntl(posix.STDIN_FILENO, posix.F.SETFL, fl_flags) catch |err| switch (err) {
error.FileBusy => unreachable,
error.Locked => unreachable,
error.PermissionDenied => unreachable,
error.DeadLock => unreachable,
error.LockedRegionLimitExceeded => unreachable,
else => |e| return e,
};
}
while (true) { while (true) {
// FIX I still think that there is a race condition (I'm just waiting 'long' enough) if (this.io.cancelRequested()) break;
this.quit_event.timedWait(20 * std.time.ns_per_ms) catch {
// FIX in case the queue is full -> the next user input should panic and quit the application? because something seems to clock up the event queue
const read_bytes = try terminal.read(buf[0..]);
// TODO `break` should not terminate the reading of the user inputs, but instead only the received faulty input!
// escape key presses
if (buf[0] == 0x1b and read_bytes > 1) {
switch (buf[1]) {
0x4F => { // ss3
if (read_bytes < 3) continue;
const key: Key = switch (buf[2]) { // non-blocking read
'A' => .{ .cp = input.Up }, const read_bytes = terminal.read(&buf) catch |err| switch (err) {
'B' => .{ .cp = input.Down }, error.WouldBlock => {
'C' => .{ .cp = input.Right }, // wait a bit
'D' => .{ .cp = input.Left }, this.io.sleep(.fromMilliseconds(20), .awake) catch |e| switch (e) {
'E' => .{ .cp = input.KpBegin }, error.Canceled => break,
'F' => .{ .cp = input.End }, else => return e,
'H' => .{ .cp = input.Home }, };
'P' => .{ .cp = input.F1 }, continue;
'Q' => .{ .cp = input.F2 }, },
'R' => .{ .cp = input.F3 }, else => return err,
'S' => .{ .cp = input.F4 }, };
// escape key presses
if (buf[0] == 0x1b and read_bytes > 1) {
switch (buf[1]) {
0x4F => { // ss3
if (read_bytes < 3) continue;
const key: Key = switch (buf[2]) {
'A' => .{ .cp = input.Up },
'B' => .{ .cp = input.Down },
'C' => .{ .cp = input.Right },
'D' => .{ .cp = input.Left },
'E' => .{ .cp = input.KpBegin },
'F' => .{ .cp = input.End },
'H' => .{ .cp = input.Home },
'P' => .{ .cp = input.F1 },
'Q' => .{ .cp = input.F2 },
'R' => .{ .cp = input.F3 },
'S' => .{ .cp = input.F4 },
else => continue,
};
this.postEvent(.{ .key = key });
},
0x5B => { // csi
if (read_bytes < 3) continue;
// We start iterating at index 2 to get past the '['
const sequence: []u8 = blk: for (buf[2..], 2..) |b, i| {
switch (b) {
0x40...0xFF => break :blk buf[0 .. i + 1],
else => continue, else => continue,
}; }
this.postEvent(.{ .key = key }); } else continue;
},
0x5B => { // csi
if (read_bytes < 3) continue;
// We start iterating at index 2 to get past the '[' const final = sequence[sequence.len - 1];
const sequence = for (buf[2..], 2..) |b, i| { switch (final) {
switch (b) { 'A', 'B', 'C', 'D', 'E', 'F', 'H', 'P', 'Q', 'R', 'S' => {
0x40...0xFF => break buf[0 .. i + 1], // Legacy keys
else => continue, // CSI {ABCDEFHPQS}
} // CSI 1 ; modifier:event_type {ABCDEFHPQS}
} else continue; var field_iter = std.mem.splitScalar(u8, sequence[2 .. sequence.len - 1], ';');
_ = field_iter.next(); // skip first field
const final = sequence[sequence.len - 1]; const key: Key = .{
switch (final) { .cp = switch (final) {
'A', 'B', 'C', 'D', 'E', 'F', 'H', 'P', 'Q', 'R', 'S' => { 'A' => input.Up,
// Legacy keys 'B' => input.Down,
// CSI {ABCDEFHPQS} 'C' => input.Right,
// CSI 1 ; modifier:event_type {ABCDEFHPQS} 'D' => input.Left,
var field_iter = std.mem.splitScalar(u8, sequence[2 .. sequence.len - 1], ';'); 'E' => input.KpBegin,
