ref(input): move mouse.zig and key.zig into public input.zig namespace
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Zig Project Action / Lint, Spell-check and test zig project (push) Successful in 1m41s
All checks were successful
Zig Project Action / Lint, Spell-check and test zig project (push) Successful in 1m41s
This commit is contained in:
@@ -119,9 +119,9 @@ pub fn main() !void {
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.quit => break,
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.resize => |size| try renderer.resize(size),
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.key => |key| {
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if (key.matches(.{ .cp = 'q' })) app.quit();
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if (key.eql(.{ .cp = 'q' })) app.quit();
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if (key.matches(.{ .cp = 'n', .mod = .{ .ctrl = true } })) {
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if (key.eql(.{ .cp = 'n', .mod = .{ .ctrl = true } })) {
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try app.interrupt();
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defer app.start() catch @panic("could not start app event loop");
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var child = std.process.Child.init(&.{"hx"}, allocator);
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122
src/app.zig
122
src/app.zig
@@ -1,14 +1,15 @@
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//! Application type for TUI-applications
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const std = @import("std");
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const terminal = @import("terminal.zig");
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const code_point = @import("code_point");
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const event = @import("event.zig");
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const input = @import("input.zig");
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const terminal = @import("terminal.zig");
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const mergeTaggedUnions = event.mergeTaggedUnions;
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const isTaggedUnion = event.isTaggedUnion;
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const key = @import("key.zig");
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const Mouse = @import("mouse.zig").Mouse;
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const Key = key.Key;
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const Mouse = input.Mouse;
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const Key = input.Key;
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const Size = @import("size.zig").Size;
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const Queue = @import("queue.zig").Queue;
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@@ -182,21 +183,21 @@ pub fn App(comptime E: type) type {
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0x4F => { // ss3
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if (read_bytes < 3) continue;
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const k: Key = switch (buf[2]) {
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'A' => .{ .cp = key.Up },
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'B' => .{ .cp = key.Down },
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'C' => .{ .cp = key.Right },
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'D' => .{ .cp = key.Left },
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'E' => .{ .cp = key.KpBegin },
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'F' => .{ .cp = key.End },
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'H' => .{ .cp = key.Home },
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'P' => .{ .cp = key.F1 },
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'Q' => .{ .cp = key.F2 },
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'R' => .{ .cp = key.F3 },
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'S' => .{ .cp = key.F4 },
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const key: Key = switch (buf[2]) {
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'A' => .{ .cp = input.Up },
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'B' => .{ .cp = input.Down },
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'C' => .{ .cp = input.Right },
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'D' => .{ .cp = input.Left },
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'E' => .{ .cp = input.KpBegin },
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'F' => .{ .cp = input.End },
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'H' => .{ .cp = input.Home },
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'P' => .{ .cp = input.F1 },
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'Q' => .{ .cp = input.F2 },
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'R' => .{ .cp = input.F3 },
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'S' => .{ .cp = input.F4 },
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else => continue,
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};
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this.postEvent(.{ .key = k });
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this.postEvent(.{ .key = key });
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},
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0x5B => { // csi
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if (read_bytes < 3) continue;
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@@ -215,23 +216,23 @@ pub fn App(comptime E: type) type {
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// Legacy keys
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// CSI {ABCDEFHPQS}
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// CSI 1 ; modifier:event_type {ABCDEFHPQS}
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const k: Key = .{
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const key: Key = .{
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.cp = switch (final) {
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'A' => key.Up,
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'B' => key.Down,
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'C' => key.Right,
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'D' => key.Left,
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'E' => key.KpBegin,
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'F' => key.End,
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'H' => key.Home,
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'P' => key.F1,
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'Q' => key.F2,
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'R' => key.F3,
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'S' => key.F4,
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'A' => input.Up,
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'B' => input.Down,
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'C' => input.Right,
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'D' => input.Left,
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'E' => input.KpBegin,
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'F' => input.End,
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'H' => input.Home,
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'P' => input.F1,
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'Q' => input.F2,
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'R' => input.F3,
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'S' => input.F4,
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else => unreachable, // switch case prevents in this case form ever happening
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},
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};
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this.postEvent(.{ .key = k });
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this.postEvent(.{ .key = key });
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},
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'~' => {
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// Legacy keys
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@@ -242,34 +243,35 @@ pub fn App(comptime E: type) type {
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const number_buf = field_iter.next() orelse unreachable; // always will have one field
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const number = std.fmt.parseUnsigned(u16, number_buf, 10) catch break;
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const k: Key = .{
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const key: Key = .{
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.cp = switch (number) {
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2 => key.Insert,
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3 => key.Delete,
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5 => key.PageUp,
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6 => key.PageDown,
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7 => key.Home,
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8 => key.End,
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11 => key.F1,
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12 => key.F2,
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13 => key.F3,
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14 => key.F4,
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15 => key.F5,
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17 => key.F6,
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18 => key.F7,
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19 => key.F8,
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20 => key.F9,
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21 => key.F10,
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23 => key.F11,
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24 => key.F12,
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2 => input.Insert,
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3 => input.Delete,
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5 => input.PageUp,
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6 => input.PageDown,
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7 => input.Home,
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8 => input.End,
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11 => input.F1,
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12 => input.F2,
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13 => input.F3,
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14 => input.F4,
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15 => input.F5,
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17 => input.F6,
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18 => input.F7,
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19 => input.F8,
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20 => input.F9,
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21 => input.F10,
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23 => input.F11,
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24 => input.F12,
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// 200 => return .{ .event = .paste_start, .n = sequence.len },
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// 201 => return .{ .event = .paste_end, .n = sequence.len },
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57427 => key.KpBegin,
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57427 => input.KpBegin,
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else => unreachable,
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},
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};
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this.postEvent(.{ .key = k });
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this.postEvent(.{ .key = key });
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},
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// TODO: focus usage? should this even be in the default event system?
