add(event): mouse event has relative position for receiving elements
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@@ -87,15 +87,54 @@ pub fn main() !void {
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}, quit_text.element());
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try container.append(try App.Container.init(allocator, .{}, scrollable.element()));
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try container.append(try App.Container.init(allocator, .{
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var nested_container: App.Container = try .init(allocator, .{
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.layout = .{
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.direction = .vertical,
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.separator = .{
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.enabled = true,
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},
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},
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}, .{});
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var inner_container: App.Container = try .init(allocator, .{
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.layout = .{
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.direction = .vertical,
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},
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.border = .{
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.color = .light_blue,
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.sides = .all,
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},
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}, .{});
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try inner_container.append(try .init(allocator, .{
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.rectangle = .{
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.fill = .blue,
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},
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.size = .{
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.dim = .{ .x = 100 },
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.grow = .horizontal,
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.dim = .{ .y = 5 },
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},
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}, .{}));
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try inner_container.append(try .init(allocator, .{
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.rectangle = .{
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.fill = .red,
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},
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.size = .{
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.grow = .horizontal,
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.dim = .{ .y = 5 },
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},
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}, .{}));
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try inner_container.append(try .init(allocator, .{
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.rectangle = .{
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.fill = .green,
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},
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}, .{}));
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try nested_container.append(inner_container);
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try nested_container.append(try .init(allocator, .{
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.size = .{
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.grow = .horizontal,
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.dim = .{ .y = 1 },
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},
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}, .{}));
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try container.append(nested_container);
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try container.append(try App.Container.init(allocator, .{
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.rectangle = .{ .fill = .blue },
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.size = .{
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@@ -86,10 +86,46 @@ const InputField = struct {
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for (this.input.items, 0..) |cp, idx| {
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cells[anchor + idx].style.fg = .black;
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cells[anchor + idx].style.cursor = false;
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cells[anchor + idx].cp = cp;
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// NOTE do not write over the contents of this `Container`'s `Size`
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if (anchor + idx == cells.len - 1) break;
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if (idx == this.input.items.len - 1) cells[anchor + idx + 1].style.cursor = true;
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}
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}
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};
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const MouseDraw = struct {
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position: ?zterm.Point = null,
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pub fn element(this: *@This()) App.Element {
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return .{
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.ptr = this,
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.vtable = &.{
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.handle = handle,
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.content = content,
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},
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};
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}
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fn handle(ctx: *anyopaque, event: App.Event) !void {
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const this: *@This() = @ptrCast(@alignCast(ctx));
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switch (event) {
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.mouse => |mouse| this.position = .{ .x = mouse.x, .y = mouse.y },
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else => this.position = null,
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}
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}
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fn content(ctx: *anyopaque, cells: []zterm.Cell, size: zterm.Point) !void {
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std.debug.assert(cells.len == @as(usize, size.x) * @as(usize, size.y));
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const this: *@This() = @ptrCast(@alignCast(ctx));
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if (this.position) |pos| {
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const idx = @as(usize, size.x) * @as(usize, pos.y) + @as(usize, pos.x);
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cells[idx].cp = 'x';
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cells[idx].style.fg = .red;
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}
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}
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};
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@@ -109,17 +145,47 @@ pub fn main() !void {
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var input_field: InputField = .init(allocator, &app.queue);
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defer input_field.deinit();
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var mouse_draw: MouseDraw = .{};
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var second_mouse_draw: MouseDraw = .{};
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var quit_text: QuitText = .{};
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const element = input_field.element();
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var container = try App.Container.init(allocator, .{
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.rectangle = .{ .fill = .grey },
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.layout = .{ .padding = .all(5) },
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.layout = .{
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.direction = .vertical,
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.padding = .all(5),
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},
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}, quit_text.element());
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defer container.deinit();
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try container.append(try App.Container.init(allocator, .{ .rectangle = .{ .fill = .light_grey } }, element));
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try container.append(try App.Container.init(allocator, .{
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.rectangle = .{ .fill = .light_grey },
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.size = .{
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.grow = .horizontal,
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.dim = .{ .y = 10 },
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},
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}, input_field.element()));
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var nested_container: App.Container = try .init(allocator, .{
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.border = .{
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.sides = .all,
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.color = .black,
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},
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.rectangle = .{ .fill = .light_grey },
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.layout = .{
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.separator = .{
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.enabled = true,
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.color = .black,
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},
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},
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}, .{});
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try nested_container.append(try .init(allocator, .{
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.rectangle = .{ .fill = .light_grey },
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}, mouse_draw.element()));
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try nested_container.append(try .init(allocator, .{
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.rectangle = .{ .fill = .light_grey },
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}, second_mouse_draw.element()));
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try container.append(nested_container);
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try app.start();
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defer app.stop() catch |err| log.err("Failed to stop application: {any}", .{err});
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@@ -1,4 +1,5 @@
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const std = @import("std");
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const input = @import("input.zig");
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const isTaggedUnion = @import("event.zig").isTaggedUnion;
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@@ -870,7 +871,12 @@ pub fn Container(comptime Event: type) type {
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pub fn handle(this: *@This(), event: Event) !void {
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switch (event) {
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.mouse => |mouse| if (mouse.in(this.origin, this.size)) {
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try this.element.handle(event);
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// the element receives the mouse event with relative position
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std.debug.assert(mouse.x >= this.origin.x and mouse.y >= this.origin.y);
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var relative_mouse: input.Mouse = mouse;
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relative_mouse.x -= this.origin.x;
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relative_mouse.y -= this.origin.y;
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try this.element.handle(.{ .mouse = relative_mouse });
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for (this.elements.items) |*element| try element.handle(event);
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},
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else => {
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