_ = field_iter.next(); // skip first field 'F' => input.End,
'H' => input.Home,
'P' => input.F1,
'Q' => input.F2,
'R' => input.F3,
'S' => input.F4,
else => unreachable,
},
.mod = blk: {
// modifier_mask:event_type
var mod: Key.Modifier = .{};
const field_buf = field_iter.next() orelse break :blk mod;
var param_iter = std.mem.splitScalar(u8, field_buf, ':');
const modifier_buf = param_iter.next() orelse unreachable;
const modifier_mask = fmt.parseUnsigned(u8, modifier_buf, 10) catch break :blk mod;
if ((modifier_mask -| 1) & 1 != 0) mod.shift = true;
if ((modifier_mask -| 1) & 2 != 0) mod.alt = true;
if ((modifier_mask -| 1) & 4 != 0) mod.ctrl = true;
break :blk mod;
},
};
this.postEvent(.{ .key = key });
},
'Z' => this.postEvent(.{ .key = .{ .cp = input.Tab, .mod = .{ .shift = true } } }),
'~' => {
// Legacy keys
// CSI number ~
// CSI number ; modifier ~
// CSI number ; modifier:event_type ; text_as_codepoint ~
var field_iter = mem.splitScalar(u8, sequence[2 .. sequence.len - 1], ';');
const key: Key = .{ const key: Key = .{
.cp = switch (final) { .cp = blk: {
'A' => input.Up, const number_buf = field_iter.next() orelse unreachable; // always will have one field
'B' => input.Down, const number = fmt.parseUnsigned(u16, number_buf, 10) catch break;
'C' => input.Right, break :blk switch (number) {
'D' => input.Left, 2 => input.Insert,
'E' => input.KpBegin, 3 => input.Delete,
'F' => input.End, 5 => input.PageUp,
'H' => input.Home, 6 => input.PageDown,
'P' => input.F1, 7 => input.Home,
'Q' => input.F2, 8 => input.End,
'R' => input.F3, 11 => input.F1,
'S' => input.F4, 12 => input.F2,
13 => input.F3,
14 => input.F4,
15 => input.F5,
17 => input.F6,
18 => input.F7,
19 => input.F8,
20 => input.F9,
21 => input.F10,
23 => input.F11,
24 => input.F12,
25 => input.F13,
26 => input.F14,
28 => input.F15,
29 => input.F16,
31 => input.F17,
32 => input.F18,
33 => input.F19,
34 => input.F20,
// 200 => return .{ .event = .paste_start, .n = sequence.len },
// 201 => return .{ .event = .paste_end, .n = sequence.len },
57399...57454 => |code| code,
else => unreachable, else => unreachable,
}, };
.mod = blk: { },
// modifier_mask:event_type .mod = blk: {
var mod: Key.Modifier = .{}; // modifier_mask:event_type
const field_buf = field_iter.next() orelse break :blk mod; var mod: Key.Modifier = .{};
var param_iter = std.mem.splitScalar(u8, field_buf, ':'); const field_buf = field_iter.next() orelse break :blk mod;
const modifier_buf = param_iter.next() orelse unreachable; var param_iter = std.mem.splitScalar(u8, field_buf, ':');
const modifier_mask = fmt.parseUnsigned(u8, modifier_buf, 10) catch break :blk mod; const modifier_buf = param_iter.next() orelse unreachable;
if ((modifier_mask -| 1) & 1 != 0) mod.shift = true; const modifier_mask = fmt.parseUnsigned(u8, modifier_buf, 10) catch break :blk mod;
if ((modifier_mask -| 1) & 2 != 0) mod.alt = true; if ((modifier_mask -| 1) & 1 != 0) mod.shift = true;
if ((modifier_mask -| 1) & 4 != 0) mod.ctrl = true; if ((modifier_mask -| 1) & 2 != 0) mod.alt = true;
break :blk mod; if ((modifier_mask -| 1) & 4 != 0) mod.ctrl = true;
}, break :blk mod;
}; },
this.postEvent(.{ .key = key }); };
}, this.postEvent(.{ .key = key });
'Z' => this.postEvent(.{ .key = .{ .cp = input.Tab, .mod = .{ .shift = true } } }), },
'~' => { // TODO focus usage? should this even be in the default event system?
