mod: remove min_size argument from App.start

This commit is contained in:
2025-02-06 22:19:27 +01:00
parent 8586a05508
commit 11531e9d4a
4 changed files with 80 additions and 128 deletions

View File

@@ -9,6 +9,7 @@ const log = std.log.scoped(.example);
pub fn main() !void {
errdefer |err| log.err("Application Error: {any}", .{err});
// TODO: maybe create own allocator as some sort of arena allocator to have consistent memory usage
var gpa = std.heap.GeneralPurposeAllocator(.{}){};
defer {
const deinit_status = gpa.deinit();
@@ -24,31 +25,26 @@ pub fn main() !void {
var container = try App.Container.init(allocator, .{
.border = .{
.color = .green,
.color = .blue,
.sides = .{
.top = false,
.bottom = false,
},
.corners = .rounded,
.separator = .{ .enabled = false },
},
.layout = .{ .gap = 10, .direction = .horizontal },
.layout = .{ .gap = 3, .direction = .horizontal },
});
try container.append(try App.Container.init(allocator, .{
.border = .{ .color = .light_green, .corners = .squared },
.border = .{ .color = .light_blue, .corners = .squared },
}));
try container.append(try App.Container.init(allocator, .{
.border = .{ .color = .light_green, .corners = .squared },
}));
try container.append(try App.Container.init(allocator, .{
.border = .{ .color = .light_green, .corners = .squared },
}));
try container.append(try App.Container.init(allocator, .{
.border = .{ .color = .light_green, .corners = .squared },
}));
try container.append(try App.Container.init(allocator, .{
.border = .{ .color = .light_red, .corners = .squared },
.border = .{ .color = .light_blue, .corners = .squared },
}));
defer container.deinit();
// NOTE: should the min-size here be required?
try app.start(null);
try app.start();
defer app.stop() catch |err| log.err("Failed to stop application: {any}", .{err});
// event loop
@@ -58,14 +54,25 @@ pub fn main() !void {
switch (event) {
.init => {
if (container.handle(event)) |e| app.postEvent(e);
continue;
try container.handle(event);
continue; // do not render
},
.quit => break,
.resize => |size| try renderer.resize(size),
.key => |key| {
if (key.matches(.{ .cp = 'q' }))
app.quit();
if (key.matches(.{ .cp = 'q' })) app.quit();
if (key.matches(.{ .cp = 'n', .mod = .{ .ctrl = true } })) {
try app.interrupt();
defer app.start() catch @panic("could not start app event loop");
var child = std.process.Child.init(&.{"hx"}, allocator);
_ = child.spawnAndWait() catch |err| app.postEvent(.{
.err = .{
.err = err,
.msg = "Spawning $EDITOR failed",
},
});
}
},
.err => |err| {
log.err("Received {any} with message: {s}", .{ @errorName(err.err), err.msg });
@@ -73,9 +80,8 @@ pub fn main() !void {
else => {},
}
// TODO: should instead use tryPost because it may block the main loop from actually removing events from the queue, deadlocking itself
if (container.handle(event)) |e| app.postEvent(e);
renderer.render(@TypeOf(container), &container);
try container.handle(event);
try renderer.render(@TypeOf(container), &container);
try renderer.flush();
}
}

