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Pass through mouse events where they actually match the corresponding `Container`. Adopt mouse event accordingly in `Scrollable` `Element` trait when passing through the mouse event to the scrollable `Container`.
416 lines
17 KiB
Zig
416 lines
17 KiB
Zig
const std = @import("std");
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const isTaggedUnion = @import("event.zig").isTaggedUnion;
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const Cell = @import("cell.zig");
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const Color = @import("color.zig").Color;
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const Size = @import("size.zig").Size;
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const Style = @import("style.zig");
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const log = std.log.scoped(.container);
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/// Border configuration struct
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pub const Border = packed struct {
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// corners:
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pub const rounded_border: [6]u21 = .{ '╭', '─', '╮', '│', '╰', '╯' };
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pub const squared_border: [6]u21 = .{ '┌', '─', '┐', '│', '└', '┘' };
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// separator.line:
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pub const line: [2]u21 = .{ '│', '─' };
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pub const dotted: [2]u21 = .{ '┆', '┄' };
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pub const double: [2]u21 = .{ '║', '═' };
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/// Color to use for the border
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color: Color = .default,
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/// Configure the corner type to be used for the border
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corners: enum(u1) {
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squared,
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rounded,
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} = .squared,
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/// Configure the sides where the borders shall be rendered
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sides: packed struct {
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top: bool = false,
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bottom: bool = false,
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left: bool = false,
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right: bool = false,
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/// Enable border sides for all four sides
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pub const all: @This() = .{ .top = true, .bottom = true, .left = true, .right = true };
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/// Enable border sides for the left and right sides
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pub const horizontal: @This() = .{ .left = true, .right = true };
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/// Enable border sides for the top and bottom sides
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pub const vertical: @This() = .{ .top = true, .bottom = true };
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} = .{},
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/// Configure separator borders between child element to added to the layout
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separator: packed struct {
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enabled: bool = false,
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color: Color = .white,
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line: enum(u2) {
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line,
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dotted,
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double,
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} = .line,
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} = .{},
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// NOTE: caller owns `cells` slice and ensures that `cells.len == size.cols * size.rows`
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pub fn contents(this: @This(), cells: []Cell, size: Size, layout: Layout, len: u16) void {
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std.debug.assert(cells.len == @as(usize, size.cols) * @as(usize, size.rows));
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const frame = switch (this.corners) {
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.rounded => Border.rounded_border,
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.squared => Border.squared_border,
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};
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std.debug.assert(frame.len == 6);
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// render top and bottom border
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for (0..size.cols) |col| {
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const last_row = @as(usize, size.rows - 1) * @as(usize, size.cols);
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if (this.sides.left and col == 0) {
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// top left corner
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if (this.sides.top) cells[col].cp = frame[0];
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// bottom left corner
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if (this.sides.bottom) cells[last_row + col].cp = frame[4];
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} else if (this.sides.right and col == size.cols - 1) {
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// top right corner
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if (this.sides.top) cells[col].cp = frame[2];
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// bottom left corner
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if (this.sides.bottom) cells[last_row + col].cp = frame[5];
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} else {
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// top side
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if (this.sides.top) cells[col].cp = frame[1];
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// bottom side
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if (this.sides.bottom) cells[last_row + col].cp = frame[1];
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}
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if (this.sides.top) cells[col].style.fg = this.color;
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if (this.sides.bottom) cells[last_row + col].style.fg = this.color;
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}
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// render left and right border
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for (1..size.rows -| 1) |row| {
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const idx = (row * size.cols);
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if (this.sides.left) {
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cells[idx].cp = frame[3]; // left
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cells[idx].style.fg = this.color;
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}
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if (this.sides.right) {
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cells[idx + size.cols - 1].cp = frame[3]; // right
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cells[idx + size.cols - 1].style.fg = this.color;
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}
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}
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if (this.separator.enabled) {
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// calculate where the separator would need to be
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const element_cols = blk: {
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var cols = size.cols - layout.gap * (len - 1);
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if (this.sides.left) cols -= 1;
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if (this.sides.right) cols -= 1;
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cols -= layout.padding.left + layout.padding.right;
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break :blk @divTrunc(cols, len);
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};
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const element_rows = blk: {
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var rows = size.rows - layout.gap * (len - 1);
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if (this.sides.top) rows -= 1;
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if (this.sides.bottom) rows -= 1;
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rows -= layout.padding.top + layout.padding.bottom;
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break :blk @divTrunc(rows, len);
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};
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var offset: u16 = switch (layout.direction) {
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.horizontal => layout.padding.left,
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.vertical => layout.padding.top,
