const QuitText = struct { const text = "Press ctrl+c to quit."; pub fn element(this: *@This()) App.Element { return .{ .ptr = this, .vtable = &.{ .content = content } }; } fn content(ctx: *anyopaque, _: *const App.Model, cells: []zterm.Cell, size: zterm.Point) !void { _ = ctx; assert(cells.len == @as(usize, size.x) * @as(usize, size.y)); const row = 2; const col = size.x / 2 -| (text.len / 2); const anchor = (row * size.x) + col; for (text, 0..) |cp, idx| { cells[anchor + idx].style.fg = .white; cells[anchor + idx].style.bg = .black; cells[anchor + idx].cp = cp; // NOTE do not write over the contents of this `Container`'s `Size` if (anchor + idx == cells.len - 1) break; } } }; /// Spinner element implementation that runs a simple animation that requires /// the continuous draw loop. const Spinner = struct { counter: u8 = 0, index: u8 = 0, const map: [6]u21 = .{ '𜺎', '𜺍', '𜺇', '𜹯', '𜹿', '𜺋' }; pub fn element(this: *@This()) App.Element { return .{ .ptr = this, .vtable = &.{ .content = content, }, }; } fn content(ctx: *anyopaque, _: *const App.Model, cells: []zterm.Cell, size: zterm.Point) !void { const this: *@This() = @ptrCast(@alignCast(ctx)); assert(cells.len == @as(usize, size.x) * @as(usize, size.y)); cells[size.x + 1].cp = map[this.index]; this.counter += 1; if (this.counter >= 20) { this.index += 1; this.index %= 6; this.counter = 0; } } }; const InputField = struct { allocator: std.mem.Allocator, input: std.ArrayList(u21), queue: *App.Queue, pub fn init(allocator: std.mem.Allocator, queue: *App.Queue) @This() { return .{ .allocator = allocator, .input = std.ArrayList(u21).initCapacity(allocator, 8) catch unreachable, .queue = queue, }; } pub fn deinit(this: *@This()) void { this.input.deinit(this.allocator); } pub fn element(this: *@This()) App.Element { return .{ .ptr = this, .vtable = &.{ .handle = handle, .content = content, }, }; } fn handle(ctx: *anyopaque, _: *App.Model, event: App.Event) !void { const this: *@This() = @ptrCast(@alignCast(ctx)); switch (event) { .key => |key| { if (key.isAscii()) try this.input.append(this.allocator, key.cp); if (key.eql(.{ .cp = zterm.input.Enter }) or key.eql(.{ .cp = zterm.input.KpEnter })) this.queue.push(.{ .accept = try this.input.toOwnedSlice(this.allocator) }); if (key.eql(.{ .cp = zterm.input.Backspace })) _ = this.input.pop(); if (key.eql(.{ .cp = zterm.input.Delete }) or key.eql(.{ .cp = zterm.input.KpDelete })) _ = this.input.pop(); }, else => {}, } } fn content(ctx: *anyopaque, _: *const App.Model, cells: []zterm.Cell, size: zterm.Point) !void { const this: *@This() = @ptrCast(@alignCast(ctx)); assert(cells.len == @as(usize, size.x) * @as(usize, size.y)); if (this.input.items.len == 0) return; const row = 1; const col = 1; const anchor = (row * size.x) + col; for (this.input.items, 0..) |cp, idx| { cells[anchor + idx].style.fg = .black; cells[anchor + idx].style.cursor = false; cells[anchor + idx].cp = cp; // NOTE do not write over the contents of this `Container`'s `Size` if (anchor + idx == cells.len - 1) break; if (idx == this.input.items.len - 1) cells[anchor + idx + 1].style.cursor = true; } } }; pub fn main() !void { errdefer |err| log.err("Application Error: {any}", .{err}); var gpa: std.heap.DebugAllocator(.{}) = .init; defer if (gpa.deinit() == .leak) log.err("memory leak", .{}); const allocator = gpa.allocator(); var threaded_io: std.Io.Threaded = .init(allocator); defer threaded_io.deinit(); var app: App = .init(threaded_io.ioBasic(), .{}); var renderer = zterm.Renderer.Buffered.init(allocator); defer renderer.deinit(); var input_field: InputField = .init(allocator, &app.queue); defer input_field.deinit(); var quit_text: QuitText = .{}; var spinner: Spinner = .{}; var container = try App.Container.init(allocator, .{ .rectangle = .{ .fill = .grey }, .layout = .{ .direction = .vertical, .padding = .all(5), }, }, quit_text.element()); defer container.deinit(); try container.append(try App.Container.init(allocator, .{ .rectangle = .{ .fill = .light_grey }, .size = .{ .grow = .horizontal, .dim = .{ .y = 10 }, }, }, input_field.element())); const nested_container: App.Container = try .init(allocator, .{ .rectangle = .{ .fill = .light_grey }, }, spinner.element()); try container.append(nested_container); try app.start(); defer app.stop() catch |err| log.err("Failed to stop application: {any}", .{err}); var framerate: u64 = 60; var tick_ms: u64 = @divFloor(time.ms_per_s, framerate); var next_frame_ms: u64 = 0; // draw loop draw: while (true) { const now_ms: u64 = @intCast(time.milliTimestamp()); if (now_ms >= next_frame_ms) { next_frame_ms = now_ms + tick_ms; } else { std.Thread.sleep((next_frame_ms - now_ms) * time.ns_per_ms); next_frame_ms += tick_ms; } const len = blk: { app.queue.lock(); defer app.queue.unlock(); break :blk app.queue.len(); }; // handle events for (0..len) |_| { const event = app.queue.drain() orelse break; log.debug("handling event: {s}", .{@tagName(event)}); // pre event handling switch (event) { .key => |key| { log.debug("key {any}", .{key}); if (key.eql(.{ .cp = 'c', .mod = .{ .ctrl = true } })) app.quit(); }, .accept => |input| { defer allocator.free(input); var string = try allocator.alloc(u8, input.len); defer allocator.free(string); for (0.., input) |i, char| string[i] = @intCast(char); log.debug("Accepted input '{s}'", .{string}); }, .err => |err| log.err("Received {s} with message: {s}", .{ @errorName(err.err), err.msg }), .focus => |b| { // NOTE reduce framerate in case the window is not focused and restore again when focused framerate = if (b) 60 else 15; tick_ms = @divFloor(time.ms_per_s, framerate); }, else => {}, } container.handle(&app.model, event) catch |err| app.postEvent(.{ .err = .{ .err = err, .msg = "Container Event handling failed", }, }); // post event handling switch (event) { .quit => break :draw, else => {}, } } container.resize(try renderer.resize()); container.reposition(.{}); try renderer.render(@TypeOf(container), &container, App.Model, &app.model); try renderer.flush(); } } pub const panic = App.panic_handler; const log = std.log.scoped(.default); const std = @import("std"); const time = std.time; const assert = std.debug.assert; const zterm = @import("zterm"); const App = zterm.App(struct {}, union(enum) { accept: []u21, });