mod(structure): update project structure
Remove examples, add description for design goals in README.md and apply re-names and naming changes accordingly for the project structure. Implement a flat hierachry, as the library shall remain pretty simple.
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@@ -1,9 +1,9 @@
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const std = @import("std");
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pub const Key = @import("terminal/Key.zig");
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pub const Size = @import("terminal/Size.zig");
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pub const Position = @import("terminal/Position.zig");
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pub const Cell = @import("terminal/Cell.zig");
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pub const code_point = @import("code_point");
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const code_point = @import("code_point");
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const Key = @import("key.zig");
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const Size = @import("size.zig");
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const Cell = @import("cell.zig");
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const log = std.log.scoped(.terminal);
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@@ -78,13 +78,13 @@ pub fn writer() Writer {
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return .{ .context = .{} };
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}
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pub fn setCursorPosition(pos: Position) !void {
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pub fn setCursorPosition(pos: Size.Position) !void {
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var buf: [64]u8 = undefined;
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const value = try std.fmt.bufPrint(&buf, "\x1b[{d};{d}H", .{ pos.row, pos.col });
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_ = try std.posix.write(std.posix.STDIN_FILENO, value);
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}
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pub fn getCursorPosition() !Position {
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pub fn getCursorPosition() !Size.Position {
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// Needs Raw mode (no wait for \n) to work properly cause
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// control sequence will not be written without it.
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_ = try std.posix.write(std.posix.STDIN_FILENO, "\x1b[6n");
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@@ -227,7 +227,3 @@ fn getReportMode(ps: u8) ReportMode {
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else => ReportMode.not_recognized,
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};
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}
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test {
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_ = Cell;
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}
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