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'I' => this.postEvent(.{ .focus = true }),
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'O' => this.postEvent(.{ .focus = false }),
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'M', 'm' => {
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@@ -296,7 +298,7 @@ pub fn App(comptime E: type) type {
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// const alt = button_mask & mouse_bits.alt > 0;
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// const ctrl = button_mask & mouse_bits.ctrl > 0;
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const mouse = Mouse{
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const mouse: Mouse = .{
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.button = button,
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.col = px -| 1,
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.row = py -| 1,
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@@ -363,24 +365,24 @@ pub fn App(comptime E: type) type {
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}
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} else {
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const b = buf[0];
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const k: Key = switch (b) {
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const key: Key = switch (b) {
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0x00 => .{ .cp = '@', .mod = .{ .ctrl = true } },
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0x08 => .{ .cp = key.Backspace },
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0x09 => .{ .cp = key.Tab },
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0x0a, 0x0d => .{ .cp = key.Enter },
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0x08 => .{ .cp = input.Backspace },
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0x09 => .{ .cp = input.Tab },
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0x0a, 0x0d => .{ .cp = input.Enter },
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0x01...0x07, 0x0b...0x0c, 0x0e...0x1a => .{ .cp = b + 0x60, .mod = .{ .ctrl = true } },
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0x1b => escape: {
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std.debug.assert(read_bytes == 1);
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break :escape .{ .cp = key.Escape };
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break :escape .{ .cp = input.Escape };
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},
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0x7f => .{ .cp = key.Backspace },
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0x7f => .{ .cp = input.Backspace },
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else => {
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var iter = terminal.code_point.Iterator{ .bytes = buf[0..read_bytes] };
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var iter = code_point.Iterator{ .bytes = buf[0..read_bytes] };
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while (iter.next()) |cp| this.postEvent(.{ .key = .{ .cp = cp.code } });
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continue;
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},
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};
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this.postEvent(.{ .key = k });
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this.postEvent(.{ .key = key });
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}
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continue;
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};
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@@ -1,11 +1,12 @@
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//! Events which are defined by the library. They might be extended by user
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//! events. See `App` for more details about user defined events.
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const std = @import("std");
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const input = @import("input.zig");
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const terminal = @import("terminal.zig");
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const Mouse = @import("mouse.zig").Mouse;
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const Key = input.Key;
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const Mouse = input.Mouse;
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const Size = @import("size.zig").Size;
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const Key = @import("key.zig").Key;
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/// System events available to every `zterm.App`
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pub const SystemEvent = union(enum) {
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@@ -1,8 +1,46 @@
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//! Keybindings and Modifiers for user input detection and selection.
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// TODO: rename this module to 'input' and include the mouse.zig contents as well!
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//! Input module for `zterm`. Contains structs to represent key events and mouse events.
