const QuitText = struct { const text = "Press ctrl+c to quit."; pub fn element(this: *@This()) App.Element { return .{ .ptr = this, .vtable = &.{ .minSize = minSize, .content = content, }, }; } fn minSize(_: *anyopaque, _: *const App.Model, size: zterm.Point) zterm.Point { return .{ .x = size.x, .y = 10 }; // this includes the border } pub fn content(ctx: *anyopaque, _: *const App.Model, cells: []zterm.Cell, size: zterm.Point) !void { _ = ctx; assert(cells.len == @as(usize, size.x) * @as(usize, size.y)); const y = 0; const x = size.x / 2 -| (text.len / 2); const anchor = (y * size.x) + x; for (text, 0..) |cp, idx| { cells[anchor + idx].style.fg = .white; cells[anchor + idx].style.emphasis = &.{.bold}; cells[anchor + idx].cp = cp; // NOTE do not write over the contents of this `Container`'s `Size` if (anchor + idx == cells.len - 1) break; } } }; const Prompt = struct { len: u16 = 5, pub fn element(this: *@This()) App.Element { return .{ .ptr = this, .vtable = &.{ // .minSize = minSize, .content = content, }, }; } // fn minSize(ctx: *anyopaque, _: *const App.Model, _: zterm.Point) zterm.Point { // const this: *@This() = @ptrCast(@alignCast(ctx)); // return .{ .x = this.len, .y = 1 }; // } pub fn content(ctx: *anyopaque, _: *const App.Model, cells: []zterm.Cell, size: zterm.Point) !void { const this: *@This() = @ptrCast(@alignCast(ctx)); assert(cells.len > 2); // expect at least two cells assert(cells.len == @as(usize, size.x) * @as(usize, size.y)); for (0..this.len) |idx| { cells[idx].style.bg = .red; cells[idx].style.fg = .black; cells[idx].style.emphasis = &.{.bold}; } cells[this.len - 1].style.cursor = true; // marks the actual end of the rendering! const anchor = 1; cells[anchor + 0].cp = 'N'; cells[anchor + 1].cp = 'O'; cells[anchor + 2].cp = 'R'; } }; pub fn main() !void { errdefer |err| log.err("Application Error: {any}", .{err}); var allocator: std.heap.DebugAllocator(.{}) = .init; defer if (allocator.deinit() == .leak) log.err("memory leak", .{}); const gpa = allocator.allocator(); var app: App = .init(.{}, .{}); var renderer = zterm.Renderer.Direct.init(gpa); defer renderer.deinit(); var container: App.Container = try .init(gpa, .{ .layout = .{ .direction = .vertical, }, .size = .{ .grow = .horizontal_only, }, }, .{}); defer container.deinit(); var quit_text: QuitText = .{}; var intermediate: App.Container = try .init(gpa, .{ .border = .{ .sides = .all, }, .layout = .{ .direction = .horizontal, }, }, quit_text.element()); try intermediate.append(try .init(gpa, .{ .rectangle = .{ .fill = .blue }, }, .{})); try intermediate.append(try .init(gpa, .{ .rectangle = .{ .fill = .green }, }, .{})); try container.append(intermediate); var prompt: Prompt = .{}; try container.append(try .init(gpa, .{ .rectangle = .{ .fill = .red }, .size = .{ .dim = .{ .y = 1 }, }, }, prompt.element())); try app.start(.direct); // needs to become configurable, as what should be enabled / disabled (i.e. show cursor, hide cursor, use alternate screen, etc.) defer app.stop() catch |err| log.err("Failed to stop application: {any}", .{err}); // event loop event: while (true) { // batch events since last iteration const len = blk: { app.queue.poll(); app.queue.lock(); defer app.queue.unlock(); break :blk app.queue.len(); }; // handle events for (0..len) |_| { const event = app.queue.pop(); log.debug("received event: {s}", .{@tagName(event)}); // pre event handling switch (event) { // NOTE maybe I want to decouple the `key`s from the user input too? i.e. this only makes sense if the output is not echoed! // otherwise just use gnu's `readline`? .key => |key| { // if (key.eql(.{ .cp = 'q' })) app.quit(); _ = key; }, // NOTE errors could be displayed in another container in case one was received, etc. to provide the user with feedback .err => |err| log.err("Received {s} with message: {s}", .{ @errorName(err.err), err.msg }), else => {}, } // NOTE returned errors should be propagated back to the application container.handle(&app.model, event) catch |err| app.postEvent(.{ .err = .{ .err = err, .msg = "Container Event handling failed", }, }); // post event handling switch (event) { .quit => break :event, else => {}, } } // if there are more events to process continue handling them otherwise I can render the next frame if (app.queue.len() > 0) continue :event; container.resize(&app.model, try renderer.resize()); container.reposition(&app.model, .{}); try renderer.render(@TypeOf(container), &container, App.Model, &app.model); try renderer.flush(); } } pub const panic = App.panic_handler; const log = std.log.scoped(.default); const std = @import("std"); const assert = std.debug.assert; const zterm = @import("zterm"); const input = zterm.input; const App = zterm.App(struct {}, union(enum) {});