mod(container/element): remove origin: Point argument from Element.content function
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Zig Project Action / Lint, Spell-check and test zig project (push) Successful in 1m12s
Renamed `Container.contents` to `Container.content` to be in line with the corresponding `Element` function name. This has also been done for the properties structs used by the `Container`.
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@@ -16,7 +16,7 @@ pub fn Element(Event: type) type {
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resize: ?*const fn (ctx: *anyopaque, size: Point) void = null,
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reposition: ?*const fn (ctx: *anyopaque, origin: Point) void = null,
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handle: ?*const fn (ctx: *anyopaque, event: Event) anyerror!void = null,
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content: ?*const fn (ctx: *anyopaque, cells: []Cell, origin: Point, size: Point) anyerror!void = null,
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content: ?*const fn (ctx: *anyopaque, cells: []Cell, size: Point) anyerror!void = null,
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};
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/// Resize the corresponding `Element` with the given *size*.
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@@ -58,9 +58,9 @@ pub fn Element(Event: type) type {
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/// non-recoverable (i.e. an allocation error, system error, etc.).
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/// Otherwise user specific errors should be caught using the `handle`
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/// function before the rendering of the `Container` happens.
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pub inline fn content(this: @This(), cells: []Cell, origin: Point, size: Point) !void {
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pub inline fn content(this: @This(), cells: []Cell, size: Point) !void {
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if (this.vtable.content) |content_fn|
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try content_fn(this.ptr, cells, origin, size);
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try content_fn(this.ptr, cells, size);
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}
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};
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}
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@@ -130,13 +130,13 @@ pub fn Scrollable(Event: type) type {
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}
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}
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fn render_container(container: Container(Event), cells: []Cell, container_origin: Point, container_size: Point) !void {
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fn render_container(container: Container(Event), cells: []Cell, container_size: Point) !void {
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const size = container.size;
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const origin = container.origin;
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const contents = try container.contents();
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const contents = try container.content();
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defer container.allocator.free(contents);
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const anchor = (@as(usize, origin.y -| container_origin.y) * @as(usize, container_size.x)) + @as(usize, origin.x -| container_origin.x);
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const anchor = (@as(usize, origin.y) * @as(usize, container_size.x)) + @as(usize, origin.x);
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var idx: usize = 0;
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blk: for (0..size.y) |row| {
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@@ -148,25 +148,23 @@ pub fn Scrollable(Event: type) type {
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}
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}
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for (container.elements.items) |child| try render_container(child, cells, origin, size);
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for (container.elements.items) |child| try render_container(child, cells, size);
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}
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fn content(ctx: *anyopaque, cells: []Cell, origin: Point, size: Point) !void {
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fn content(ctx: *anyopaque, cells: []Cell, size: Point) !void {
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const this: *@This() = @ptrCast(@alignCast(ctx));
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_ = origin;
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std.debug.assert(cells.len == @as(usize, this.size.x) * @as(usize, this.size.y));
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const container_size = this.container.size;
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const container_origin = this.container.origin;
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const container_cells = try this.container.allocator.alloc(Cell, @as(usize, container_size.x) * @as(usize, container_size.y));
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{
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const container_cells_const = try this.container.contents();
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const container_cells_const = try this.container.content();
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defer this.container.allocator.free(container_cells_const);
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std.debug.assert(container_cells_const.len == @as(usize, container_size.x) * @as(usize, container_size.y));
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@memcpy(container_cells, container_cells_const);
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}
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for (this.container.elements.items) |child| try render_container(child, container_cells, container_origin, container_size);
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for (this.container.elements.items) |child| try render_container(child, container_cells, container_size);
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const anchor = (@as(usize, this.anchor.y) * @as(usize, container_size.x)) + @as(usize, this.anchor.x);
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// TODO render scrollbar according to configuration!
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