// Legacy keys 'I' => this.postEvent(.{ .focus = true }),
// CSI number ~ 'O' => this.postEvent(.{ .focus = false }),
// CSI number ; modifier ~ 'M', 'm' => {
// CSI number ; modifier:event_type ; text_as_codepoint ~ assert(sequence.len >= 4);
var field_iter = mem.splitScalar(u8, sequence[2 .. sequence.len - 1], ';'); if (sequence[2] != '<') break;
const key: Key = .{ const delim1 = mem.indexOfScalarPos(u8, sequence, 3, ';') orelse break;
.cp = blk: { const button_mask = fmt.parseUnsigned(u16, sequence[3..delim1], 10) catch break;
const number_buf = field_iter.next() orelse unreachable; // always will have one field const delim2 = mem.indexOfScalarPos(u8, sequence, delim1 + 1, ';') orelse break;
const number = fmt.parseUnsigned(u16, number_buf, 10) catch break; const px = fmt.parseUnsigned(u16, sequence[delim1 + 1 .. delim2], 10) catch break;
break :blk switch (number) { const py = fmt.parseUnsigned(u16, sequence[delim2 + 1 .. sequence.len - 1], 10) catch break;
2 => input.Insert,
3 => input.Delete,
5 => input.PageUp,
6 => input.PageDown,
7 => input.Home,
8 => input.End,
11 => input.F1,
12 => input.F2,
13 => input.F3,
14 => input.F4,
15 => input.F5,
17 => input.F6,
18 => input.F7,
19 => input.F8,
20 => input.F9,
21 => input.F10,
23 => input.F11,
24 => input.F12,
25 => input.F13,
26 => input.F14,
28 => input.F15,
29 => input.F16,
31 => input.F17,
32 => input.F18,
33 => input.F19,
34 => input.F20,
// 200 => return .{ .event = .paste_start, .n = sequence.len },
// 201 => return .{ .event = .paste_end, .n = sequence.len },
57399...57454 => |code| code,
else => unreachable,
};
},
.mod = blk: {
// modifier_mask:event_type
var mod: Key.Modifier = .{};
const field_buf = field_iter.next() orelse break :blk mod;
var param_iter = std.mem.splitScalar(u8, field_buf, ':');
const modifier_buf = param_iter.next() orelse unreachable;
const modifier_mask = fmt.parseUnsigned(u8, modifier_buf, 10) catch break :blk mod;
if ((modifier_mask -| 1) & 1 != 0) mod.shift = true;
if ((modifier_mask -| 1) & 2 != 0) mod.alt = true;
if ((modifier_mask -| 1) & 4 != 0) mod.ctrl = true;
break :blk mod;
},
};
this.postEvent(.{ .key = key });
},
// TODO focus usage? should this even be in the default event system?
'I' => this.postEvent(.{ .focus = true }),
'O' => this.postEvent(.{ .focus = false }),
'M', 'm' => {
assert(sequence.len >= 4);
if (sequence[2] != '<') break;
const delim1 = mem.indexOfScalarPos(u8, sequence, 3, ';') orelse break; const mouse_bits = packed struct {
const button_mask = fmt.parseUnsigned(u16, sequence[3..delim1], 10) catch break; const motion: u8 = 0b00100000;
const delim2 = mem.indexOfScalarPos(u8, sequence, delim1 + 1, ';') orelse break; const buttons: u8 = 0b11000011;
const px = fmt.parseUnsigned(u16, sequence[delim1 + 1 .. delim2], 10) catch break; const shift: u8 = 0b00000100;
const py = fmt.parseUnsigned(u16, sequence[delim2 + 1 .. sequence.len - 1], 10) catch break; const alt: u8 = 0b00001000;
const ctrl: u8 = 0b00010000;
};
const mouse_bits = packed struct { const button: Mouse.Button = @enumFromInt(button_mask & mouse_bits.buttons);
const motion: u8 = 0b00100000; const motion = button_mask & mouse_bits.motion > 0;
const buttons: u8 = 0b11000011; // const shift = button_mask & mouse_bits.shift > 0;
const shift: u8 = 0b00000100; // const alt = button_mask & mouse_bits.alt > 0;
const alt: u8 = 0b00001000; // const ctrl = button_mask & mouse_bits.ctrl > 0;
const ctrl: u8 = 0b00010000;
};
const button: Mouse.Button = @enumFromInt(button_mask & mouse_bits.buttons); this.postEvent(.{
const motion = button_mask & mouse_bits.motion > 0; .mouse = .{
// const shift = button_mask & mouse_bits.shift > 0;
// const alt = button_mask & mouse_bits.alt > 0;
// const ctrl = button_mask & mouse_bits.ctrl > 0;
const mouse: Mouse = .{
.button = button, .button = button,
.x = px -| 1, .x = px -| 1,
.y = py -| 1, .y = py -| 1,
@@ -297,99 +330,96 @@ pub fn App(comptime M: type, comptime E: type) type {
if (sequence[sequence.len - 1] == 'm') break :blk .release; if (sequence[sequence.len - 1] == 'm') break :blk .release;
