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329 lines
13 KiB
Zig
329 lines
13 KiB
Zig
//! Interface for Element's which describe the contents of a `Container`.
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const std = @import("std");
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const input = @import("input.zig");
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const Container = @import("container.zig").Container;
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const Cell = @import("cell.zig");
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const Mouse = input.Mouse;
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const Point = @import("point.zig").Point;
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pub fn Element(Event: type) type {
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return struct {
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ptr: *anyopaque = undefined,
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vtable: *const VTable = &.{},
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pub const VTable = struct {
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handle: ?*const fn (ctx: *anyopaque, event: Event) anyerror!void = null,
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content: ?*const fn (ctx: *anyopaque, cells: []Cell, origin: Point, size: Point) anyerror!void = null,
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};
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/// Handle the received event. The event is one of the user provided
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/// events or a system event, with the exception of the `.size`
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/// `Event` as every `Container` already handles that event.
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///
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/// In case of user errors this function should return an error. This
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/// error may then be used by the application to display information
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/// about the user error.
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pub inline fn handle(this: @This(), event: Event) !void {
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if (this.vtable.handle) |handle_fn|
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try handle_fn(this.ptr, event);
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}
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/// Write content into the `cells` of the `Container`. The associated
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/// `cells` slice has the size of (`size.x * size.y`). The
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/// renderer will know where to place the contents on the screen.
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///
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/// # Note
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///
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/// - Caller owns `cells` slice and ensures that the size usually by assertion:
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/// ```zig
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/// std.debug.assert(cells.len == @as(usize, size.x) * @as(usize, size.y));
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/// ```
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///
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/// - This function should only fail with an error if the error is
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/// non-recoverable (i.e. an allocation error, system error, etc.).
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/// Otherwise user specific errors should be caught using the `handle`
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/// function before the rendering of the `Container` happens.
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pub inline fn content(this: @This(), cells: []Cell, origin: Point, size: Point) !void {
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if (this.vtable.content) |content_fn|
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try content_fn(this.ptr, cells, origin, size);
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}
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};
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}
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pub fn Scrollable(Event: type) type {
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return struct {
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/// `Size` of the actual contents where the anchor and the size is
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/// representing the size and location on screen.
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size: Point = .{},
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/// Minimal `Size` of the scrollable `Container` to be used. If the
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/// actual scrollable container's size is larger it will be used instead
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/// (no scrolling will be necessary for that screen size).
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min_size: Point = .{},
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/// `Size` of the `Container` content that is scrollable and mapped to
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/// the *size* of the `Scrollable` `Element`.
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container_size: Point = .{},
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container_origin: Point = .{},
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/// Anchor of the viewport of the scrollable `Container`.
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anchor: Point = .{},
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/// The actual `Container`, that is scrollable.
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container: Container(Event),
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pub fn element(this: *@This()) Element(Event) {
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return .{
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.ptr = this,
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.vtable = &.{
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.handle = handle,
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.content = content,
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},
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};
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}
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pub fn init(container: Container(Event), min_size: Point) @This() {
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return .{
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.container = container,
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.min_size = min_size,
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};
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}
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fn handle(ctx: *anyopaque, event: Event) !void {
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const this: *@This() = @ptrCast(@alignCast(ctx));
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switch (event) {
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.size => |size| {
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this.size = size;
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// TODO scrollbar space - depending on configuration and only if necessary?
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this.container_size = size.max(this.min_size);
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this.container_origin = size; // TODO the size should be a provided origin
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try this.container.handle(.{ .size = this.container_size });
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},
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// TODO other means to scroll except with the mouse? (i.e. Ctrl-u/d, k/j, etc.?)
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.mouse => |mouse| switch (mouse.button) {
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Mouse.Button.wheel_up => if (this.container_size.y > this.size.y) {
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this.anchor.y -|= 1;
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},
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Mouse.Button.wheel_down => if (this.container_size.y > this.size.y) {
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const max_origin_y = this.container_size.y -| this.size.y;
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this.anchor.y = @min(this.anchor.y + 1, max_origin_y);
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},
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Mouse.Button.wheel_left => if (this.container_size.x > this.size.x) {
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this.anchor.x -|= 1;
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},
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Mouse.Button.wheel_right => if (this.container_size.x > this.size.x) {
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const max_anchor_x = this.container_size.x -| this.size.x;
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this.anchor.x = @min(this.anchor.x + 1, max_anchor_x);
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},
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else => try this.container.handle(.{
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.mouse = .{
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.x = mouse.x + this.anchor.x,
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.y = mouse.y + this.anchor.y,
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.button = mouse.button,
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.kind = mouse.kind,
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},
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}),
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},
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else => try this.container.handle(event),
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}
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}
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fn render_container(container: Container(Event), cells: []Cell, container_origin: Point, container_size: Point) !void {
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const size = container.size;
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const origin = container.origin;
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const contents = try container.contents();
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defer container.allocator.free(contents);
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const anchor = (@as(usize, origin.y -| container_origin.y) * @as(usize, container_size.x)) + @as(usize, origin.x -| container_origin.x);
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var idx: usize = 0;
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blk: for (0..size.y) |row| {
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for (0..size.x) |col| {
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cells[anchor + (row * container_size.x) + col] = contents[idx];
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idx += 1;
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if (contents.len == idx) break :blk;
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}
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}
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for (container.elements.items) |child| try render_container(child, cells, origin, size);
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}
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fn content(ctx: *anyopaque, cells: []Cell, origin: Point, size: Point) !void {
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const this: *@This() = @ptrCast(@alignCast(ctx));
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_ = origin; // this should be used
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std.debug.assert(cells.len == @as(usize, this.size.x) * @as(usize, this.size.y));
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const container_size = this.container.size;
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const container_origin = this.container.origin;
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const container_cells = try this.container.allocator.alloc(Cell, @as(usize, container_size.x) * @as(usize, container_size.y));
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{
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const container_cells_const = try this.container.contents();
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defer this.container.allocator.free(container_cells_const);
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std.debug.assert(container_cells_const.len == @as(usize, container_size.x) * @as(usize, container_size.y));
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@memcpy(container_cells, container_cells_const);
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}
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// FIX this is not resolving the rendering recursively! This means that the content is only shown for the first children
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for (this.container.elements.items) |child| try render_container(child, container_cells, container_origin, container_size);
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const anchor = (@as(usize, this.anchor.y) * @as(usize, container_size.x)) + @as(usize, this.anchor.x);
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// TODO render scrollbar according to configuration!
