mod(structure): update project structure
Remove examples, add description for design goals in README.md and apply re-names and naming changes accordingly for the project structure. Implement a flat hierachry, as the library shall remain pretty simple.
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@@ -3,26 +3,31 @@
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const std = @import("std");
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const terminal = @import("terminal.zig");
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const Size = terminal.Size;
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const Key = terminal.Key;
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pub const Error = struct {
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err: anyerror,
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msg: []const u8,
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};
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const Size = @import("size.zig");
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const Key = @import("key.zig");
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// System events available to every application.
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// TODO: should this also already include the .view enum option?
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pub const SystemEvent = union(enum) {
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/// Initialize event, which is send once at the beginning of the event loop and before the first render loop
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init,
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/// Quit event to signify the end of the event loop (rendering should stop afterwards)
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quit,
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err: Error,
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/// Error event to notify other containers about a recoverable error
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err: struct {
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err: anyerror,
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/// associated error message
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msg: []const u8,
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},
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/// Resize event emitted by the terminal to derive the `Size` of the current terminal the application is rendered in
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resize: Size,
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/// Input key event received from the user
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key: Key,
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/// Focus event for mouse interaction
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/// TODO: this should instead be a union with a `Size` to derive which container / element the focus meant for
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focus: bool,
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};
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pub fn mergeTaggedUnions(comptime A: type, comptime B: type) type {
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// TODO: should this expect one of the unions to contain the .view value option with its corresponding associated type?
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if (!isTaggedUnion(A) or !isTaggedUnion(B)) {
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@compileError("Both types for merging tagged unions need to be of type `union(enum)`.");
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}
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