add(examples/layout): vertical, horizontal and grid
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128
examples/elements/input.zig
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128
examples/elements/input.zig
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const std = @import("std");
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const zterm = @import("zterm");
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const App = zterm.App(union(enum) {
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accept: []u21,
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});
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const log = std.log.scoped(.default);
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pub const InputField = struct {
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input: std.ArrayList(u21),
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queue: *App.Queue,
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pub fn init(allocator: std.mem.Allocator, queue: *App.Queue) @This() {
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return .{
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.input = .init(allocator),
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.queue = queue,
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};
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}
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pub fn deinit(this: @This()) void {
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this.input.deinit();
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}
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pub fn element(this: *@This()) App.Element {
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return .{
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.ptr = this,
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.vtable = &.{
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.handle = handle,
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.content = content,
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},
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};
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}
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fn handle(ctx: *anyopaque, event: App.Event) !void {
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const this: *@This() = @ptrCast(@alignCast(ctx));
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switch (event) {
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.key => |key| {
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if (key.isAscii()) try this.input.append(key.cp);
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if (key.eql(.{ .cp = zterm.input.Enter }) or key.eql(.{ .cp = zterm.input.KpEnter }))
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this.queue.push(.{ .accept = try this.input.toOwnedSlice() });
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if (key.eql(.{ .cp = zterm.input.Backspace }) or key.eql(.{ .cp = zterm.input.Delete }) or key.eql(.{ .cp = zterm.input.KpDelete }))
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_ = this.input.pop();
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},
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else => {},
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}
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}
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fn content(ctx: *anyopaque, cells: []zterm.Cell, size: zterm.Size) !void {
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const this: *@This() = @ptrCast(@alignCast(ctx));
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std.debug.assert(cells.len == @as(usize, size.cols) * @as(usize, size.rows));
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if (this.input.items.len == 0) return;
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const row: u16 = 1;
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const col: u16 = 1;
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for (this.input.items, 0..) |cp, idx| {
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cells[(row * size.cols) + col + idx].style.fg = .black;
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cells[(row * size.cols) + col + idx].cp = cp;
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// NOTE: do not write over the contents of this `Container`'s `Size`
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if ((row * size.cols) + col + idx == cells.len - 1) break;
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}
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}
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};
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pub fn main() !void {
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errdefer |err| log.err("Application Error: {any}", .{err});
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var gpa: std.heap.GeneralPurposeAllocator(.{}) = .init;
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defer if (gpa.deinit() == .leak) {
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log.err("memory leak", .{});
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};
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const allocator = gpa.allocator();
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var app: App = .init;
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var renderer = zterm.Renderer.Buffered.init(allocator);
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defer renderer.deinit();
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var input_field: InputField = .init(allocator, &app.queue);
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defer input_field.deinit();
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const element = input_field.element();
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var container = try App.Container.init(allocator, .{
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.rectangle = .{ .fill = .grey },
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.layout = .{ .padding = .all(5) },
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}, .{});
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defer container.deinit();
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try container.append(try App.Container.init(allocator, .{ .rectangle = .{ .fill = .light_grey } }, element));
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try app.start();
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defer app.stop() catch |err| log.err("Failed to stop application: {any}", .{err});
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// event loop
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while (true) {
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const event = app.nextEvent();
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log.debug("received event: {s}", .{@tagName(event)});
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switch (event) {
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.init => continue,
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.quit => break,
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.resize => |size| try renderer.resize(size),
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.key => |key| if (key.eql(.{ .cp = 'c', .mod = .{ .ctrl = true } })) app.quit(),
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.accept => |input| {
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defer allocator.free(input);
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log.info("Accepted input {any}", .{input});
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},
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.err => |err| log.err("Received {s} with message: {s}", .{ @errorName(err.err), err.msg }),
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else => {},
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}
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container.handle(event) catch |err| app.postEvent(.{
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.err = .{
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.err = err,
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.msg = "Container Event handling failed",
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},
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});
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try renderer.render(@TypeOf(container), &container);
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try renderer.flush();
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}
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}
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178
examples/elements/scrollable.zig
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178
examples/elements/scrollable.zig
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@@ -0,0 +1,178 @@
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const std = @import("std");
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const zterm = @import("zterm");
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const input = zterm.input;
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const App = zterm.App(union(enum) {});
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const log = std.log.scoped(.default);
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pub const HelloWorldText = packed struct {
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const text = "Hello World";
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text_color: zterm.Color = .black,
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// example function to create the interface instance for this `Element` implementation
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pub fn element(this: *@This()) App.Element {
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return .{
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.ptr = this,
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.vtable = &.{
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.handle = handle,
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.content = content,
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},
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};
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}
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// example function to render contents for a `Container`
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fn content(ctx: *anyopaque, cells: []zterm.Cell, size: zterm.Size) !void {
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const this: *@This() = @ptrCast(@alignCast(ctx));
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std.debug.assert(cells.len == @as(usize, size.cols) * @as(usize, size.rows));
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// NOTE: error should only be returned here in case an in-recoverable exception has occurred
