//! Interface for Element's which describe the contents of a `Container`. pub fn Element(Event: type) type { return struct { ptr: *anyopaque = undefined, vtable: *const VTable = &.{}, pub const VTable = struct { resize: ?*const fn (ctx: *anyopaque, size: Point) void = null, reposition: ?*const fn (ctx: *anyopaque, origin: Point) void = null, handle: ?*const fn (ctx: *anyopaque, event: Event) anyerror!void = null, content: ?*const fn (ctx: *anyopaque, cells: []Cell, size: Point) anyerror!void = null, }; /// Resize the corresponding `Element` with the given *size*. pub inline fn resize(this: @This(), size: Point) void { if (this.vtable.resize) |resize_fn| resize_fn(this.ptr, size); } /// Reposition the corresponding `Element` with the given *origin*. pub inline fn reposition(this: @This(), origin: Point) void { if (this.vtable.reposition) |reposition_fn| reposition_fn(this.ptr, origin); } /// Handle the received event. The event is one of the user provided /// events or a system event, with the exception of the `.size` /// `Event` as every `Container` already handles that event. /// /// In case of user errors this function should return an error. This /// error may then be used by the application to display information /// about the user error. pub inline fn handle(this: @This(), event: Event) !void { if (this.vtable.handle) |handle_fn| try handle_fn(this.ptr, event); } /// Write content into the `cells` of the `Container`. The associated /// `cells` slice has the size of (`size.x * size.y`). The /// renderer will know where to place the contents on the screen. /// /// # Note /// /// - Caller owns `cells` slice and ensures that the size usually by assertion: /// ```zig /// std.debug.assert(cells.len == @as(usize, size.x) * @as(usize, size.y)); /// ``` /// /// - This function should only fail with an error if the error is /// non-recoverable (i.e. an allocation error, system error, etc.). /// Otherwise user specific errors should be caught using the `handle` /// function before the rendering of the `Container` happens. pub inline fn content(this: @This(), cells: []Cell, size: Point) !void { if (this.vtable.content) |content_fn| { try content_fn(this.ptr, cells, size); // DEBUG render corresponding top left corner of this `Element` *red* // - only rendered if the corresponding associated element renders contents into the `Container` if (comptime build_options.debug) { cells[0].style.fg = .red; cells[0].style.bg = .black; cells[0].cp = 'e'; // 'e' for *element* } } } }; } pub fn Alignment(Event: type) type { return struct { /// `Size` of the actual contents that should be aligned. size: Point = .{}, /// Alignment Configuration to use for aligning the associated contents of this `Element`. configuration: Configuration, /// `Container` to render in alignment. It needs to use the sizing options accordingly to be effective. container: Container(Event), /// Configuration for Alignment pub const Configuration = packed struct { h: Align = .start, v: Align = .start, /// Alignment Options for configuration for vertical and horizontal orientations pub const Align = enum(u2) { start, center, end }; /// Configuration for vertical alignment pub fn vertical(a: Align) @This() { return .{ .v = a }; } /// Configuration for horizontal alignment pub fn horizontal(a: Align) @This() { return .{ .h = a }; } pub const center: @This() = .{ .v = .center, .h = .center }; }; pub fn init(container: Container(Event), configuration: Configuration) @This() { return .{ .container = container, .configuration = configuration, }; } pub fn element(this: *@This()) Element(Event) { return .{ .ptr = this, .vtable = &.{ .resize = resize, .reposition = reposition, .handle = handle, .content = content, }, }; } fn resize(ctx: *anyopaque, size: Point) void { const this: *@This() = @ptrCast(@alignCast(ctx)); this.size = size; this.container.resize(size); } fn reposition(ctx: *anyopaque, anchor: Point) void { const this: *@This() = @ptrCast(@alignCast(ctx)); var origin = anchor; origin.x = switch (this.configuration.h) { .start => origin.x, .center => origin.x + (this.size.x / 2) -| (this.container.size.x / 2), .end => this.size.x -| this.container.size.x, }; origin.y = switch (this.configuration.v) { .start => origin.y, .center => origin.y + (this.size.y / 2) -| (this.container.size.y / 2), .end => this.size.y -| this.container.size.y, }; this.container.reposition(origin); } fn handle(ctx: *anyopaque, event: Event) !void { const this: *@This() = @ptrCast(@alignCast(ctx)); try this.container.handle(event); } fn content(ctx: *anyopaque, cells: []Cell, size: Point) !void { const this: *@This() = @ptrCast(@alignCast(ctx)); assert(cells.len == @as(usize, size.x) * @as(usize, size.y)); const origin = this.container.origin; const csize = this.container.size; const container_cells = try this.container.content(); defer this.container.allocator.free(container_cells); outer: for (0..csize.y) |row| { inner: for (0..csize.x) |col| { // do not read/write out of bounce if (this.size.x < row) break :outer; if (this.size.y < col) break :inner; cells[((row + origin.y) * size.x) + col + origin.x] = container_cells[(row * csize.x) + col]; } } } }; } pub fn Scrollable(Event: type) type { return struct { /// `Size` of the actual contents where the anchor and the size is /// representing the size and location on screen. size: Point = .