pub fn main() !void { errdefer |err| log.err("Application Error: {any}", .{err}); var allocator: std.heap.DebugAllocator(.{}) = .init; defer if (allocator.deinit() == .leak) log.err("memory leak", .{}); const gpa = allocator.allocator(); var app: App = .init(.{}, .{}); var renderer = zterm.Renderer.Direct.init(gpa); defer renderer.deinit(); var container: App.Container = try .init(gpa, .{ .border = .{ .sides = .all, }, .layout = .{ .direction = .horizontal, .separator = .{ .enabled = true }, }, .size = .{ .dim = .{ .y = 30 }, .grow = .horizontal_only, }, }, .{}); defer container.deinit(); try container.append(try .init(gpa, .{ .rectangle = .{ .fill = .blue }, }, .{})); try container.append(try .init(gpa, .{ .rectangle = .{ .fill = .green }, }, .{})); try app.start(); // needs to become configurable, as what should be enabled / disabled (i.e. show cursor, hide cursor, use alternate screen, etc.) defer app.stop() catch |err| log.err("Failed to stop application: {any}", .{err}); // event loop event: while (true) { // batch events since last iteration const len = blk: { app.queue.poll(); app.queue.lock(); defer app.queue.unlock(); break :blk app.queue.len(); }; // handle events for (0..len) |_| { const event = app.queue.pop(); //log.debug("received event: {s}", .{@tagName(event)}); // pre event handling switch (event) { // NOTE maybe I want to decouple the `key`s from the user input too? i.e. this only makes sense if the output is not echoed! // otherwise just use gnu's `readline`? .key => |key| { if (key.eql(.{ .cp = 'c', .mod = .{ .ctrl = true } })) app.quit(); }, // NOTE errors could be displayed in another container in case one was received, etc. to provide the user with feedback .err => |err| log.err("Received {s} with message: {s}", .{ @errorName(err.err), err.msg }), else => {}, } // NOTE returned errors should be propagated back to the application container.handle(&app.model, event) catch |err| app.postEvent(.{ .err = .{ .err = err, .msg = "Container Event handling failed", }, }); // post event handling switch (event) { .quit => break :event, else => {}, } } // if there are more events to process continue handling them otherwise I can render the next frame if (app.queue.len() > 0) continue :event; container.resize(&app.model, try renderer.resize()); container.reposition(&app.model, .{}); try renderer.render(@TypeOf(container), &container, App.Model, &app.model); try renderer.flush(); } } pub const panic = App.panic_handler; const log = std.log.scoped(.default); const std = @import("std"); const assert = std.debug.assert; const zterm = @import("zterm"); const input = zterm.input; const App = zterm.App(struct {}, union(enum) {});