Files
zterm/examples/demo.zig

197 lines
6.3 KiB
Zig

const QuitText = struct {
const text = "Press ctrl+c to quit. Press ctrl+n to launch `vim`.";
pub fn element(this: *@This()) App.Element {
return .{ .ptr = this, .vtable = &.{ .content = content } };
}
pub fn content(ctx: *anyopaque, _: *const App.Model, cells: []zterm.Cell, size: zterm.Point) !void {
_ = ctx;
assert(cells.len == @as(usize, size.x) * @as(usize, size.y));
const y = 2;
const x = size.x / 2 -| (text.len / 2);
const anchor = (y * size.x) + x;
for (text, 0..) |cp, idx| {
cells[anchor + idx].style.fg = .white;
cells[anchor + idx].style.bg = .black;
cells[anchor + idx].cp = cp;
// NOTE do not write over the contents of this `Container`'s `Size`
if (anchor + idx == cells.len - 1) break;
}
}
};
pub fn main() !void {
errdefer |err| log.err("Application Error: {any}", .{err});
var gpa: std.heap.DebugAllocator(.{}) = .init;
defer if (gpa.deinit() == .leak) log.err("memory leak", .{});
const allocator = gpa.allocator();
var app: App = .init(.{}, .{});
var renderer = zterm.Renderer.Buffered.init(allocator);
defer renderer.deinit();
var quit_text: QuitText = .{};
// TODO what should the demo application do?
// - some sort of chat? -> write messages and have them displayed in a scrollable array at the right hand side?
// - on the left some buttons?
var box = try App.Container.init(allocator, .{
.border = .{
.color = .blue,
.sides = .all,
},
.layout = .{
.gap = 1,
.padding = .vertical(2),
.direction = .vertical,
},
.size = .{
.dim = .{ .y = 90 },
},
}, .{});
try box.append(try App.Container.init(allocator, .{
.rectangle = .{ .fill = .lightgreen },
}, .{}));
try box.append(try App.Container.init(allocator, .{
.rectangle = .{ .fill = .lightgreen },
}, .{}));
try box.append(try App.Container.init(allocator, .{
.rectangle = .{ .fill = .lightgreen },
}, .{}));
var scrollable: App.Scrollable = .init(box, .disabled);
var container = try App.Container.init(allocator, .{
.layout = .{
.gap = 2,
.separator = .{ .enabled = true },
.padding = .{ .top = 5, .bottom = 3, .left = 3, .right = 3 },
.direction = .horizontal,
},
}, quit_text.element());
try container.append(try App.Container.init(allocator, .{}, scrollable.element()));
var nested_container: App.Container = try .init(allocator, .{
.layout = .{
.direction = .vertical,
.separator = .{
.enabled = true,
},
},
}, .{});
var inner_container: App.Container = try .init(allocator, .{
.layout = .{
.direction = .vertical,
},
.border = .{
.color = .lightblue,
.sides = .all,
},
}, .{});
try inner_container.append(try .init(allocator, .{
.rectangle = .{
.fill = .blue,
},
.size = .{
.grow = .horizontal,
.dim = .{ .y = 5 },
},
}, .{}));
try inner_container.append(try .init(allocator, .{
.rectangle = .{
.fill = .red,
},
.size = .{
.grow = .horizontal,
.dim = .{ .y = 5 },
},
}, .{}));
try inner_container.append(try .init(allocator, .{
.rectangle = .{
.fill = .green,
},
}, .{}));
try nested_container.append(inner_container);
try nested_container.append(try .init(allocator, .{
.size = .{
.grow = .horizontal,
.dim = .{ .y = 1 },
},
}, .{}));
try container.append(nested_container);
try container.append(try App.Container.init(allocator, .{
.rectangle = .{ .fill = .blue },
.size = .{
.dim = .{ .x = 30 },
},
}, .{}));
defer container.deinit(); // also de-initializes the children
try app.start(.full);
defer app.stop() catch |err| log.err("Failed to stop application: {any}", .{err});
// event loop
while (true) {
const event = app.nextEvent();
log.debug("received event: {s}", .{@tagName(event)});
// pre event handling
switch (event) {
.key => |key| {
if (key.eql(.{ .cp = 'c', .mod = .{ .ctrl = true } })) app.quit();
if (key.eql(.{ .cp = 'n', .mod = .{ .ctrl = true } })) {
try app.interrupt();
renderer.size = .{}; // reset size, such that next resize will cause a full re-draw!
defer app.start(.full) catch @panic("could not start app event loop");
var child = std.process.Child.init(&.{"vim"}, allocator);
_ = child.spawnAndWait() catch |err| app.postEvent(.{
.err = .{
.err = err,
.msg = "Spawning $EDITOR failed",
},
});
continue;
}
},
// NOTE errors could be displayed in another container in case one was received, etc. to provide the user with feedback
.err => |err| log.err("Received {s} with message: {s}", .{ @errorName(err.err), err.msg }),
else => {},
}
// NOTE returned errors should be propagated back to the application
container.handle(&app.model, event) catch |err| app.postEvent(.{
.err = .{
.err = err,
.msg = "Container Event handling failed",
},
});
// post event handling
switch (event) {
.quit => break,
else => {},
}
container.resize(&app.model, try renderer.resize());
container.reposition(&app.model, .{});
try renderer.render(@TypeOf(container), &container, App.Model, &app.model);
try renderer.flush();
}
}
pub const panic = App.panic_handler;
const log = std.log.scoped(.default);
const std = @import("std");
const assert = std.debug.assert;
const zterm = @import("zterm");
const input = zterm.input;
const App = zterm.App(struct {}, union(enum) {});