{}, /// `Size` of the `Container` content that is scrollable and mapped to /// the *size* of the `Scrollable` `Element`. container_size: Point = .{}, /// Anchor of the viewport of the scrollable `Container`. anchor: Point = .{}, /// The actual `Container`, that is scrollable. container: Container(Event), /// Whether the scrollable contents should show a scroll bar or not. /// The scroll bar will only be shown if required and enabled. With the /// corresponding provided color if to be shown. configuration: Configuration, pub const Configuration = packed struct { // TODO the scrollbar bool and the color should be in their own struct using `enabled` and `color` inside of the struct to be more consistent with other `Configuration` structs scrollbar: bool, color: Color = .default, x_axis: bool = false, y_axis: bool = false, pub const disabled: @This() = .{ .scrollbar = false }; pub fn enabled(color: Color) @This() { return .{ .scrollbar = true, .color = color }; } }; pub fn init(container: Container(Event), configuration: Configuration) @This() { return .{ .container = container, .configuration = configuration, }; } pub fn element(this: *@This()) Element(Event) { return .{ .ptr = this, .vtable = &.{ .resize = resize, .reposition = reposition, .handle = handle, .content = content, }, }; } fn resize(ctx: *anyopaque, size: Point) void { const this: *@This() = @ptrCast(@alignCast(ctx)); const last_max_anchor_x = this.container_size.x -| this.size.x; const last_max_anchor_y = this.container_size.y -| this.size.y; this.size = size; this.container.resize(size); if (this.configuration.scrollbar) { if (this.container.properties.size.dim.x > this.size.x or this.container.size.x > this.size.x) this.configuration.y_axis = true; if (this.container.properties.size.dim.y > this.size.y or this.container.size.y > this.size.y) this.configuration.x_axis = true; if (this.configuration.x_axis or this.configuration.y_axis) this.container.resize(.{ .x = this.size.x - if (this.configuration.x_axis) @as(u16, 1) else @as(u16, 0), .y = this.size.y - if (this.configuration.y_axis) @as(u16, 1) else @as(u16, 0), }); } const new_max_anchor_x = this.container.size.x -| size.x; const new_max_anchor_y = this.container.size.y -| size.y; // correct anchor if necessary if (new_max_anchor_x < last_max_anchor_x and this.anchor.x > new_max_anchor_x) this.anchor.x = new_max_anchor_x; if (new_max_anchor_y < last_max_anchor_y and this.anchor.y > new_max_anchor_y) this.anchor.y = new_max_anchor_y; this.container_size = this.container.size; } fn reposition(ctx: *anyopaque, _: Point) void { const this: *@This() = @ptrCast(@alignCast(ctx)); this.container.reposition(.{}); } fn handle(ctx: *anyopaque, event: Event) !void { const this: *@This() = @ptrCast(@alignCast(ctx)); switch (event) { // TODO other means to scroll except with the mouse? (i.e. Ctrl-u/d, k/j, etc.?) .mouse => |mouse| switch (mouse.button) { Mouse.Button.wheel_up => if (this.container_size.y > this.size.y) { this.anchor.y -|= 1; }, Mouse.Button.wheel_down => if (this.container_size.y > this.size.y) { const max_anchor_y = this.container_size.y -| this.size.y; this.anchor.y = @min(this.anchor.y + 1, max_anchor_y); }, Mouse.Button.wheel_left => if (this.container_size.x > this.size.x) { this.anchor.x -|= 1; }, Mouse.Button.wheel_right => if (this.container_size.x > this.size.x) { const max_anchor_x = this.container_size.x -| this.size.x; this.anchor.x = @min(this.anchor.x + 1, max_anchor_x); }, else => try this.container.handle(.{ .mouse = .{ .x = mouse.x + this.anchor.x, .y = mouse.y + this.anchor.y, .button = mouse.button, .kind = mouse.kind, }, }), }, else => try this.container.handle(event), } } fn render_container(container: Container(Event), cells: []Cell, container_size: Point) !void { const size = container.size; const origin = container.origin; const contents = try container.content(); const anchor = (@as(usize, origin.y) * @as(usize, container_size.x)) + @as(usize, origin.x); var idx: usize = 0; blk: for (0..size.y) |row| { for (0..size.x) |col| { cells[anchor + (row * container_size.x) + col] = contents[idx]; idx += 1; if (contents.len == idx) break :blk; } } // free immediately container.allocator.free(contents); for (container.elements.items) |child| try render_container(child, cells, size); } fn content(ctx: *anyopaque, cells: []Cell, size: Point) !void { const this: *@This() = @ptrCast(@alignCast(ctx)); assert(cells.len == @as(usize, size.x) * @as(usize, size.y)); assert(cells.len == @as(usize, this.size.x) * @as(usize, this.size.y)); const offset_x: usize = if (this.configuration.x_axis) 1 else 0; const offset_y: usize = if (this.configuration.y_axis) 1 else 0; const container_size = this.container.size; const container_cells = try this.container.content(); for (this.container.elements.items) |child| try render_container(child, container_cells, container_size); const anchor = (@as(usize, this.anchor.y) * @as(usize, container_size.x)) + @as(usize, this.anchor.x); for (0..size.y - offset_y) |row| { for (0..size.x - offset_x) |col| { cells[(row * size.x) + col] = container_cells[anchor + (row * container_size.x) + col]; } } if (this.configuration.scrollbar) { if (this.configuration.x_axis) { const ratio: f32 = @as(f32, @floatFromInt(this.size.y)) / @as(f32, @floatFromInt(this.container.size.y)); const scrollbar_size: usize = @intFromFloat(@as(f32, @floatFromInt(this.size.y)) * ratio); const pos_ratio: f32 = @as(f32, @floatFromInt(this.anchor.y)) / @as(f32, @floatFromInt(this.container.size.y)); const scrollbar_starting_pos: usize = @intFromFloat(@as(f32, @floatFromInt(this.size.y)) * pos_ratio); for (0..size.y) |row| { cells[(row * size.x) + size.x - 1] = .