View File

@@ -44,7 +44,6 @@ pub fn App(comptime E: type) type {
quit_event: std.Thread.ResetEvent = .{},
termios: ?std.posix.termios = null,
attached_handler: bool = false,
min_size: ?Size = null,
prev_size: Size = .{ .cols = 0, .rows = 0 },
pub const SignalHandler = struct {
@@ -52,8 +51,7 @@ pub fn App(comptime E: type) type {
callback: *const fn (context: *anyopaque) void,
};
pub fn start(this: *@This(), min_size: ?Size) !void {
this.min_size = min_size;
pub fn start(this: *@This()) !void {
if (this.thread) |_| return;
if (!this.attached_handler) {
@@ -69,6 +67,9 @@ pub fn App(comptime E: type) type {
.callback = @This().winsizeCallback,
});
this.attached_handler = true;
// post init event (as the very first element to be in the queue - event loop)
this.postEvent(.init);
}
this.quit_event.reset();
@@ -76,14 +77,16 @@ pub fn App(comptime E: type) type {
var termios: std.posix.termios = undefined;
try terminal.enableRawMode(&termios);
if (this.termios) |_| {} else {
this.termios = termios;
}
if (this.termios) |_| {} else this.termios = termios;
try terminal.saveScreen();
try terminal.enterAltScreen();
try terminal.hideCursor();
// post init event (as the very first element to be in the queue - event loop)
this.postEvent(.init);
// send initial size afterwards
const size = terminal.getTerminalSize();
this.postEvent(.{ .resize = size });
this.prev_size = size;
}
pub fn interrupt(this: *@This()) !void {
@@ -127,15 +130,6 @@ pub fn App(comptime E: type) type {
fn winsizeCallback(ptr: *anyopaque) void {
const this: *@This() = @ptrCast(@alignCast(ptr));
const size = terminal.getTerminalSize();
// check for minimal size (if any was provided)
if (this.min_size) |min_size| {
if (size.cols < min_size.cols or size.rows < min_size.rows) {
this.postEvent(.{
.err = .{ .err = error.InsufficientSize, .msg = "Terminal size is too small for the requested minimal size" },
});
return;
}
}
if (size.cols != this.prev_size.cols or size.rows != this.prev_size.rows) {
this.postEvent(.{ .resize = size });
this.prev_size = size;
@@ -161,19 +155,7 @@ pub fn App(comptime E: type) type {
// send initial terminal size
// changes are handled by the winch signal handler
// see `App.start` and `App.registerWinch` for details
{
// TODO: what should happen if the initial window size is too small?
// -> currently the first render call will then crash the application (which happens anyway)
const size = terminal.getTerminalSize();
if (this.min_size) |min_size| {
if (size.cols < min_size.cols or size.rows < min_size.rows) {
this.postEvent(.{
.err = .{ .err = error.InsufficientSize, .msg = "Terminal size is too small for the requested minimal size" },
});
}
}
this.postEvent(.{ .resize = size });
}
{}
// thread to read user inputs
var buf: [256]u8 = undefined;
@@ -185,9 +167,8 @@ pub fn App(comptime E: type) type {
if (buf[0] == 0x1b and read_bytes > 1) {
switch (buf[1]) {
0x4F => { // ss3
if (read_bytes < 3) {
continue;
}
if (read_bytes < 3) continue;
const key: ?Key = switch (buf[2]) {
0x1B => null,
'A' => .{ .cp = Key.up },
@@ -203,14 +184,11 @@ pub fn App(comptime E: type) type {
'S' => .{ .cp = Key.f4 },
else => null,
};
if (key) |k| {
this.postEvent(.{ .key = k });
}
if (key) |k| this.postEvent(.{ .key = k });
},
0x5B => { // csi
if (read_bytes < 3) {
continue;
}
if (read_bytes < 3) continue;
// We start iterating at index 2 to get past the '['
const sequence = for (buf[2..], 2..) |b, i| {
switch (b) {
@@ -309,15 +287,6 @@ pub fn App(comptime E: type) type {
.rows = std.fmt.parseUnsigned(u16, height_char, 10) catch break,
.cols = std.fmt.parseUnsigned(u16, width_char, 10) catch break,
};
// check for minimal size (if any was provided)
if (this.min_size) |min_size| {
if (size.cols < min_size.cols or size.rows < min_size.rows) {
this.postEvent(.{
.err = .{ .err = error.InsufficientSize, .msg = "Terminal size is too small for the requested minimal size" },
});
break;
}
}
if (size.cols != this.prev_size.cols or size.rows != this.prev_size.rows) {
this.postEvent(.{ .resize = size });
this.prev_size = size;
@@ -355,9 +324,7 @@ pub fn App(comptime E: type) type {
0x7f => .{ .cp = Key.backspace },
else => {
var iter = terminal.code_point.Iterator{ .bytes = buf[0..read_bytes] };
while (iter.next()) |cp| {
this.postEvent(.{ .key = .{ .cp = cp.code } });
}
while (iter.next()) |cp| this.postEvent(.{ .key = .{ .cp = cp.code } });
continue;
},
};