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};
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var overflow = switch (layout.direction) {
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.horizontal => blk: {
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var cols = size.cols - layout.gap * (len - 1);
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if (this.sides.left) cols -= 1;
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if (this.sides.right) cols -= 1;
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cols -= layout.padding.left + layout.padding.right;
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break :blk cols - element_cols * len;
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},
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.vertical => blk: {
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var rows = size.rows - layout.gap * (len - 1);
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if (this.sides.top) rows -= 1;
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if (this.sides.bottom) rows -= 1;
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rows -= layout.padding.top + layout.padding.bottom;
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break :blk rows - element_rows * len;
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},
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};
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const line_cps: [2]u21 = switch (this.separator.line) {
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.line => line,
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.dotted => dotted,
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.double => double,
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};
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switch (layout.direction) {
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.horizontal => {
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offset += layout.gap / 2;
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for (0..len - 1) |_| {
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var cols = element_cols;
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if (overflow > 0) {
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overflow -|= 1;
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cols += 1;
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}
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offset += cols;
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for (1..size.rows -| 1) |row| {
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cells[row * size.cols + offset].cp = line_cps[0];
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cells[row * size.cols + offset].style.fg = this.separator.color;
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}
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offset += layout.gap;
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}
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},
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.vertical => {
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offset += layout.gap / 2;
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for (0..len - 1) |_| {
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var rows = element_rows;
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if (overflow > 0) {
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overflow -|= 1;
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rows += 1;
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}
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offset += rows;
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for (1..size.cols -| 1) |col| {
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cells[offset * size.cols + col].cp = line_cps[1];
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cells[offset * size.cols + col].style.fg = this.separator.color;
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}
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offset += layout.gap;
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}
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},
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}
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}
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}
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};
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/// Rectangle configuration struct
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pub const Rectangle = packed struct {
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/// `Color` to use to fill the `Rectangle` with
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/// NOTE: used as background color when rendering! such that it renders the
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/// children accordingly without removing the coloring of the `Rectangle`
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fill: Color = .default,
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// NOTE: caller owns `cells` slice and ensures that `cells.len == size.cols * size.rows`
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pub fn contents(this: @This(), cells: []Cell, size: Size) void {
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std.debug.assert(cells.len == @as(usize, size.cols) * @as(usize, size.rows));
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for (0..size.rows) |row| {
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for (0..size.cols) |col| {
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cells[(row * size.cols) + col].style.bg = this.fill;
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}
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}
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}
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};
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/// Layout configuration struct
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pub const Layout = packed struct {
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/// control the direction in which child elements are laid out
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direction: enum(u1) { horizontal, vertical } = .horizontal,
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/// Padding outside of the child elements
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padding: packed struct {
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top: u16 = 0,
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bottom: u16 = 0,
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left: u16 = 0,
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right: u16 = 0,
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/// Create a padding with equivalent padding in all four directions.
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pub fn all(padding: u16) @This() {
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return .{ .top = padding, .bottom = padding, .left = padding, .right = padding };
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}
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/// Create a padding with equivalent padding in the left and right directions; others directions remain the default value.
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pub fn horizontal(padding: u16) @This() {
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return .{ .left = padding, .right = padding };
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}
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/// Create a padding with equivalent padding in the top and bottom directions; others directions remain the default value.
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pub fn vertical(padding: u16) @This() {
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return .{ .top = padding, .bottom = padding };
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}
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} = .{},
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/// Padding used in between child elements as gaps when laid out
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gap: u16 = 0,
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};
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pub fn Container(comptime Event: type) type {
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if (!isTaggedUnion(Event)) {
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@compileError("Provided user event `Event` for `Container(comptime Event: type)`");
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}
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const Element = @import("element.zig").Element(Event);
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return struct {
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allocator: std.mem.Allocator,
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size: Size,
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properties: Properties,
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element: Element,
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elements: std.ArrayList(@This()),
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/// Properties for each `Container` to configure their layout,
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/// border, styling, etc. For details see the corresponding individual
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/// documentation of the members of this struct accordingly.