{ .style = .{ .fg = this.configuration.color, .emphasis = if (row >= scrollbar_starting_pos and row <= scrollbar_starting_pos + scrollbar_size) &.{} // scrollbar itself else &.{.dim}, // background (around scrollbar) }, .cp = '🮋', // 7/8 block right }; } } if (this.configuration.y_axis) { const ratio: f32 = @as(f32, @floatFromInt(this.size.x)) / @as(f32, @floatFromInt(this.container.size.x)); const scrollbar_size: usize = @intFromFloat(@as(f32, @floatFromInt(this.size.x)) * ratio); const pos_ratio: f32 = @as(f32, @floatFromInt(this.anchor.x)) / @as(f32, @floatFromInt(this.container.size.x)); const scrollbar_starting_pos: usize = @intFromFloat(@as(f32, @floatFromInt(this.size.x)) * pos_ratio); for (0..size.x) |col| { cells[((size.y - 1) * size.x) + col] = .{ .style = .{ .fg = this.configuration.color, .emphasis = if (col >= scrollbar_starting_pos and col <= scrollbar_starting_pos + scrollbar_size) &.{} // scrollbar itself else &.{.dim}, // background (around scrollbar) }, .cp = '🮄', // 5/8 block top (to make it look more equivalent to the vertical scrollbar) }; } } } this.container.allocator.free(container_cells); } }; } pub fn Input(Event: type, Queue: type) fn (meta.FieldEnum(Event)) type { // NOTE the struct is necessary, as otherwise I cannot point to the function I want to return const input_struct = struct { pub fn input_fn(accept_event: meta.FieldEnum(Event)) type { const event_type: enum { ascii, utf8 } = blk: { // check for type correctness and the associated type to use for the passed `accept_event` const err_msg = "Unexpected type for the associated input completion event to trigger. Only `[]u8` or `[]u21` are allowed."; switch (@typeInfo(@FieldType(Event, @tagName(accept_event)))) { .pointer => |pointer| { if (pointer.size != .slice) @compileError(err_msg); switch (@typeInfo(pointer.child)) { .int => |num| { if (num.signedness != .unsigned) @compileError(err_msg); switch (num.bits) { 8 => break :blk .ascii, 21 => break :blk .utf8, else => @compileError(err_msg), } }, else => @compileError(err_msg), } }, else => @compileError(err_msg), } }; return struct { /// Offset from the end describing the current position of the cursor. cursor_offset: usize = 0, /// Configuration for the InputField. configuration: Configuration, /// Array holding the value of the input. input: std.ArrayList(u21), /// Reference to the app's queue to issue the associated event to trigger when completing the input. queue: *Queue, /// Configuration for InputField's. pub const Configuration = packed struct { color: Color, pub fn init(color: Color) @This() { return .{ .color = color }; } }; pub fn init(allocator: std.mem.Allocator, queue: *Queue, configuration: Configuration) @This() { return .{ .configuration = configuration, .input = .init(allocator), .queue = queue, }; } pub fn deinit(this: @This()) void { this.input.deinit(); } pub fn element(this: *@This()) Element(Event) { return .{ .ptr = this, .vtable = &.{ .handle = handle, .content = content, }, }; } fn handle(ctx: *anyopaque, event: Event) !void { const this: *@This() = @ptrCast(@alignCast(ctx)); switch (event) { .key => |key| { assert(this.cursor_offset >= 0 and this.cursor_offset <= this.input.items.len); // readline commands if (key.eql(.{ .cp = input.Left }) or key.eql(.{ .cp = input.KpLeft }) or key.eql(.{ .cp = 'b', .mod = .{ .ctrl = true } })) { if (this.cursor_offset < this.input.items.len) this.cursor_offset += 1; } if (key.eql(.{ .cp = input.Right }) or key.eql(.{ .cp = input.KpRight }) or key.eql(.{ .cp = 'f', .mod = .{ .ctrl = true } })) this.cursor_offset -|= 1; if (key.eql(.{ .cp = 'e', .mod = .{ .ctrl = true } })) this.cursor_offset = 0; if (key.eql(.{ .cp = 'a', .mod = .{ .ctrl = true } })) this.cursor_offset = this.input.items.len; if (key.eql(.{ .cp = 'k', .mod = .{ .ctrl = true } })) { while (this.cursor_offset > 0) { _ = this.input.pop(); this.cursor_offset -= 1; } } if (key.eql(.{ .cp = 'u', .mod = .{ .ctrl = true } })) { const len = this.input.items.len - this.cursor_offset; for (0..len) |_| _ = this.input.orderedRemove(0); this.cursor_offset = this.input.items.len; } if (key.eql(.{ .cp = 'w', .mod = .{ .ctrl = true } })) { var non_whitespace = false; while (this.cursor_offset < this.input.items.len) { if (non_whitespace and this.input.items[this.input.items.len - this.cursor_offset - 1] == ' ') break; // see backspace const removed = if (this.cursor_offset == 0) this.input.pop() else this.input.orderedRemove(this.input.items.len - this.cursor_offset - 1); if (removed != ' ') non_whitespace = true; } } if (key.eql(.{ .cp = 'b', .mod = .{ .alt = true } }) or key.eql(.{ .cp = input.Left, .mod = .{ .ctrl = true } }) or key.eql(.{ .cp = input.KpLeft, .mod = .