const QuitText = struct { const text = "Press ctrl+c to quit."; pub fn element(this: *@This()) App.Element { return .{ .ptr = this, .vtable = &.{ .content = content } }; } fn content(ctx: *anyopaque, _: *const App.Model, cells: []zterm.Cell, size: zterm.Point) !void { _ = ctx; assert(cells.len == @as(usize, size.x) * @as(usize, size.y)); const row = 2; const col = size.x / 2 -| (text.len / 2); const anchor = (row * size.x) + col; for (text, 0..) |cp, idx| { cells[anchor + idx].style.fg = .white; cells[anchor + idx].style.bg = .black; cells[anchor + idx].cp = cp; // NOTE do not write over the contents of this `Container`'s `Size` if (anchor + idx == cells.len - 1) break; } } }; pub fn main() !void { errdefer |err| log.err("Application Error: {any}", .{err}); var gpa: std.heap.DebugAllocator(.{}) = .init; defer if (gpa.deinit() == .leak) log.err("memory leak", .{}); const allocator = gpa.allocator(); var app: App = .init(.{}); var renderer = zterm.Renderer.Buffered.init(allocator); defer renderer.deinit(); var progress_percent: u8 = 0; var quit_text: QuitText = .{}; var container = try App.Container.init(allocator, .{ .layout = .{ .padding = .all(5), .direction = .vertical }, }, quit_text.element()); defer container.deinit(); { var progress: App.Progress(.progress) = .init(&app.queue, .{ .percent = .{ .enabled = true, .alignment = .left, }, .fg = .blue, .bg = .grey, }); try container.append(try App.Container.init(allocator, .{}, progress.element())); } { var progress: App.Progress(.progress) = .init(&app.queue, .{ .percent = .{ .enabled = true, .alignment = .middle, // default }, .fg = .red, .bg = .grey, }); try container.append(try App.Container.init(allocator, .{}, progress.element())); } { var progress: App.Progress(.progress) = .init(&app.queue, .{ .percent = .{ .enabled = true, .alignment = .right, }, .fg = .green, .bg = .grey, }); try container.append(try App.Container.init(allocator, .{}, progress.element())); } { var progress: App.Progress(.progress) = .init(&app.queue, .{ .percent = .{ .enabled = false }, .fg = .default, .bg = .grey, }); try container.append(try App.Container.init(allocator, .{}, progress.element())); } try app.start(); defer app.stop() catch |err| log.err("Failed to stop application: {any}", .{err}); var framerate: u64 = 60; var tick_ms: u64 = @divFloor(time.ms_per_s, framerate); var next_frame_ms: u64 = 0; var increase_progress: u64 = 10; // Continuous drawing // draw loop draw: while (true) { const now_ms: u64 = @intCast(time.milliTimestamp()); if (now_ms >= next_frame_ms) { next_frame_ms = now_ms + tick_ms; } else { std.Thread.sleep((next_frame_ms - now_ms) * time.ns_per_ms); next_frame_ms += tick_ms; } // NOTE time based progress increasion increase_progress -= 1; if (increase_progress == 0) { increase_progress = 10; progress_percent += 1; if (progress_percent > 100) progress_percent = 0; app.postEvent(.{ .progress = progress_percent }); } const len = blk: { app.queue.lock(); defer app.queue.unlock(); break :blk app.queue.len(); }; // handle events for (0..len) |_| { const event = app.queue.drain() orelse break; log.debug("handling event: {s}", .{@tagName(event)}); // pre event handling switch (event) { .key => |key| { if (key.eql(.{ .cp = 'c', .mod = .{ .ctrl = true } })) app.quit(); }, .err => |err| log.err("Received {s} with message: {s}", .{ @errorName(err.err), err.msg }), .focus => |b| { // NOTE reduce framerate in case the window is not focused and restore again when focused framerate = if (b) 60 else 15; tick_ms = @divFloor(time.ms_per_s, framerate); }, else => {}, } container.handle(&app.model, event) catch |err| app.postEvent(.{ .err = .{ .err = err, .msg = "Container Event handling failed", }, }); // post event handling switch (event) { .quit => break :draw, else => {}, } } container.resize(try renderer.resize()); container.reposition(.{}); try renderer.render(@TypeOf(container), &container, App.Model, &app.model); try renderer.flush(); } } pub const panic = App.panic_handler; const log = std.log.scoped(.default); const std = @import("std"); const time = std.time; const assert = std.debug.assert; const zterm = @import("zterm"); const App = zterm.App( struct {}, union(enum) { progress: u8, }, );