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const row = size.rows / 2;
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const col = size.cols / 2 -| (text.len / 2);
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for (0.., text) |idx, char| {
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cells[(row * size.cols) + col + idx].style.fg = this.text_color;
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cells[(row * size.cols) + col + idx].cp = char;
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}
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}
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// example function to handle events for a `Container`
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fn handle(ctx: *anyopaque, event: App.Event) !void {
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const this: *@This() = @ptrCast(@alignCast(ctx));
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switch (event) {
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.init => log.debug(".init event", .{}),
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.key => |key| if (key.eql(.{ .cp = input.Space })) {
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var next_color_idx = @intFromEnum(this.text_color);
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next_color_idx += 1;
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next_color_idx %= 17;
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if (next_color_idx == @intFromEnum(zterm.Color.default)) next_color_idx += 1;
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this.text_color = @enumFromInt(next_color_idx);
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log.debug("Next color: {s}", .{@tagName(this.text_color)});
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},
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else => {},
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}
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}
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};
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pub fn main() !void {
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errdefer |err| log.err("Application Error: {any}", .{err});
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// TODO: maybe create own allocator as some sort of arena allocator to have consistent memory usage
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var gpa: std.heap.GeneralPurposeAllocator(.{}) = .init;
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defer {
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const deinit_status = gpa.deinit();
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if (deinit_status == .leak) {
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log.err("memory leak", .{});
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}
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}
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const allocator = gpa.allocator();
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var app: App = .init;
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var renderer = zterm.Renderer.Buffered.init(allocator);
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defer renderer.deinit();
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var element_wrapper: HelloWorldText = .{};
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const element = element_wrapper.element();
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var box = try App.Container.init(allocator, .{
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.rectangle = .{ .fill = .blue },
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.layout = .{
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.gap = 1,
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.direction = .vertical,
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.padding = .vertical(1),
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},
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.min_size = .{ .rows = 50 },
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}, .{});
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try box.append(try App.Container.init(allocator, .{
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.rectangle = .{ .fill = .light_green },
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}, .{}));
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try box.append(try App.Container.init(allocator, .{
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.rectangle = .{ .fill = .light_green },
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}, element));
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try box.append(try App.Container.init(allocator, .{
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.rectangle = .{ .fill = .light_green },
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}, .{}));
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defer box.deinit();
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var scrollable: App.Scrollable = .{
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.container = box,
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.vertical = true,
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};
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var container = try App.Container.init(allocator, .{
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.border = .{
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.separator = .{
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.enabled = true,
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.line = .double,
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},
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},
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.layout = .{
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.gap = 2,
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.padding = .all(5),
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.direction = .horizontal,
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},
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}, .{});
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try container.append(try App.Container.init(allocator, .{}, scrollable.element()));
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try container.append(try App.Container.init(allocator, .{
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.border = .{
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.color = .light_blue,
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.sides = .vertical,
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},
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}, .{}));
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try container.append(try App.Container.init(allocator, .{
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.rectangle = .{ .fill = .blue },
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}, .{}));
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defer container.deinit(); // also de-initializes the children
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try app.start();
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defer app.stop() catch |err| log.err("Failed to stop application: {any}", .{err});
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// event loop
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while (true) {
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const event = app.nextEvent();
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log.debug("received event: {s}", .{@tagName(event)});
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switch (event) {
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.init => {
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try container.handle(event);
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continue; // do not render
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},
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.quit => break,
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.resize => |size| try renderer.resize(size),
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.key => |key| {
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if (key.eql(.{ .cp = 'q' })) app.quit();
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// corresponding element could even be changed from the 'outside' (not forced through the event system)
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// event system however allows for cross element communication (i.e. broadcasting messages, etc.)
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if (key.eql(.{ .cp = input.Escape })) element_wrapper.text_color = .black;
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if (key.eql(.{ .cp = 'n', .mod = .{ .ctrl = true } })) {
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try app.interrupt();
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defer app.start() catch @panic("could not start app event loop");
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var child = std.process.Child.init(&.{"hx"}, allocator);
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_ = child.spawnAndWait() catch |err| app.postEvent(.{
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.err = .{
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.err = err,
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.msg = "Spawning $EDITOR failed",
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},
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});
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}
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},
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// NOTE: errors could be displayed in another container in case one was received, etc. to provide the user with feedback
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.err => |err| log.err("Received {s} with message: {s}", .{ @errorName(err.err), err.msg }),
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else => {},
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}
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// NOTE: returned errors should be propagated back to the application
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container.handle(event) catch |err| app.postEvent(.{
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.err = .{
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.err = err,
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.msg = "Container Event handling failed",
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},
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});
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try renderer.render(@TypeOf(container), &container);
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try renderer.flush();
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}
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}
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