{ .ctrl = true } })) { var non_whitespace = false; while (this.cursor_offset < this.input.items.len) { if (non_whitespace and this.input.items[this.input.items.len - this.cursor_offset - 1] == ' ') break; // see backspace this.cursor_offset += 1; if (this.cursor_offset == this.input.items.len) break; const next = this.input.items[this.input.items.len - this.cursor_offset - 1]; if (next != ' ') non_whitespace = true; } } if (key.eql(.{ .cp = 'f', .mod = .{ .alt = true } }) or key.eql(.{ .cp = input.Right, .mod = .{ .ctrl = true } }) or key.eql(.{ .cp = input.KpRight, .mod = .{ .ctrl = true } })) { var non_whitespace = false; while (this.cursor_offset > 0) { if (non_whitespace and this.input.items[this.input.items.len - this.cursor_offset - 1] == ' ') { this.cursor_offset += 1; // correct cursor position back again to make sure the cursor is not on the whitespace, but at the end of the jumped word break; } // see backspace this.cursor_offset -= 1; const next = this.input.items[this.input.items.len - this.cursor_offset - 1]; if (next != ' ') non_whitespace = true; } } // usual input keys if (key.isAscii()) try this.input.insert(this.input.items.len - this.cursor_offset, key.cp); if (key.eql(.{ .cp = input.Backspace })) { if (this.cursor_offset < this.input.items.len) { _ = if (this.cursor_offset == 0) this.input.pop() else this.input.orderedRemove(this.input.items.len - this.cursor_offset - 1); } } if (key.eql(.{ .cp = input.Delete }) or key.eql(.{ .cp = input.KpDelete })) { if (this.cursor_offset > 0) { _ = this.input.orderedRemove(this.input.items.len - this.cursor_offset); this.cursor_offset -= 1; } } // TODO enter to accept? // - shift+enter is not recognized by the input reader of `zterm`, so currently it is not possible to add newlines into the text box? if (key.eql(.{ .cp = input.Enter }) or key.eql(.{ .cp = input.KpEnter })) { switch (event_type) { .ascii => { // NOTE convert unicode characters to ascii characters; if non ascii characters are found this is will fail! var slice = try this.input.allocator.alloc(u8, this.input.items.len); for (0.., this.input.items) |i, c| slice[i] = @intCast(c); this.input.clearAndFree(); this.queue.push(@unionInit( Event, @tagName(accept_event), slice, )); }, .utf8 => this.queue.push(@unionInit( Event, @tagName(accept_event), try this.input.toOwnedSlice(), )), } this.cursor_offset = 0; } }, else => {}, } } fn content(ctx: *anyopaque, cells: []Cell, size: Point) !void { const this: *@This() = @ptrCast(@alignCast(ctx)); assert(cells.len == @as(usize, size.x) * @as(usize, size.y)); const offset = if (this.input.items.len - this.cursor_offset + 1 >= cells.len) this.input.items.len + 1 - cells.len else 0; for (this.input.items[offset..], 0..) |cp, idx| { cells[idx].style.fg = this.configuration.color; cells[idx].cp = cp; // display ellipse at the beginning if (offset > 0 and idx == 0) cells[idx].cp = '…'; // NOTE do not write over the contents of this `Container`'s `Size` if (idx == cells.len - 1) { // display ellipse at the end if (this.input.items.len >= cells.len and this.cursor_offset > 0) cells[idx].cp = '…'; break; } } if (this.input.items.len < cells.len) cells[this.input.items.len - this.cursor_offset].style.cursor = true else cells[this.input.items.len - offset - this.cursor_offset].style.cursor = true; } }; } }; return input_struct.input_fn; } pub fn Button(Event: type, Queue: type) fn (meta.FieldEnum(Event)) type { // NOTE the struct is necessary, as otherwise I cannot point to the function I want to return const button_struct = struct { pub fn button_fn(accept_event: meta.FieldEnum(Event)) type { { // check for type correctness and the associated type to use for the passed `accept_event` const err_msg = "Unexpected type for the associated input completion event to trigger. Only `void` is allowed."; switch (@typeInfo(@FieldType(Event, @tagName(accept_event)))) { .void => |_| {}, else => @compileError(err_msg), } } return struct { queue: *Queue, configuration: Configuration, /// Configuration for InputField's. pub const Configuration = struct { color: Color, text: []const u8, pub fn init(color: Color, text: []const u8) @This() { return .{ .color = color, .text = text, }; } }; pub fn init(queue: *Queue, configuration: Configuration) @This() { return .{ .queue = queue, .configuration = configuration, }; } pub fn element(this: *@This()) Element(Event) { return .{ .ptr = this, .vtable = &.{ .handle = handle, .content = content, }, }; } fn handle(ctx: *anyopaque, event: Event) !void { const this: *@This() = @ptrCast(@alignCast(ctx)); switch (event) { // TODO should this also support key presses to accept? .mouse => |mouse| if (mouse.button == .left and mouse.kind == .release) this.queue.push(accept_event), else => {}, } } fn content(ctx: *anyopaque, cells: []Cell, size: Point) !void { const this: *@This() = @ptrCast(@alignCast(ctx)); assert(cells.len == @as(usize, size.x) * @as(usize, size.y)); // NOTE center text in the middle of the available cell slice const row = size.y / 2 -| (this.configuration.text.len / 2); const col = size.x / 2 -| (this.configuration.text.len / 2); const anchor = (row * size.x) + col; for (0.., this.configuration.text) |idx, cp| { cells[anchor + idx].style.fg = this.configuration.color; cells[anchor + idx].style.emphasis = &.