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The renderer will provide `resize`, `reposition` and `minSize` (for the `Scrollable` `Element`) with a read-only pointer to the model of the application (similar to how it is already done for `handle` and `content`). Every interface function now has the same data that it can each use for implementing its corresponding task based on local and shared variables through the element instance and model pointer.
119 lines
3.8 KiB
Zig
119 lines
3.8 KiB
Zig
const QuitText = struct {
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const text = "Press ctrl+c to quit.";
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pub fn element(this: *@This()) App.Element {
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return .{
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.ptr = this,
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.vtable = &.{ .content = content },
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};
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}
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fn content(ctx: *anyopaque, _: *const App.Model, cells: []zterm.Cell, size: zterm.Point) !void {
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_ = ctx;
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assert(cells.len == @as(usize, size.x) * @as(usize, size.y));
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const row = 2;
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const col = size.x / 2 -| (text.len / 2);
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const anchor = (row * size.x) + col;
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for (text, 0..) |cp, idx| {
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cells[anchor + idx].style.fg = .white;
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cells[anchor + idx].style.bg = .black;
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cells[anchor + idx].cp = cp;
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// NOTE do not write over the contents of this `Container`'s `Size`
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if (anchor + idx == cells.len - 1) break;
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}
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}
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};
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pub fn main() !void {
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errdefer |err| log.err("Application Error: {any}", .{err});
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var gpa: std.heap.DebugAllocator(.{}) = .init;
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defer if (gpa.deinit() == .leak) log.err("memory leak", .{});
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const allocator = gpa.allocator();
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var threaded_io: std.Io.Threaded = .init(allocator);
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defer threaded_io.deinit();
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var app: App = .init(threaded_io.ioBasic(), .{});
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var renderer = zterm.Renderer.Buffered.init(allocator);
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defer renderer.deinit();
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var quit_text: QuitText = .{};
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const element = quit_text.element();
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var container = try App.Container.init(allocator, .{
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.layout = .{
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.separator = .{ .enabled = true },
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.padding = .{ .top = 5, .bottom = 3, .left = 3, .right = 3 },
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.direction = .horizontal,
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},
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}, element);
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for (0..3) |_| {
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var column = try App.Container.init(allocator, .{
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.layout = .{
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.separator = .{ .enabled = true },
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.direction = .vertical,
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},
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}, .{});
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try column.append(try App.Container.init(allocator, .{
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.rectangle = .{ .fill = .blue },
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}, .{}));
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try column.append(try App.Container.init(allocator, .{
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.rectangle = .{ .fill = .blue },
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}, .{}));
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try column.append(try App.Container.init(allocator, .{
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.rectangle = .{ .fill = .blue },
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}, .{}));
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try container.append(column);
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}
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defer container.deinit(); // also de-initializes the children
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try app.start();
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defer app.stop() catch |err| log.err("Failed to stop application: {any}", .{err});
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// event loop
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while (true) {
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const event = app.nextEvent();
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log.debug("received event: {s}", .{@tagName(event)});
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// pre event handling
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switch (event) {
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.key => |key| if (key.eql(.{ .cp = 'c', .mod = .{ .ctrl = true } })) app.quit(),
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// NOTE errors could be displayed in another container in case one was received, etc. to provide the user with feedback
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.err => |err| log.err("Received {s} with message: {s}", .{ @errorName(err.err), err.msg }),
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else => {},
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}
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// NOTE returned errors should be propagated back to the application
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container.handle(&app.model, event) catch |err| app.postEvent(.{
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.err = .{
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.err = err,
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.msg = "Container Event handling failed",
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},
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});
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// post event handling
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switch (event) {
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.quit => break,
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else => {},
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}
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container.resize(&app.model, try renderer.resize());
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container.reposition(&app.model, .{});
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try renderer.render(@TypeOf(container), &container, App.Model, &app.model);
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try renderer.flush();
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}
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}
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pub const panic = App.panic_handler;
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const log = std.log.scoped(.default);
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const std = @import("std");
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const assert = std.debug.assert;
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const zterm = @import("zterm");
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const App = zterm.App(struct {}, union(enum) {});
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