WIP: use viewport to allow sizes of scroll to extend further than renderable screen
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@@ -2,7 +2,8 @@ const std = @import("std");
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pub const code_point = @import("code_point");
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const Key = @import("key.zig");
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const Size = @import("size.zig");
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const Position = @import("size.zig").Position;
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const Size = @import("size.zig").Size;
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const Cell = @import("cell.zig");
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const log = std.log.scoped(.terminal);
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@@ -78,7 +79,7 @@ pub fn writer() Writer {
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return .{ .context = .{} };
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}
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pub fn setCursorPosition(pos: Size.Position) !void {
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pub fn setCursorPosition(pos: Position) !void {
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var buf: [64]u8 = undefined;
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const value = try std.fmt.bufPrint(&buf, "\x1b[{d};{d}H", .{ pos.row, pos.col });
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_ = try std.posix.write(std.posix.STDIN_FILENO, value);
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