Files
zterm/src/render.zig

116 lines
4.1 KiB
Zig

const std = @import("std");
const terminal = @import("terminal.zig");
const Cell = @import("cell.zig");
const Position = @import("size.zig").Position;
const Size = @import("size.zig").Size;
/// Double-buffered intermediate rendering pipeline
pub const Buffered = struct {
const log = std.log.scoped(.renderer_buffered);
// _ = log;
allocator: std.mem.Allocator,
created: bool,
size: Size,
screen: []Cell,
virtual_screen: []Cell,
pub fn init(allocator: std.mem.Allocator) @This() {
return .{
.allocator = allocator,
.created = false,
.size = undefined,
.screen = undefined,
.virtual_screen = undefined,
};
}
pub fn deinit(this: *@This()) void {
if (this.created) {
this.allocator.free(this.screen);
this.allocator.free(this.virtual_screen);
}
}
pub fn resize(this: *@This(), size: Size) !void {
log.debug("renderer::resize", .{});
defer this.size = size;
if (!this.created) {
this.screen = this.allocator.alloc(Cell, size.cols * size.rows) catch @panic("render.zig: Out of memory.");
@memset(this.screen, .{});
this.virtual_screen = this.allocator.alloc(Cell, size.cols * size.rows) catch @panic("render.zig: Out of memory.");
@memset(this.virtual_screen, .{});
this.created = true;
} else {
this.allocator.free(this.screen);
this.screen = this.allocator.alloc(Cell, size.cols * size.rows) catch @panic("render.zig: Out of memory.");
@memset(this.screen, .{});
this.allocator.free(this.virtual_screen);
this.virtual_screen = this.allocator.alloc(Cell, size.cols * size.rows) catch @panic("render.zig: Out of memory.");
@memset(this.virtual_screen, .{});
}
try this.clear();
}
/// Clear the entire screen and reset the screen buffer, to force a re-draw with the next `flush` call.
pub fn clear(this: *@This()) !void {
log.debug("renderer::clear", .{});
try terminal.clearScreen();
@memset(this.screen, .{});
}
/// Render provided cells at size (anchor and dimension) into the *virtual screen*.
pub fn render(this: *@This(), comptime T: type, container: *T) !void {
const viewport: Size = container.viewport;
const cells: []const Cell = try container.contents();
if (cells.len == 0) return;
var idx: usize = 0;
var vs = this.virtual_screen;
const anchor = (viewport.anchor.row * this.size.cols) + viewport.anchor.col;
blk: for (0..viewport.rows) |row| {
for (0..viewport.cols) |col| {
const cell = cells[idx];
idx += 1;
vs[anchor + (row * this.size.cols) + col].style = cell.style;
vs[anchor + (row * this.size.cols) + col].cp = cell.cp;
if (cells.len == idx) break :blk;
}
}
// free immediately
container.allocator.free(cells);
for (container.elements.items) |*element| {
try this.render(T, element);
}
}
/// Write *virtual screen* to alternate screen (should be called once and last during each render loop iteration in the main loop).
pub fn flush(this: *@This()) !void {
// TODO: measure timings of rendered frames?
log.debug("renderer::flush", .{});
const writer = terminal.writer();
const s = this.screen;
const vs = this.virtual_screen;
for (0..this.size.rows) |row| {
for (0..this.size.cols) |col| {
const idx = (row * this.size.cols) + col;
const cs = s[idx];
const cvs = vs[idx];
if (cs.eql(cvs)) continue;
// render differences found in virtual screen
try terminal.setCursorPosition(.{ .row = @truncate(row + 1), .col = @truncate(col + 1) });
try cvs.value(writer);
// update screen to be the virtual screen for the next frame
s[idx] = vs[idx];
}
}
}
};