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const std = @import("std");
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const Size = @import("size.zig").Size;
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pub const Mouse = packed struct {
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col: u16,
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row: u16,
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button: Button,
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kind: Kind,
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pub const Button = enum(u8) {
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left,
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middle,
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right,
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none,
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wheel_up = 64,
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wheel_down = 65,
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wheel_right = 66,
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wheel_left = 67,
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button_8 = 128,
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button_9 = 129,
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button_10 = 130,
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button_11 = 131,
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};
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pub const Kind = enum(u2) {
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press,
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release,
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motion,
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drag,
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};
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pub fn eql(this: @This(), other: @This()) bool {
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return std.meta.eql(this, other);
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}
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pub fn in(this: @This(), size: Size) bool {
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return this.col >= size.anchor.col and this.col <= size.cols -| size.anchor.col and
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this.row >= size.anchor.row and this.row <= size.rows -| size.anchor.row;
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}
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};
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pub const Key = packed struct {
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cp: u21,
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mod: Modifier = .{},
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@@ -24,14 +62,13 @@ pub const Key = packed struct {
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/// .quit => break,
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/// .key => |key| {
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/// // ctrl+c to quit
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/// if (terminal.Key.matches(key, .{ .cp = 'c', .mod = .{ .ctrl = true } })) {
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/// if (key.eql(.{ .cp = 'c', .mod = .{ .ctrl = true } }))
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/// app.quit.set();
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/// }
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/// },
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/// else => {},
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/// }
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/// ```
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pub fn matches(this: @This(), other: @This()) bool {
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pub fn eql(this: @This(), other: @This()) bool {
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return std.meta.eql(this, other);
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}
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};
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@@ -1,6 +1,7 @@
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const std = @import("std");
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const zterm = @import("zterm");
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const input = zterm.input;
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const App = zterm.App(union(enum) {});
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const log = std.log.scoped(.default);
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@@ -42,7 +43,7 @@ pub const HelloWorldText = packed struct {
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switch (event) {
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.init => log.debug(".init event", .{}),
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.key => |key| {
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if (key.matches(.{ .cp = zterm.key.Space })) {
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if (key.eql(.{ .cp = input.Space })) {
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var next_color_idx = @intFromEnum(this.text_color);
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next_color_idx += 1;
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next_color_idx %= 17; // iterate over the first 16 colors (but exclude `.default` == 0)
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@@ -142,13 +143,13 @@ pub fn main() !void {
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.quit => break,
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.resize => |size| try renderer.resize(size),
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.key => |key| {
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if (key.matches(.{ .cp = 'q' })) app.quit();
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if (key.eql(.{ .cp = 'q' })) app.quit();
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// corresponding element could even be changed from the 'outside' (not forced through the event system)
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// event system however allows for cross element communication (i.e. broadcasting messages, etc.)
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if (key.matches(.{ .cp = zterm.key.Escape })) element_wrapper.text_color = .black;
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if (key.eql(.{ .cp = input.Escape })) element_wrapper.text_color = .black;
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if (key.matches(.{ .cp = 'n', .mod = .{ .ctrl = true } })) {
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if (key.eql(.{ .cp = 'n', .mod = .{ .ctrl = true } })) {
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try app.interrupt();
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defer app.start() catch @panic("could not start app event loop");
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var child = std.process.Child.init(&.{"hx"}, allocator);
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@@ -1,29 +0,0 @@
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/// Mouse input detection.
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pub const Mouse = packed struct {
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col: u16,
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row: u16,
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button: Button,
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kind: Kind,
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pub const Button = enum(u8) {
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left,
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middle,
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right,
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none,
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wheel_up = 64,
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wheel_down = 65,
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wheel_right = 66,
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wheel_left = 67,
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button_8 = 128,
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button_9 = 129,
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button_10 = 130,
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button_11 = 131,
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};
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pub const Kind = enum(u2) {
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press,
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release,
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motion,
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drag,
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};
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};
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@@ -1,8 +1,9 @@
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const std = @import("std");
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pub const code_point = @import("code_point");
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const code_point = @import("code_point");
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const ctlseqs = @import("ctlseqs.zig");
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const input = @import("input.zig");
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const Key = @import("key.zig").Key;
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const Key = input.Key;
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const Position = @import("size.zig").Position;
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const Size = @import("size.zig").Size;
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const Cell = @import("cell.zig");
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@@ -4,7 +4,7 @@ const color = @import("color.zig");
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const size = @import("size.zig");
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// public exports
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pub const key = @import("key.zig");
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pub const input = @import("input.zig");
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pub const App = @import("app.zig").App;
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// App also exports further types once initialized with the user events at compile time:
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@@ -20,7 +20,8 @@ pub const Layout = container.Layout;
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pub const Cell = @import("cell.zig");
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pub const Color = color.Color;
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pub const Key = key.Key;
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pub const Key = input.Key;
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pub const Mouse = input.Mouse;
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pub const Position = size.Position;
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pub const Size = size.Size;
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pub const Style = @import("style.zig");
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Reference in New Issue
Block a user