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zterm/examples/layout.zig
Yves Biener 96375e3b72
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mod(build): build configuration for examples
2025-02-20 11:16:42 +01:00

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const std = @import("std");
const zterm = @import("zterm");
const App = zterm.App(union(enum) {
send: []u21,
});
const log = std.log.scoped(.example);
pub const InputField = struct {
// TODO: I would need the following features:
// - current position of the input (i.e. a cursor)
// - gnu readline keybindings
// - truncate inputs?
input: std.ArrayList(u21),
/// The thread safe `App.Event` queue used to send events to the application's event loop.
queue: *App.Queue,
pub fn init(allocator: std.mem.Allocator, queue: *App.Queue) @This() {
return .{
.input = .init(allocator),
.queue = queue,
};
}
pub fn deinit(this: *@This()) void {
this.input.deinit();
}
pub fn element(this: *@This()) App.Element {
return .{
.ptr = this,
.vtable = &.{
.handle = handle,
.content = content,
},
};
}
// example function to handle events for a `Container`
fn handle(ctx: *anyopaque, event: App.Event) !void {
const this: *@This() = @ptrCast(@alignCast(ctx));
switch (event) {
.key => |key| {
if (key.isAscii()) try this.input.append(key.cp);
if (key.eql(.{ .cp = zterm.input.Enter }) or key.eql(.{ .cp = zterm.input.KpEnter }))
this.queue.push(.{ .send = try this.input.toOwnedSlice() });
if (key.eql(.{ .cp = zterm.input.Backspace }) or key.eql(.{ .cp = zterm.input.Delete }) or key.eql(.{ .cp = zterm.input.KpDelete }))
_ = this.input.pop();
},
else => {},
}
}
// example function to render contents for a `Container`
fn content(ctx: *anyopaque, cells: []zterm.Cell, size: zterm.Size) !void {
const this: *@This() = @ptrCast(@alignCast(ctx));
std.debug.assert(cells.len == @as(usize, size.cols) * @as(usize, size.rows));
if (this.input.items.len == 0) return;
const row = size.rows / 2;
const col: u16 = 5;
for (this.input.items, 0..) |cp, idx| {
cells[(row * size.cols) + col + idx].style.fg = .black;
cells[(row * size.cols) + col + idx].cp = cp;
// NOTE: line wrapping happens automatically due to the way the container cells are constructed
// - it would also be possible to limit the line to cols you want to display (i.e. then only for a single row)
// - for areas you would rather go ahead and create another
// container and fit the text inside of that container (so it is dynamic to the screen size, etc.)
// NOTE: do not write over the contents of this `Container`'s `Size`
if ((row * size.cols) + col + idx == cells.len - 1) break;
}
}
};
pub fn main() !void {
errdefer |err| log.err("Application Error: {any}", .{err});
// TODO: maybe create own allocator as some sort of arena allocator to have consistent memory usage
var gpa: std.heap.GeneralPurposeAllocator(.{}) = .init;
defer {
const deinit_status = gpa.deinit();
if (deinit_status == .leak) {
log.err("memory leak", .{});
}
}
const allocator = gpa.allocator();
var app: App = .init;
var renderer = zterm.Renderer.Buffered.init(allocator);
defer renderer.deinit();
var element_wrapper: InputField = .init(allocator, &app.queue);
defer element_wrapper.deinit();
const element = element_wrapper.element();
var container = try App.Container.init(allocator, .{
.border = .{
.separator = .{
.enabled = true,
.line = .double,
},
},
.layout = .{
.gap = 2,
.padding = .all(5),
.direction = .vertical,
},
}, .{});
var box = try App.Container.init(allocator, .{
.rectangle = .{ .fill = .blue },
.layout = .{
.gap = 1,
.direction = .horizontal,
.padding = .vertical(1),
},
}, .{});
try box.append(try App.Container.init(allocator, .{
.rectangle = .{ .fill = .light_green },
}, .{}));
try box.append(try App.Container.init(allocator, .{
.rectangle = .{ .fill = .light_green },
}, element));
try box.append(try App.Container.init(allocator, .{
.rectangle = .{ .fill = .light_green },
}, .{}));
try container.append(box);
try container.append(try App.Container.init(allocator, .{
.border = .{
.color = .light_blue,
.sides = .vertical,
},
}, .{}));
try container.append(try App.Container.init(allocator, .{
.rectangle = .{ .fill = .blue },
}, .{}));
defer container.deinit(); // also de-initializes the children
try app.start();
defer app.stop() catch |err| log.err("Failed to stop application: {any}", .{err});
// event loop
while (true) {
const event = app.nextEvent();
log.debug("received event: {s}", .{@tagName(event)});
switch (event) {
.init => {
try container.handle(event);
continue; // do not render
},
.quit => break,
.resize => |size| try renderer.resize(size),
.key => |key| {
if (key.eql(.{ .cp = 'q' })) app.quit();
if (key.eql(.{ .cp = 'n', .mod = .{ .ctrl = true } })) {
try app.interrupt();
defer app.start() catch @panic("could not start app event loop");
// FIX: the rendering is afterwards incorrect (wrong state of the double buffered renderer?)
var child = std.process.Child.init(&.{"hx"}, allocator);
_ = child.spawnAndWait() catch |err| app.postEvent(.{
.err = .{
.err = err,
.msg = "Spawning $EDITOR failed",
},
});
}
},
.send => |input| {
// NOTE: as the input in owned by the caller, this means that it still needs to be freed
defer allocator.free(input);
log.info("accepted user input: {any}", .{input});
},
// NOTE: errors could be displayed in another container in case one was received, etc. to provide the user with feedback
.err => |err| log.err("Received {s} with message: {s}", .{ @errorName(err.err), err.msg }),
else => {},
}
// NOTE: returned errors should be propagated back to the application
container.handle(event) catch |err| app.postEvent(.{
.err = .{
.err = err,
.msg = "Container Event handling failed",
},
});
try renderer.render(@TypeOf(container), &container);
try renderer.flush();
}
}