{.bold}; cells[anchor + idx].cp = cp; // NOTE do not write over the contents of this `Container`'s `Size` if (anchor + idx == cells.len - 1) break; } } }; } }; return button_struct.button_fn; } pub fn Progress(Event: type, Queue: type) fn (meta.FieldEnum(Event)) type { // NOTE the struct is necessary, as otherwise I cannot point to the function I want to return const progress_struct = struct { pub fn progress_fn(progress_event: meta.FieldEnum(Event)) type { { // check for type correctness and the associated type to use for the passed `progress_event` const err_msg = "Unexpected type for the associated input completion event to trigger. Only `u8` is allowed."; switch (@typeInfo(@FieldType(Event, @tagName(progress_event)))) { .int => |num| { if (num.signedness != .unsigned) @compileError(err_msg); switch (num.bits) { 8 => {}, else => @compileError(err_msg), } }, else => @compileError(err_msg), } } return struct { configuration: Configuration, progress: u8 = 0, queue: *Queue, pub const Configuration = packed struct { /// Control whether the percentage of the progress be rendered. percent: packed struct { enabled: bool = false, alignment: enum(u2) { left, middle, right } = .middle, } = .{}, /// Foreground color to use for the progress bar. fg: Color, /// Background color to use for the progress bar. bg: Color, /// Code point to use for rendering the progress bar with. cp: u21 = '━', }; pub fn init(queue: *Queue, configuration: Configuration) @This() { return .{ .configuration = configuration, .queue = queue, }; } pub fn element(this: *@This()) Element(Event) { return .{ .ptr = this, .vtable = &.{ .handle = handle, .content = content, }, }; } fn handle(ctx: *anyopaque, event: Event) !void { const this: *@This() = @ptrCast(@alignCast(ctx)); // TODO should this `Element` trigger a completion event? (I don't think that this is useful?) switch (event) { progress_event => |value| { assert(value >= 0 and value <= 100); this.progress = value; }, else => {}, } } fn content(ctx: *anyopaque, cells: []Cell, size: Point) !void { const this: *@This() = @ptrCast(@alignCast(ctx)); assert(cells.len == @as(usize, size.x) * @as(usize, size.y)); const ratio: f32 = @as(f32, @floatFromInt(size.x)) / 100.0; const scrollbar_end_pos: usize = @intFromFloat(ratio * @as(f32, @floatFromInt(this.progress))); // NOTE remain `undefined` in case percentage rendering is not enabled var percent_buf: [6]u8 = undefined; var percent_buf_len: usize = undefined; if (this.configuration.percent.enabled) percent_buf_len = (try std.fmt.bufPrint(&percent_buf, "[{d: >3}%]", .{this.progress})).len; for (0..size.x) |idx| { // NOTE the progress bar is rendered at the bottom row of the `Container` taking its entire columns cells[((size.y - 1) * size.x) + idx] = .{ .style = .{ .fg = if (scrollbar_end_pos > 0 and idx <= scrollbar_end_pos) this.configuration.fg else this.configuration.bg, .emphasis = &.{}, }, .cp = if (this.configuration.percent.enabled) switch (this.configuration.percent.alignment) { .left => if (idx < percent_buf_len) percent_buf[idx] else this.configuration.cp, .middle => if (idx >= ((size.x - percent_buf_len) / 2) and idx < ((size.x - percent_buf_len) / 2) + percent_buf_len) percent_buf[percent_buf_len - (((size.x - percent_buf_len) / 2) + percent_buf_len - idx - 1) - 1] else this.configuration.cp, .right => if (idx >= size.x - percent_buf_len) percent_buf[percent_buf_len - ((size.x - idx + percent_buf_len - 1) % percent_buf_len) - 1] else this.configuration.cp, } else this.configuration.cp, }; // NOTE do not write over the contents of this `Container`'s `Size` if (idx == cells.len - 1) break; } } }; } }; return progress_struct.progress_fn; } const std = @import("std"); const assert = std.debug.assert; const meta = std.meta; const build_options = @import("build_options"); const input = @import("input.zig"); const Container = @import("container.zig").Container; const Cell = @import("cell.zig"); const Color = @import("color.zig").Color; const Mouse = input.Mouse; const Point = @import("point.zig").Point; // TODO nested scrollable `Container`s?' test "scrollable vertical" { const event = @import("event.zig"); const testing = @import("testing.zig"); const allocator = std.testing.allocator; const size: Point = .{ .x = 30, .y = 20, }; var box: Container(event.SystemEvent) = try .init(allocator, .{ .border = .{ .sides = .all, .color = .red, }, .layout = .{ .separator = .{ .enabled = true, .color = .red, }, .direction = .vertical, .padding = .all(1), }, .size = .{ .dim = .{ .y = size.y + 15 }, }, }, .{}); try box.append(try .init(allocator, .{ .rectangle = .{ .fill = .grey }, }, .{})); try box.append(try .init(allocator, .{ .rectangle = .{ .fill = .grey }, }, .{})); defer box.deinit(); var scrollable: Scrollable(event.SystemEvent) = .init(box, .disabled); var container: Container(event.SystemEvent) = try .init(allocator, .{ .border = .{ .color = .green, .sides = .vertical, }, }, scrollable.element()); defer container.deinit(); var renderer: testing.Renderer = .init(allocator, size); defer renderer.deinit(); container.resize(size); container.reposition(.{}); try renderer.render(Container(event.SystemEvent), &container); try testing.expectEqualCells(.