View File

@@ -52,32 +52,36 @@ pub const Border = struct {
// render top and bottom border
for (0..size.cols) |col| {
const last_row = (size.rows - 1) * size.cols;
if (col == 0) {
if (this.sides.left and col == 0) {
// top left corner
cells[col].cp = frame[0];
if (this.sides.top) cells[col].cp = frame[0];
// bottom left corner
cells[last_row + col].cp = frame[4];
} else if (col == size.cols - 1) {
if (this.sides.bottom) cells[last_row + col].cp = frame[4];
} else if (this.sides.right and col == size.cols - 1) {
// top right corner
cells[col].cp = frame[2];
if (this.sides.top) cells[col].cp = frame[2];
// bottom left corner
cells[last_row + col].cp = frame[5];
if (this.sides.bottom) cells[last_row + col].cp = frame[5];
} else {
// top side
cells[col].cp = frame[1];
if (this.sides.top) cells[col].cp = frame[1];
// bottom side
cells[last_row + col].cp = frame[1];
if (this.sides.bottom) cells[last_row + col].cp = frame[1];
}
cells[col].style.fg = this.color;
cells[last_row + col].style.fg = this.color;
if (this.sides.top) cells[col].style.fg = this.color;
if (this.sides.bottom) cells[last_row + col].style.fg = this.color;
}
// render left and right border
for (1..size.rows - 1) |row| {
const idx = (row * size.cols);
cells[idx].cp = frame[3]; // left
cells[idx].style.fg = this.color;
cells[idx + size.cols - 1].cp = frame[3]; // right
cells[idx + size.cols - 1].style.fg = this.color;
if (this.sides.left) {
cells[idx].cp = frame[3]; // left
cells[idx].style.fg = this.color;
}
if (this.sides.right) {
cells[idx + size.cols - 1].cp = frame[3]; // right
cells[idx + size.cols - 1].style.fg = this.color;
}
}
// TODO: the separator should be rendered regardless of the gap
@@ -258,7 +262,7 @@ pub fn Container(comptime Event: type) type {
try this.elements.append(element);
}
pub fn handle(this: *@This(), event: Event) ?Event {
pub fn handle(this: *@This(), event: Event) !void {
switch (event) {
.init => log.debug(".init event", .{}),
.resize => |size| resize: {
@@ -359,29 +363,15 @@ pub fn Container(comptime Event: type) type {
element_size.anchor.col += 1;
}
// TODO: adjust size according to the layout of the `Container`
if (element.handle(.{ .resize = element_size })) |e| {
_ = e;
}
try element.handle(.{ .resize = element_size });
}
return null;
},
else => {},
else => for (this.elements.items) |*element| try element.handle(event),
}
for (this.elements.items) |*element| {
if (element.handle(event)) |e| {
// TODO: if only the top level container returns a single
// event (i.e. as a reaction to a certain other event) what
// should happen to potential other events?
_ = e;
}
}
return null;
}
pub fn contents(this: *const @This()) []const Cell {
// TODO: use the size and the corresponding contents to determine what should be show in form of a `Cell` array
const cells = this.allocator.alloc(Cell, this.size.cols * this.size.rows) catch @panic("Container::contents: Out of memory.");
pub fn contents(this: *const @This()) ![]const Cell {
const cells = try this.allocator.alloc(Cell, this.size.cols * this.size.rows);
@memset(cells, .{}); // reset all cells
this.properties.border.contents(cells, this.size, this.properties.layout, @truncate(this.elements.items.len));
return cells;

View File

@@ -1,12 +1,3 @@
//! Renderer which holds the screen to compare with the previous screen for efficient rendering.
//! Each renderer should at least implement these functions:
//! - resize(this: *@This(), size: Size) void {}
//! - clear(this: *@This(), size: Size) !void {}
//! - render(this: *@This(), size: Size, contents: []u8) !void {}
//!
//! Each `Renderer` should be able to be used interchangeable without having to
//! change any code of any `Layout` or `Widget`. The only change should be the
//! passed type to `zterm.App` _R_ parameter.
const std = @import("std");
const terminal = @import("terminal.zig");
@@ -45,14 +36,12 @@ pub const Buffered = struct {
log.debug("renderer::resize", .{});
defer this.size = size;
if (this.size.cols >= size.cols or this.size.rows >= size.rows) {
if (!this.created) {
this.screen = this.allocator.alloc(Cell, size.cols * size.rows) catch @panic("render.zig: Out of memory.");
@memset(this.screen, .{});
this.virtual_screen = this.allocator.alloc(Cell, size.cols * size.rows) catch @panic("render.zig: Out of memory.");
@memset(this.virtual_screen, .{});
this.created = true;
}
if (!this.created) {
this.screen = this.allocator.alloc(Cell, size.cols * size.rows) catch @panic("render.zig: Out of memory.");
@memset(this.screen, .{});
this.virtual_screen = this.allocator.alloc(Cell, size.cols * size.rows) catch @panic("render.zig: Out of memory.");
@memset(this.virtual_screen, .{});
this.created = true;
} else {
this.allocator.free(this.screen);
this.screen = this.allocator.alloc(Cell, size.cols * size.rows) catch @panic("render.zig: Out of memory.");
@@ -72,9 +61,9 @@ pub const Buffered = struct {
}
/// Render provided cells at size (anchor and dimension) into the *virtual screen*.
pub fn render(this: *@This(), comptime T: type, container: *T) void {
pub fn render(this: *@This(), comptime T: type, container: *T) !void {
const size: Size = container.size;
const cells: []const Cell = container.contents();
const cells: []const Cell = try container.contents();
if (cells.len == 0) return;
@@ -93,10 +82,11 @@ pub const Buffered = struct {
if (cells.len == idx) break :blk;
}
}
// free immediately
container.allocator.free(cells);
for (container.elements.items) |*element| {
this.render(T, element);
try this.render(T, element);
}
}
@@ -112,10 +102,9 @@ pub const Buffered = struct {
const idx = (row * this.size.cols) + col;
const cs = s[idx];
const cvs = vs[idx];
if (cs.eql(cvs))
continue;
if (cs.eql(cvs)) continue;
// render differences found in virtual screen
// TODO: improve the writing speed (many unnecessary writes (i.e. the style for every character..))
try terminal.setCursorPosition(.{ .row = @truncate(row + 1), .col = @truncate(col + 1) });
try cvs.value(writer);
// update screen to be the virtual screen for the next frame