const QuitText = struct { const text = "Press ctrl+c to quit. Press ctrl+n to launch helix."; pub fn element(this: *@This()) App.Element { return .{ .ptr = this, .vtable = &.{ .content = content } }; } pub fn content(ctx: *anyopaque, cells: []zterm.Cell, size: zterm.Point) !void { _ = ctx; assert(cells.len == @as(usize, size.x) * @as(usize, size.y)); const y = 2; const x = size.x / 2 -| (text.len / 2); const anchor = (y * size.x) + x; for (text, 0..) |cp, idx| { cells[anchor + idx].style.fg = .white; cells[anchor + idx].style.bg = .black; cells[anchor + idx].cp = cp; // NOTE do not write over the contents of this `Container`'s `Size` if (anchor + idx == cells.len - 1) break; } } }; pub fn main() !void { errdefer |err| log.err("Application Error: {any}", .{err}); // TODO maybe create own allocator as some sort of arena allocator to have consistent memory usage var gpa: std.heap.DebugAllocator(.{}) = .init; defer if (gpa.deinit() == .leak) log.err("memory leak", .{}); const allocator = gpa.allocator(); var app: App = .init; var renderer = zterm.Renderer.Buffered.init(allocator); defer renderer.deinit(); var quit_text: QuitText = .{}; // TODO what should the demo application do? // - some sort of chat? -> write messages and have them displayed in a scrollable array at the right hand side? // - on the left some buttons? var box = try App.Container.init(allocator, .{ .border = .{ .color = .blue, .sides = .all, }, .layout = .{ .gap = 1, .padding = .vertical(2), .direction = .vertical, }, .size = .{ .dim = .{ .y = 90 }, }, }, .{}); try box.append(try App.Container.init(allocator, .{ .rectangle = .{ .fill = .light_green }, }, .{})); try box.append(try App.Container.init(allocator, .{ .rectangle = .{ .fill = .light_green }, }, .{})); try box.append(try App.Container.init(allocator, .{ .rectangle = .{ .fill = .light_green }, }, .{})); defer box.deinit(); var scrollable: App.Scrollable = .init(box, .disabled); var container = try App.Container.init(allocator, .{ .layout = .{ .gap = 2, .separator = .{ .enabled = true }, .padding = .{ .top = 5, .bottom = 3, .left = 3, .right = 3 }, .direction = .horizontal, }, }, quit_text.element()); try container.append(try App.Container.init(allocator, .{}, scrollable.element())); var environment = try std.process.getEnvMap(allocator); defer environment.deinit(); var editor: App.Exec = .init( allocator, &.{ "tty", }, &environment, &app.queue, ); defer editor.deinit(); try container.append(try App.Container.init(allocator, .{ .border = .{ .color = .light_blue, .sides = .all, }, .size = .{ .dim = .{ .x = 100 }, }, }, editor.element())); try container.append(try App.Container.init(allocator, .{ .rectangle = .{ .fill = .blue }, .size = .{ .dim = .{ .x = 30 }, }, }, .{})); defer container.deinit(); // also de-initializes the children try app.start(); defer app.stop() catch |err| log.err("Failed to stop application: {any}", .{err}); var process_in: std.ArrayListUnmanaged(u8) = .empty; defer process_in.deinit(allocator); var process_out: std.ArrayListUnmanaged(u8) = .empty; defer process_out.deinit(allocator); // event loop while (true) { const event = app.nextEvent(); log.debug("received event: {s}", .{@tagName(event)}); // pre event handling switch (event) { .key => |key| if (key.eql(.{ .cp = 'c', .mod = .{ .ctrl = true } })) app.quit(), // NOTE errors could be displayed in another container in case one was received, etc. to provide the user with feedback .err => |err| log.err("Received {s} with message: {s}", .{ @errorName(err.err), err.msg }), else => {}, } // NOTE returned errors should be propagated back to the application container.handle(event) catch |err| app.postEvent(.{ .err = .{ .err = err, .msg = "Container Event handling failed", }, }); // post event handling switch (event) { .quit => break, else => {}, } container.resize(try renderer.resize()); container.reposition(.{}); try renderer.render(@TypeOf(container), &container); try renderer.flush(); } } pub const panic = App.panic_handler; const log = std.log.scoped(.default); const std = @import("std"); const assert = std.debug.assert; const zterm = @import("zterm"); const input = zterm.input; const App = zterm.App(union(enum) {});