{}, renderer.size, @import("test/element/scrollable.vertical.top.zon"), renderer.screen); // scroll down 15 times (exactly to the end) for (0..15) |_| try container.handle(.{ .mouse = .{ .button = .wheel_down, .kind = .press, .x = 5, .y = 5, }, }); try renderer.render(Container(event.SystemEvent), &container); try testing.expectEqualCells(.{}, renderer.size, @import("test/element/scrollable.vertical.bottom.zon"), renderer.screen); // further scrolling down will not change anything try container.handle(.{ .mouse = .{ .button = .wheel_down, .kind = .press, .x = 5, .y = 5, }, }); try renderer.render(Container(event.SystemEvent), &container); try testing.expectEqualCells(.{}, renderer.size, @import("test/element/scrollable.vertical.bottom.zon"), renderer.screen); } test "scrollable vertical with scrollbar" { const event = @import("event.zig"); const testing = @import("testing.zig"); const allocator = std.testing.allocator; const size: Point = .{ .x = 30, .y = 20, }; var box: Container(event.SystemEvent) = try .init(allocator, .{ .border = .{ .sides = .all, .color = .red, }, .layout = .{ .separator = .{ .enabled = true, .color = .red, }, .direction = .vertical, .padding = .all(1), }, .size = .{ .dim = .{ .y = size.y + 15 }, }, }, .{}); try box.append(try .init(allocator, .{ .rectangle = .{ .fill = .grey }, }, .{})); try box.append(try .init(allocator, .{ .rectangle = .{ .fill = .grey }, }, .{})); defer box.deinit(); var scrollable: Scrollable(event.SystemEvent) = .init(box, .enabled(.white)); var container: Container(event.SystemEvent) = try .init(allocator, .{ .border = .{ .color = .green, .sides = .vertical, }, }, scrollable.element()); defer container.deinit(); var renderer: testing.Renderer = .init(allocator, size); defer renderer.deinit(); container.resize(size); container.reposition(.{}); try renderer.render(Container(event.SystemEvent), &container); try testing.expectEqualCells(.{}, renderer.size, @import("test/element/scrollable.vertical.scrollbar.top.zon"), renderer.screen); // scroll down 15 times (exactly to the end) for (0..15) |_| try container.handle(.{ .mouse = .{ .button = .wheel_down, .kind = .press, .x = 5, .y = 5, }, }); try renderer.render(Container(event.SystemEvent), &container); try testing.expectEqualCells(.{}, renderer.size, @import("test/element/scrollable.vertical.scrollbar.bottom.zon"), renderer.screen); // further scrolling down will not change anything try container.handle(.{ .mouse = .{ .button = .wheel_down, .kind = .press, .x = 5, .y = 5, }, }); try renderer.render(Container(event.SystemEvent), &container); try testing.expectEqualCells(.{}, renderer.size, @import("test/element/scrollable.vertical.scrollbar.bottom.zon"), renderer.screen); } test "scrollable horizontal" { const event = @import("event.zig"); const testing = @import("testing.zig"); const allocator = std.testing.allocator; const size: Point = .{ .x = 30, .y = 20, }; var box: Container(event.SystemEvent) = try .init(allocator, .{ .border = .{ .sides = .all, .color = .red, }, .layout = .{ .separator = .{ .enabled = true, .color = .red, }, .direction = .horizontal, .padding = .all(1), }, .size = .{ .dim = .{ .x = size.x + 15 }, }, }, .{}); try box.append(try .init(allocator, .{ .rectangle = .{ .fill = .grey }, }, .{})); try box.append(try .init(allocator, .{ .rectangle = .{ .fill = .grey }, }, .{})); defer box.deinit(); var scrollable: Scrollable(event.SystemEvent) = .init(box, .disabled); var container: Container(event.SystemEvent) = try .init(allocator, .{ .border = .{ .color = .green, .sides = .horizontal, }, }, scrollable.element()); defer container.deinit(); var renderer: testing.Renderer = .init(allocator, size); defer renderer.deinit(); container.resize(size); container.reposition(.{}); try renderer.render(Container(event.SystemEvent), &container); try testing.expectEqualCells(.{}, renderer.size, @import("test/element/scrollable.horizontal.left.zon"), renderer.screen); // scroll right 15 times (exactly to the end) for (0..15) |_| try container.handle(.{ .mouse = .{ .button = .wheel_right, .kind = .press, .x = 5, .y = 5, }, }); try renderer.render(Container(event.SystemEvent), &container); try testing.expectEqualCells(.{}, renderer.size, @import("test/element/scrollable.horizontal.right.zon"), renderer.screen); // further scrolling right will not change anything try container.handle(.{ .mouse = .{ .button = .wheel_right, .kind = .press, .x = 5, .y = 5, }, }); try renderer.render(Container(event.SystemEvent), &container); try testing.expectEqualCells(.{}, renderer.size, @import("test/element/scrollable.horizontal.right.zon"), renderer.screen); } test "scrollable horizontal with scrollbar" { const event = @import("event.zig"); const testing = @import("testing.zig"); const allocator = std.testing.allocator; const size: Point = .{ .x = 30, .y = 20, }; var box: Container(event.SystemEvent) = try .init(allocator, .{ .border = .{ .sides = .all, .color = .red, }, .layout = .{ .separator = .{ .enabled = true, .color = .red, }, .direction = .horizontal, .padding = .all(1), }, .size = .{ .dim = .{ .x = size.x + 15 }, }, }, .{}); try box.append(try .init(allocator, .{ .rectangle = .{ .fill = .grey }, }, .{})); try box.append(try .init(allocator, .{ .rectangle = .{ .fill = .grey }, }, .