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pub const Properties = packed struct {
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border: Border = .{},
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rectangle: Rectangle = .{},
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layout: Layout = .{},
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};
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pub fn init(
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allocator: std.mem.Allocator,
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properties: Properties,
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element: Element,
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) !@This() {
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return .{
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.allocator = allocator,
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.size = .{},
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.properties = properties,
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.element = element,
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.elements = std.ArrayList(@This()).init(allocator),
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};
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}
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pub fn deinit(this: *@This()) void {
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for (this.elements.items) |*element| {
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element.deinit();
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}
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this.elements.deinit();
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}
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pub fn append(this: *@This(), element: @This()) !void {
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try this.elements.append(element);
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}
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pub fn handle(this: *@This(), event: Event) !void {
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switch (event) {
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.resize => |size| resize: {
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log.debug("Event .resize: {{ .anchor = {{ .col = {d}, .row = {d} }}, .cols = {d}, .rows = {d} }}", .{
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size.anchor.col,
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size.anchor.row,
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size.cols,
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size.rows,
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});
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this.size = size;
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try this.element.handle(event);
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if (this.elements.items.len == 0) break :resize;
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if (this.properties.border.separator.enabled) this.properties.layout.gap += 1;
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const layout = this.properties.layout;
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const sides = this.properties.border.sides;
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const padding = layout.padding;
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const gap = layout.gap;
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const len: u16 = @truncate(this.elements.items.len);
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const element_cols = blk: {
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var cols = size.cols - gap * (len - 1);
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if (sides.left) cols -= 1;
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if (sides.right) cols -= 1;
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cols -= padding.left + padding.right;
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break :blk @divTrunc(cols, len);
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};
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const element_rows = blk: {
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var rows = size.rows - gap * (len - 1);
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if (sides.top) rows -= 1;
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if (sides.bottom) rows -= 1;
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rows -= padding.top + padding.bottom;
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break :blk @divTrunc(rows, len);
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};
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var offset: u16 = switch (layout.direction) {
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.horizontal => padding.left,
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.vertical => padding.top,
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};
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var overflow = switch (layout.direction) {
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.horizontal => blk: {
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var cols = size.cols - gap * (len - 1);
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if (sides.left) cols -= 1;
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if (sides.right) cols -= 1;
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cols -= padding.left + padding.right;
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break :blk cols - element_cols * len;
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},
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.vertical => blk: {
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var rows = size.rows - gap * (len - 1);
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if (sides.top) rows -= 1;
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if (sides.bottom) rows -= 1;
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rows -= padding.top + padding.bottom;
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break :blk rows - element_rows * len;
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},
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};
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for (this.elements.items) |*element| {
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var element_size: Size = undefined;
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switch (layout.direction) {
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.horizontal => {
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var cols = element_cols;
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if (overflow > 0) {
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overflow -|= 1;
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cols += 1;
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}
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element_size = .{
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.anchor = .{
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.col = this.size.anchor.col + offset,
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.row = this.size.anchor.row,
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},
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.cols = cols,
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.rows = size.rows,
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};
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// border
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if (sides.top) element_size.rows -= 1;
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if (sides.bottom) element_size.rows -= 1;
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// padding
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element_size.anchor.row += padding.top;
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element_size.rows -= padding.top + padding.bottom;
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// gap
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offset += gap;
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offset += cols;
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},
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.vertical => {
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var rows = element_rows;
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if (overflow > 0) {
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overflow -|= 1;
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rows += 1;
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}
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element_size = .{
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.anchor = .{
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.col = this.size.anchor.col,
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.row = this.size.anchor.row + offset,
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},
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.cols = size.cols,
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.rows = rows,
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};
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// border
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if (sides.left) element_size.cols -= 1;
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if (sides.right) element_size.cols -= 1;
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// padding
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element_size.anchor.col += padding.left;
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element_size.cols -= padding.left + padding.right;
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// gap
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offset += gap;
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offset += rows;
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},
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}
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// border resizing
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if (sides.top) element_size.anchor.row += 1;
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if (sides.left) element_size.anchor.col += 1;
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try element.handle(.{ .resize = element_size });
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}
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},
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.mouse => |mouse| if (mouse.in(this.size)) {
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try this.element.handle(event);
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for (this.elements.items) |*element| try element.handle(event);
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},
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else => {
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try this.element.handle(event);
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for (this.elements.items) |*element| try element.handle(event);
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},
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}
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}
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pub fn contents(this: *const @This()) ![]const Cell {
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const cells = try this.allocator.alloc(Cell, @as(usize, this.size.cols) * @as(usize, this.size.rows));
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@memset(cells, .{});
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errdefer this.allocator.free(cells);
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this.properties.border.contents(cells, this.size, this.properties.layout, @truncate(this.elements.items.len));
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this.properties.rectangle.contents(cells, this.size);
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// NOTE: Layout has no contents to provide, hence no content method is called (or even exists in the `Layout` struct)
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try this.element.content(cells, this.size);
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return cells;
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}
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};
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}
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