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zterm/examples/elements/progress.zig
Yves Biener 4441f1b933
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feat(app): event line provides entire line contents as a single event; add(event): .cancel event
Introduce `.cancel` event that is fired when the user sends EOF
in *non raw mode* renderings. The event `.line` now sends the
entire line (even if larger than the internal buffer) but requires
now an `Allocator`.
2026-01-22 08:56:12 +01:00

175 lines
5.5 KiB
Zig

const QuitText = struct {
const text = "Press ctrl+c to quit.";
pub fn element(this: *@This()) App.Element {
return .{ .ptr = this, .vtable = &.{ .content = content } };
}
fn content(ctx: *anyopaque, _: *const App.Model, cells: []zterm.Cell, size: zterm.Point) !void {
_ = ctx;
assert(cells.len == @as(usize, size.x) * @as(usize, size.y));
const row = 2;
const col = size.x / 2 -| (text.len / 2);
const anchor = (row * size.x) + col;
for (text, 0..) |cp, idx| {
cells[anchor + idx].style.fg = .white;
cells[anchor + idx].style.bg = .black;
cells[anchor + idx].cp = cp;
// NOTE do not write over the contents of this `Container`'s `Size`
if (anchor + idx == cells.len - 1) break;
}
}
};
pub fn main() !void {
errdefer |err| log.err("Application Error: {any}", .{err});
var gpa: std.heap.DebugAllocator(.{}) = .init;
defer if (gpa.deinit() == .leak) log.err("memory leak", .{});
const allocator = gpa.allocator();
var app: App = .init(allocator, .{}, .{});
var renderer = zterm.Renderer.Buffered.init(allocator);
defer renderer.deinit();
var progress_percent: u8 = 0;
var quit_text: QuitText = .{};
var container = try App.Container.init(allocator, .{
.layout = .{ .padding = .all(5), .direction = .vertical },
}, quit_text.element());
defer container.deinit();
{
var progress: App.Progress(.progress) = .init(&app.queue, .{
.percent = .{
.enabled = true,
.alignment = .left,
},
.fg = .blue,
.bg = .grey,
});
try container.append(try App.Container.init(allocator, .{}, progress.element()));
}
{
var progress: App.Progress(.progress) = .init(&app.queue, .{
.percent = .{
.enabled = true,
.alignment = .middle, // default
},
.fg = .red,
.bg = .grey,
});
try container.append(try App.Container.init(allocator, .{}, progress.element()));
}
{
var progress: App.Progress(.progress) = .init(&app.queue, .{
.percent = .{
.enabled = true,
.alignment = .right,
},
.fg = .green,
.bg = .grey,
});
try container.append(try App.Container.init(allocator, .{}, progress.element()));
}
{
var progress: App.Progress(.progress) = .init(&app.queue, .{
.percent = .{ .enabled = false },
.fg = .default,
.bg = .grey,
});
try container.append(try App.Container.init(allocator, .{}, progress.element()));
}
try app.start(.full);
defer app.stop() catch |err| log.err("Failed to stop application: {any}", .{err});
var framerate: u64 = 60;
var tick_ms: u64 = @divFloor(time.ms_per_s, framerate);
var next_frame_ms: u64 = 0;
var increase_progress: u64 = 10;
// Continuous drawing
// draw loop
draw: while (true) {
const now_ms: u64 = @intCast(time.milliTimestamp());
if (now_ms >= next_frame_ms) {
next_frame_ms = now_ms + tick_ms;
} else {
std.Thread.sleep((next_frame_ms - now_ms) * time.ns_per_ms);
next_frame_ms += tick_ms;
}
// NOTE time based progress increasion
increase_progress -= 1;
if (increase_progress == 0) {
increase_progress = 10;
progress_percent += 1;
if (progress_percent > 100) progress_percent = 0;
app.postEvent(.{ .progress = progress_percent });
}
const len = blk: {
app.queue.lock();
defer app.queue.unlock();
break :blk app.queue.len();
};
// handle events
for (0..len) |_| {
const event = app.queue.drain() orelse break;
log.debug("handling event: {s}", .{@tagName(event)});
// pre event handling
switch (event) {
.key => |key| {
if (key.eql(.{ .cp = 'c', .mod = .{ .ctrl = true } })) app.quit();
},
.err => |err| log.err("Received {s} with message: {s}", .{ @errorName(err.err), err.msg }),
.focus => |b| {
// NOTE reduce framerate in case the window is not focused and restore again when focused
framerate = if (b) 60 else 15;
tick_ms = @divFloor(time.ms_per_s, framerate);
},
else => {},
}
container.handle(&app.model, event) catch |err| app.postEvent(.{
.err = .{
.err = err,
.msg = "Container Event handling failed",
},
});
// post event handling
switch (event) {
.quit => break :draw,
else => {},
}
}
container.resize(&app.model, try renderer.resize());
container.reposition(&app.model, .{});
try renderer.render(@TypeOf(container), &container, App.Model, &app.model);
try renderer.flush();
}
}
pub const panic = App.panic_handler;
const log = std.log.scoped(.default);
const std = @import("std");
const time = std.time;
const assert = std.debug.assert;
const zterm = @import("zterm");
const App = zterm.App(
struct {},
union(enum) {
progress: u8,
},
);