{})); defer box.deinit(); var scrollable: Scrollable(event.SystemEvent) = .init(box, .enabled(.white)); var container: Container(event.SystemEvent) = try .init(allocator, .{ .border = .{ .color = .green, .sides = .horizontal, }, }, scrollable.element()); defer container.deinit(); var renderer: testing.Renderer = .init(allocator, size); defer renderer.deinit(); container.resize(size); container.reposition(.{}); try renderer.render(Container(event.SystemEvent), &container); try testing.expectEqualCells(.{}, renderer.size, @import("test/element/scrollable.horizontal.scrollbar.left.zon"), renderer.screen); // scroll right 15 times (exactly to the end) for (0..15) |_| try container.handle(.{ .mouse = .{ .button = .wheel_right, .kind = .press, .x = 5, .y = 5, }, }); try renderer.render(Container(event.SystemEvent), &container); try testing.expectEqualCells(.{}, renderer.size, @import("test/element/scrollable.horizontal.scrollbar.right.zon"), renderer.screen); // further scrolling right will not change anything try container.handle(.{ .mouse = .{ .button = .wheel_right, .kind = .press, .x = 5, .y = 5, }, }); try renderer.render(Container(event.SystemEvent), &container); try testing.expectEqualCells(.{}, renderer.size, @import("test/element/scrollable.horizontal.scrollbar.right.zon"), renderer.screen); } test "alignment center" { const allocator = std.testing.allocator; const event = @import("event.zig"); const testing = @import("testing.zig"); var container: Container(event.SystemEvent) = try .init(allocator, .{}, .{}); defer container.deinit(); const aligned_container: Container(event.SystemEvent) = try .init(allocator, .{ .rectangle = .{ .fill = .green }, .size = .{ .dim = .{ .x = 12, .y = 5 }, .grow = .fixed, }, }, .{}); var alignment: Alignment(event.SystemEvent) = .init(aligned_container, .center); try container.append(try .init(allocator, .{}, alignment.element())); try testing.expectContainerScreen(.{ .x = 30, .y = 20, }, &container, @import("test/element/alignment.center.zon")); } test "alignment left" { const allocator = std.testing.allocator; const event = @import("event.zig"); const testing = @import("testing.zig"); var container: Container(event.SystemEvent) = try .init(allocator, .{}, .{}); defer container.deinit(); const aligned_container: Container(event.SystemEvent) = try .init(allocator, .{ .rectangle = .{ .fill = .green }, .size = .{ .dim = .{ .x = 12, .y = 5 }, .grow = .fixed, }, }, .{}); var alignment: Alignment(event.SystemEvent) = .init(aligned_container, .{ .h = .start, .v = .center, }); try container.append(try .init(allocator, .{}, alignment.element())); try testing.expectContainerScreen(.{ .x = 30, .y = 20, }, &container, @import("test/element/alignment.left.zon")); } test "alignment right" { const allocator = std.testing.allocator; const event = @import("event.zig"); const testing = @import("testing.zig"); var container: Container(event.SystemEvent) = try .init(allocator, .{}, .{}); defer container.deinit(); const aligned_container: Container(event.SystemEvent) = try .init(allocator, .{ .rectangle = .{ .fill = .green }, .size = .{ .dim = .{ .x = 12, .y = 5 }, .grow = .fixed, }, }, .{}); var alignment: Alignment(event.SystemEvent) = .init(aligned_container, .{ .h = .end, .v = .center, }); try container.append(try .init(allocator, .{}, alignment.element())); try testing.expectContainerScreen(.{ .x = 30, .y = 20, }, &container, @import("test/element/alignment.right.zon")); } test "alignment top" { const allocator = std.testing.allocator; const event = @import("event.zig"); const testing = @import("testing.zig"); var container: Container(event.SystemEvent) = try .init(allocator, .{}, .{}); defer container.deinit(); const aligned_container: Container(event.SystemEvent) = try .init(allocator, .{ .rectangle = .{ .fill = .green }, .size = .{ .dim = .{ .x = 12, .y = 5 }, .grow = .fixed, }, }, .{}); var alignment: Alignment(event.SystemEvent) = .init(aligned_container, .{ .h = .center, .v = .start, }); try container.append(try .init(allocator, .{}, alignment.element())); try testing.expectContainerScreen(.{ .x = 30, .y = 20, }, &container, @import("test/element/alignment.top.zon")); } test "alignment bottom" { const allocator = std.testing.allocator; const event = @import("event.zig"); const testing = @import("testing.zig"); var container: Container(event.SystemEvent) = try .init(allocator, .{}, .{}); defer container.deinit(); const aligned_container: Container(event.SystemEvent) = try .init(allocator, .{ .rectangle = .{ .fill = .green }, .size = .{ .dim = .{ .x = 12, .y = 5 }, .grow = .fixed, }, }, .{}); var alignment: Alignment(event.SystemEvent) = .init(aligned_container, .{ .h = .center, .v = .end, }); try container.append(try .init(allocator, .{}, alignment.element())); try testing.expectContainerScreen(.{ .x = 30, .y = 20, }, &container, @import("test/element/alignment.bottom.zon")); } test "input element" { // FIX correctly generate the `.zon` files for the cell equivalence test (see below) const allocator = std.testing.allocator; const event = @import("event.zig"); const Event = event.mergeTaggedUnions(event.SystemEvent, union(enum) { accept: []u21, }); const testing = @import("testing.zig"); const Queue = @import("queue").Queue(Event, 256); var container: Container(Event) = try .init(allocator, .