const std = @import("std"); const zterm = @import("zterm"); const App = zterm.App(union(enum) {}); const Key = zterm.Key; const log = std.log.scoped(.example); // TODO: maybe inlining the functions should be done as well to reduce the call // stacks (might be important for more complex structures) pub const ExampleElement = struct { pub fn element(this: *@This()) App.Element { return .{ .ptr = this, .vtable = &.{ .handle = handle, .content = content, }, }; } // example function to render contents for a `Container` fn content(ctx: *anyopaque, cells: []zterm.Cell, size: zterm.Size) !void { _ = ctx; std.debug.assert(cells.len == @as(usize, size.cols) * @as(usize, size.rows)); // NOTE: error should only be returned here in case an in-recoverable exception has occured const row = size.rows / 2; const col = size.cols / 2 -| 3; for (0..5) |c| { cells[(row * size.cols) + col + c].style.fg = .black; cells[(row * size.cols) + col + c].cp = '-'; } } // example function to handle events for a `Container` fn handle(ctx: *anyopaque, event: App.Event) !void { _ = ctx; switch (event) { .init => log.debug(".init event", .{}), else => {}, } } }; pub fn main() !void { errdefer |err| log.err("Application Error: {any}", .{err}); // TODO: maybe create own allocator as some sort of arena allocator to have consistent memory usage var gpa: std.heap.GeneralPurposeAllocator(.{}) = .init; defer { const deinit_status = gpa.deinit(); if (deinit_status == .leak) { log.err("memory leak", .{}); } } const allocator = gpa.allocator(); var app: App = .init; var renderer = zterm.Renderer.Buffered.init(allocator); defer renderer.deinit(); var element_wrapper = ExampleElement{}; const element = element_wrapper.element(); var container = try App.Container.init(allocator, .{ .border = .{ .separator = .{ .enabled = true } }, .layout = .{ .gap = 2, .padding = .all(5), .direction = .horizontal, }, }, element); var box = try App.Container.init(allocator, .{ .rectangle = .{ .fill = .blue }, .layout = .{ .gap = 1, .direction = .vertical, .padding = .vertical(1), }, }, .{}); try box.append(try App.Container.init(allocator, .{ .rectangle = .{ .fill = .light_green }, }, element)); try box.append(try App.Container.init(allocator, .{ .rectangle = .{ .fill = .light_green }, }, .{})); try box.append(try App.Container.init(allocator, .{ .rectangle = .{ .fill = .light_green }, }, element)); try container.append(box); try container.append(try App.Container.init(allocator, .{ .border = .{ .color = .light_blue, .sides = .vertical, }, }, .{})); try container.append(try App.Container.init(allocator, .{ .rectangle = .{ .fill = .blue }, }, .{})); defer container.deinit(); // also de-initializes the children try app.start(); defer app.stop() catch |err| log.err("Failed to stop application: {any}", .{err}); // event loop while (true) { const event = app.nextEvent(); log.debug("received event: {s}", .{@tagName(event)}); switch (event) { .init => { try container.handle(event); continue; // do not render }, .quit => break, .resize => |size| try renderer.resize(size), .key => |key| { if (key.matches(.{ .cp = 'q' })) app.quit(); if (key.matches(.{ .cp = 'n', .mod = .{ .ctrl = true } })) { try app.interrupt(); defer app.start() catch @panic("could not start app event loop"); var child = std.process.Child.init(&.{"hx"}, allocator); _ = child.spawnAndWait() catch |err| app.postEvent(.{ .err = .{ .err = err, .msg = "Spawning $EDITOR failed", }, }); } }, // NOTE: errors could be displayed in another container in case one was received, etc. to provide the user with feedback .err => |err| log.err("Received {s} with message: {s}", .{ @errorName(err.err), err.msg }), else => {}, } // NOTE: returned errors should be propagated back to the application container.handle(event) catch |err| app.postEvent(.{ .err = .{ .err = err, .msg = "Container Event handling failed", }, }); try renderer.render(@TypeOf(container), &container); try renderer.flush(); } }