break :blk .press; break :blk .press;
}, },
}; },
this.postEvent(.{ .mouse = mouse }); });
}, },
'c' => { 'c' => {
// Primary DA (CSI ? Pm c) // Primary DA (CSI ? Pm c)
}, },
'n' => { 'n' => {
// Device Status Report // Device Status Report
// CSI Ps n // CSI Ps n
// CSI ? Ps n // CSI ? Ps n
assert(sequence.len >= 3); assert(sequence.len >= 3);
}, },
't' => { 't' => {
// XTWINOPS // XTWINOPS
// Split first into fields delimited by ';' // Split first into fields delimited by ';'
var iter = mem.splitScalar(u8, sequence[2 .. sequence.len - 1], ';'); var iter = mem.splitScalar(u8, sequence[2 .. sequence.len - 1], ';');
const ps = iter.first(); const ps = iter.first();
if (mem.eql(u8, "48", ps)) { if (mem.eql(u8, "48", ps)) {
// in band window resize // in band window resize
// CSI 48 ; height ; width ; height_pix ; width_pix t // CSI 48 ; height ; width ; height_pix ; width_pix t
const width_char = iter.next() orelse break; const width_char = iter.next() orelse break;
const height_char = iter.next() orelse break; const height_char = iter.next() orelse break;
_ = width_char; _ = width_char;
_ = height_char; _ = height_char;
this.postEvent(.resize); this.postEvent(.resize);
// this.postEvent(.{ .size = .{ // this.postEvent(.{ .size = .{
// .x = fmt.parseUnsigned(u16, width_char, 10) catch break, // .x = fmt.parseUnsigned(u16, width_char, 10) catch break,
// .y = fmt.parseUnsigned(u16, height_char, 10) catch break, // .y = fmt.parseUnsigned(u16, height_char, 10) catch break,
// } }); // } });
} }
}, },
'u' => { 'u' => {
// Kitty keyboard // Kitty keyboard
// CSI unicode-key-code:alternate-key-codes ; modifiers:event-type ; text-as-codepoints u // CSI unicode-key-code:alternate-key-codes ; modifiers:event-type ; text-as-codepoints u
// Not all fields will be present. Only unicode-key-code is // Not all fields will be present. Only unicode-key-code is
// mandatory // mandatory
}, },
'y' => { 'y' => {
// DECRPM (CSI ? Ps ; Pm $ y) // DECRPM (CSI ? Ps ; Pm $ y)
}, },
else => {}, else => {},
} }
}, },
0x50 => { 0x50 => {
// DCS // DCS
}, },
0x58 => { 0x58 => {
// SOS // SOS
}, },
0x5D => { 0x5D => {
// OSC // OSC
}, },
// TODO parse corresponding codes // TODO parse corresponding codes
0x5F => { 0x5F => {
// APC // APC
// parse for kitty graphics capabilities // parse for kitty graphics capabilities
}, },
else => { else => {
// alt + <char> keypress // alt + <char> keypress
this.postEvent(.{ this.postEvent(.{
.key = .{ .key = .{
.cp = buf[1], .cp = buf[1],
.mod = .{ .alt = true }, .mod = .{ .alt = true },
}, },
}); });
}, },
}
} else {
const b = buf[0];
const key: Key = switch (b) {
0x00 => .{ .cp = '@', .mod = .{ .ctrl = true } },
0x08 => .{ .cp = input.Backspace },
0x09 => .{ .cp = input.Tab },
0x0a => .{ .cp = 'j', .mod = .{ .ctrl = true } },
0x0d => .{ .cp = input.Enter },
0x01...0x07, 0x0b...0x0c, 0x0e...0x1a => .{ .cp = b + 0x60, .mod = .{ .ctrl = true } },
0x1b => escape: {
assert(read_bytes == 1);
break :escape .{ .cp = input.Escape };
},
0x7f => .{ .cp = input.Backspace },
else => {
var iter: std.unicode.Utf8Iterator = .{ .bytes = buf[0..read_bytes], .i = 0 };
while (iter.nextCodepoint()) |cp| this.postEvent(.{ .key = .{ .cp = cp } });
continue;
},
};
this.postEvent(.{ .key = key });
} }
continue; } else {
}; const b = buf[0];
break; const key: Key = switch (b) {
0x00 => .{ .cp = '@', .mod = .{ .ctrl = true } },
0x08 => .{ .cp = input.Backspace },
0x09 => .{ .cp = input.Tab },
0x0a => .{ .cp = 'j', .mod = .{ .ctrl = true } },
0x0d => .{ .cp = input.Enter },
0x01...0x07, 0x0b...0x0c, 0x0e...0x1a => .{ .cp = b + 0x60, .mod = .{ .ctrl = true } },
0x1b => escape: {
assert(read_bytes == 1);
break :escape .{ .cp = input.Escape };
},
0x7f => .{ .cp = input.Backspace },
else => {
var iter: std.unicode.Utf8Iterator = .{ .bytes = buf[0..read_bytes], .i = 0 };
while (iter.nextCodepoint()) |cp| this.postEvent(.{ .key = .{ .cp = cp } });
continue;
},
};
this.postEvent(.{ .key = key });
}
} }
} }