const QuitText = struct { const text = "Press ctrl+c to quit."; pub fn element(this: *@This()) App.Element { return .{ .ptr = this, .vtable = &.{ .content = content } }; } fn content(ctx: *anyopaque, _: *const App.Model, cells: []zterm.Cell, size: zterm.Point) !void { _ = ctx; assert(cells.len == @as(usize, size.x) * @as(usize, size.y)); const row = 2; const col = size.x / 2 -| (text.len / 2); const anchor = (row * size.x) + col; for (text, 0..) |cp, idx| { cells[anchor + idx].style.fg = .white; cells[anchor + idx].style.bg = .black; cells[anchor + idx].cp = cp; // NOTE do not write over the contents of this `Container`'s `Size` if (anchor + idx == cells.len - 1) break; } } }; const MouseDraw = struct { position: ?zterm.Point = null, pub fn element(this: *@This()) App.Element { return .{ .ptr = this, .vtable = &.{ .handle = handle, .content = content, }, }; } fn handle(ctx: *anyopaque, _: *App.Model, event: App.Event) !void { const this: *@This() = @ptrCast(@alignCast(ctx)); switch (event) { .mouse => |mouse| this.position = .{ .x = mouse.x, .y = mouse.y }, else => this.position = null, } } fn content(ctx: *anyopaque, _: *const App.Model, cells: []zterm.Cell, size: zterm.Point) !void { assert(cells.len == @as(usize, size.x) * @as(usize, size.y)); const this: *@This() = @ptrCast(@alignCast(ctx)); if (this.position) |pos| { const idx = @as(usize, size.x) * @as(usize, pos.y) + @as(usize, pos.x); cells[idx].cp = 'x'; cells[idx].style.fg = .red; } } }; pub fn main() !void { errdefer |err| log.err("Application Error: {any}", .{err}); var gpa: std.heap.DebugAllocator(.{}) = .init; defer if (gpa.deinit() == .leak) log.err("memory leak", .{}); const allocator = gpa.allocator(); var threaded_io: std.Io.Threaded = .init(allocator, .{}); defer threaded_io.deinit(); var app: App = .init(threaded_io.ioBasic(), .{}); var renderer = zterm.Renderer.Buffered.init(allocator); defer renderer.deinit(); var input_field: App.Input(.accept) = .init(allocator, &app.queue, .init(.black, .blue)); var mouse_draw: MouseDraw = .{}; var second_mouse_draw: MouseDraw = .{}; var quit_text: QuitText = .{}; var container = try App.Container.init(allocator, .{ .rectangle = .{ .fill = .grey }, .layout = .{ .direction = .vertical, .padding = .all(5), }, }, quit_text.element()); defer container.deinit(); try container.append(try App.Container.init(allocator, .{ .rectangle = .{ .fill = .lightgrey }, .size = .{ .grow = .horizontal, .dim = .{ .y = 1 }, }, }, input_field.element())); var nested_container: App.Container = try .init(allocator, .{ .border = .{ .sides = .all, .color = .black, }, .rectangle = .{ .fill = .lightgrey }, .layout = .{ .separator = .{ .enabled = true, .color = .black, }, }, }, .{}); try nested_container.append(try .init(allocator, .{ .rectangle = .{ .fill = .lightgrey }, }, mouse_draw.element())); try nested_container.append(try .init(allocator, .{ .rectangle = .{ .fill = .lightgrey }, }, second_mouse_draw.element())); try container.append(nested_container); try app.start(); defer app.stop() catch |err| log.err("Failed to stop application: {any}", .{err}); // event loop while (true) { const event = app.nextEvent(); log.debug("received event: {s}", .{@tagName(event)}); // pre event handling switch (event) { .key => |key| if (key.eql(.{ .cp = 'c', .mod = .{ .ctrl = true } })) app.quit(), .accept => |input| { defer allocator.free(input); log.debug("Accepted input '{s}'", .{input}); }, .err => |err| log.err("Received {s} with message: {s}", .{ @errorName(err.err), err.msg }), else => {}, } container.handle(&app.model, event) catch |err| app.postEvent(.{ .err = .{ .err = err, .msg = "Container Event handling failed", }, }); // post event handling switch (event) { .quit => break, else => {}, } container.resize(&app.model, try renderer.resize()); container.reposition(&app.model, .{}); try renderer.render(@TypeOf(container), &container, App.Model, &app.model); try renderer.flush(); } } pub const panic = App.panic_handler; const log = std.log.scoped(.default); const std = @import("std"); const assert = std.debug.assert; const zterm = @import("zterm"); const Color = zterm.Color; const App = zterm.App( struct {}, union(enum) { accept: []u8, }, );