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for (0..size.y) |row| {
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for (0..size.x) |col| {
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cells[(row * size.x) + col] = container_cells[anchor + (row * container_size.x) + col];
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}
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}
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this.container.allocator.free(container_cells);
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}
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};
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}
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// TODO nested scrollable `Container`s?'
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// TODO reaction only for when the event is actually pushed to the corresponding `Container` rendered container
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test "scrollable vertical" {
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const event = @import("event.zig");
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const testing = @import("testing.zig");
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const allocator = std.testing.allocator;
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const size: Point = .{
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.x = 30,
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.y = 20,
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};
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var box: Container(event.SystemEvent) = try .init(allocator, .{
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.border = .{
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.sides = .all,
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.color = .red,
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},
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.layout = .{
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.separator = .{
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.enabled = true,
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.color = .red,
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},
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.direction = .vertical,
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.padding = .all(1),
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},
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}, .{});
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try box.append(try .init(allocator, .{
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.rectangle = .{ .fill = .grey },
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}, .{}));
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try box.append(try .init(allocator, .{
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.rectangle = .{ .fill = .grey },
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}, .{}));
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defer box.deinit();
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var scrollable: Scrollable(event.SystemEvent) = .init(box, .{ .y = size.y + 15 });
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var container: Container(event.SystemEvent) = try .init(allocator, .{
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.border = .{
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.color = .green,
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.sides = .vertical,
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},
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}, scrollable.element());
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defer container.deinit();
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var renderer: testing.Renderer = .init(allocator, size);
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defer renderer.deinit();
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try container.handle(.{ .size = size });
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try renderer.render(Container(event.SystemEvent), &container);
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try testing.expectEqualCells(.{}, renderer.size, @import("test/element/scrollable.vertical.top.zon"), renderer.screen);
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// scroll down 15 times (exactly to the end)
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for (0..15) |_| try container.handle(.{
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.mouse = .{
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.button = .wheel_down,
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.kind = .press,
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.x = 5,
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.y = 5,
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},
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});
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try renderer.render(Container(event.SystemEvent), &container);
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try testing.expectEqualCells(.{}, renderer.size, @import("test/element/scrollable.vertical.bottom.zon"), renderer.screen);
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// further scrolling down will not change anything
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try container.handle(.{
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.mouse = .{
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.button = .wheel_down,
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.kind = .press,
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.x = 5,
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.y = 5,
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},
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});
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try renderer.render(Container(event.SystemEvent), &container);
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try testing.expectEqualCells(.{}, renderer.size, @import("test/element/scrollable.vertical.bottom.zon"), renderer.screen);
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}
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test "scrollable horizontal" {
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const event = @import("event.zig");
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const testing = @import("testing.zig");
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const allocator = std.testing.allocator;
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const size: Point = .{
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.x = 30,
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.y = 20,
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};
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var box: Container(event.SystemEvent) = try .init(allocator, .{
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.border = .{
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.sides = .all,
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.color = .red,
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},
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.layout = .{
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.separator = .{
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.enabled = true,
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.color = .red,
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},
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.direction = .horizontal,
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.padding = .all(1),
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},
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}, .{});
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try box.append(try .init(allocator, .{
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.rectangle = .{ .fill = .grey },
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}, .{}));
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try box.append(try .init(allocator, .{
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.rectangle = .{ .fill = .grey },
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}, .{}));
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defer box.deinit();
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var scrollable: Scrollable(event.SystemEvent) = .init(box, .{ .x = size.x + 15 });
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var container: Container(event.SystemEvent) = try .init(allocator, .{
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.border = .{
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.color = .green,
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.sides = .horizontal,
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},
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}, scrollable.element());
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defer container.deinit();
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var renderer: testing.Renderer = .init(allocator, size);
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defer renderer.deinit();
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try container.handle(.{ .size = size });
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try renderer.render(Container(event.SystemEvent), &container);
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try testing.expectEqualCells(.{}, renderer.size, @import("test/element/scrollable.horizontal.left.zon"), renderer.screen);
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// scroll right 15 times (exactly to the end)
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for (0..15) |_| try container.handle(.{
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.mouse = .{
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.button = .wheel_right,
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.kind = .press,
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.x = 5,
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.y = 5,
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},
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});
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try renderer.render(Container(event.SystemEvent), &container);
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try testing.expectEqualCells(.{}, renderer.size, @import("test/element/scrollable.horizontal.right.zon"), renderer.screen);
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// further scrolling right will not change anything
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try container.handle(.{
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.mouse = .{
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.button = .wheel_right,
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.kind = .press,
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.x = 5,
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.y = 5,
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},
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});
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try renderer.render(Container(event.SystemEvent), &container);
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try testing.expectEqualCells(.{}, renderer.size, @import("test/element/scrollable.horizontal.right.zon"), renderer.screen);
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}
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