{}, .{}); defer container.deinit(); const size: Point = .{ .x = 30, .y = 20, }; var queue: Queue = .{}; const input_container: Container(Event) = try .init(allocator, .{ .rectangle = .{ .fill = .green }, .size = .{ .dim = .{ .x = 12, .y = 2 }, .grow = .fixed, }, }, .{}); var input_element: Input(Event, Queue)(.accept) = .init(input_container, &queue, .{.black}); defer input_element.deinit(); try container.append(try .init(allocator, .{}, input_element.element())); var renderer: testing.Renderer = .init(allocator, size); defer renderer.deinit(); container.resize(size); container.reposition(.{}); try renderer.render(Container(event.SystemEvent), &container); // try testing.expectEqualCells(.{}, renderer.size, @import("test/element/input.without.text.zon"), renderer.screen); // press 'a' 15 times for (0..15) |_| try container.handle(.{ .key = .{ .cp = 'a' }, }); try renderer.render(Container(event.SystemEvent), &container); // try testing.expectEqualCells(.{}, renderer.size, @import("test/element/input.with.text.zon"), renderer.screen); // press 'a' 15 times for (0..15) |_| try container.handle(.{ .key = .{ .cp = 'a' }, }); try renderer.render(Container(event.SystemEvent), &container); // try testing.expectEqualCells(.{}, renderer.size, @import("test/element/input.with.text.overflow.zon"), renderer.screen); // test the accepting of the `Element` try container.handle(.{ .key = .{ .cp = input.Enter }, }); const accept_event = queue.pop(); try std.testing.expectEqual(.accept, std.meta.activeTag(accept_event)); try std.testing.expectEqual(30, switch (accept_event) { .accept => |input_content| input_content.len, else => unreachable, }); // free allocated resources switch (accept_event) { .accept => |slice| allocator.free(slice), else => unreachable, } } test "button" { const allocator = std.testing.allocator; const event = @import("event.zig"); const Event = event.mergeTaggedUnions(event.SystemEvent, union(enum) { accept, }); const testing = @import("testing.zig"); const Queue = @import("queue").Queue(Event, 256); const size: Point = .{ .x = 30, .y = 20, }; var queue: Queue = .{}; var container: Container(Event) = try .init(allocator, .{}, .{}); defer container.deinit(); var button: Button(Event, Queue)(.accept) = .init(&queue, .init(.default, "Button")); const button_container: Container(Event) = try .init(allocator, .{ .rectangle = .{ .fill = .blue }, }, button.element()); try container.append(button_container); var renderer: testing.Renderer = .init(allocator, size); defer renderer.deinit(); container.resize(size); container.reposition(.{}); try renderer.render(Container(Event), &container); // try testing.expectEqualCells(.{}, renderer.size, @import("test/element/button.zon"), renderer.screen); // test the accepting of the `Element` try container.handle(.{ .mouse = .{ .x = 5, .y = 3, .button = .left, .kind = .release, }, }); try std.testing.expect(switch (queue.pop()) { .accept => true, else => false, }); } test "progress" { const allocator = std.testing.allocator; const event = @import("event.zig"); const Event = event.mergeTaggedUnions(event.SystemEvent, union(enum) { progress: u8, }); const testing = @import("testing.zig"); const Queue = @import("queue").Queue(Event, 256); const size: Point = .{ .x = 30, .y = 20, }; var container: Container(Event) = try .init(allocator, .{ .layout = .{ .padding = .all(1), }, .rectangle = .{ .fill = .white }, }, .{}); defer container.deinit(); var progress: Progress(Event, Queue)(.progress) = .init(&.{}, .{ .percent = .{ .enabled = true }, .fg = .green, .bg = .grey, }); const progress_container: Container(Event) = try .init(allocator, .{}, progress.element()); try container.append(progress_container); var renderer: testing.Renderer = .init(allocator, size); defer renderer.deinit(); container.resize(size); container.reposition(.{}); try renderer.render(Container(Event), &container); // try testing.expectEqualCells(.{}, renderer.size, @import("test/element/progress_zero.zon"), renderer.screen); // test the progress of the `Element` try container.handle(.{ .progress = 25, }); container.resize(size); container.reposition(.{}); try renderer.render(Container(Event), &container); // try testing.expectEqualCells(.{}, renderer.size, @import("test/element/progress_one_quarter.zon"), renderer.screen); // test the progress of the `Element` try container.handle(.{ .progress = 50, }); container.resize(size); container.reposition(.{}); try renderer.render(Container(Event), &container); // try testing.expectEqualCells(.{}, renderer.size, @import("test/element/progress_half.zon"), renderer.screen); // test the progress of the `Element` try container.handle(.{ .progress = 75, }); container.resize(size); container.reposition(.{}); try renderer.render(Container(Event), &container); // try testing.expectEqualCells(.{}, renderer.size, @import("test/element/progress_three_quarter.zon"), renderer.screen); // test the progress of the `Element` try container.handle(.{ .progress = 100, }); container.resize(size); container.reposition(.{}); try renderer.render(Container(Event), &container); // try testing.expectEqualCells(.{}, renderer.size, @import("test/element/progress_one_hundred.zon"), renderer.screen); }