add: Direct Renderer implementation rendering the fixed size of the root Container

A corresponding example has been added, which is very minimalistic as of now,
but will add further functionality to test the corresponding workflow that is
usual in `zterm` such that it in the best case only a swap in the renderer to
switch from alternate mode drawing to direct drawing.
This commit is contained in:
2026-01-20 11:23:06 +01:00
parent 836d7669e5
commit 4a3bec3edc
3 changed files with 132 additions and 0 deletions

View File

@@ -24,6 +24,8 @@ pub fn build(b: *std.Build) void {
palette,
// error handling
errors,
// non alternate screen applications
direct,
};
const example = b.option(Examples, "example", "Example to build and/or run. (default: all)") orelse .all;
@@ -73,6 +75,8 @@ pub fn build(b: *std.Build) void {
.palette => "examples/styles/palette.zig",
// error handling
.errors => "examples/errors.zig",
// non-alternate screen
.direct => "examples/direct.zig",
.all => unreachable, // should never happen
}),
.target = target,

46
examples/direct.zig Normal file
View File

@@ -0,0 +1,46 @@
pub fn main() !void {
errdefer |err| log.err("Application Error: {any}", .{err});
var allocator: std.heap.DebugAllocator(.{}) = .init;
defer if (allocator.deinit() == .leak) log.err("memory leak", .{});
const gpa = allocator.allocator();
var app: App = .init(.{}, .{});
var renderer = zterm.Renderer.Direct.init(gpa);
defer renderer.deinit();
var container: App.Container = try .init(gpa, .{
.layout = .{
.direction = .horizontal,
.separator = .{ .enabled = true },
},
.size = .{
.dim = .{ .y = 30 },
.grow = .horizontal_only,
},
}, .{});
defer container.deinit();
try container.append(try .init(gpa, .{
.rectangle = .{ .fill = .blue },
}, .{}));
try container.append(try .init(gpa, .{
.rectangle = .{ .fill = .green },
}, .{}));
container.resize(&app.model, try renderer.resize());
container.reposition(&app.model, .{});
try renderer.render(@TypeOf(container), &container, App.Model, &app.model);
try renderer.flush();
}
pub const panic = App.panic_handler;
const log = std.log.scoped(.default);
const std = @import("std");
const assert = std.debug.assert;
const zterm = @import("zterm");
const input = zterm.input;
const App = zterm.App(struct {}, union(enum) {});

View File

@@ -91,6 +91,7 @@ pub const Buffered = struct {
var writer = terminal.writer();
const s = this.screen;
const vs = this.virtual_screen;
for (0..this.size.y) |row| {
for (0..this.size.x) |col| {
const idx = (row * this.size.x) + col;
@@ -123,6 +124,87 @@ pub const Buffered = struct {
}
};
pub const Direct = struct {
gpa: Allocator,
size: Point,
resized: bool,
screen: []Cell,
pub fn init(gpa: Allocator) @This() {
return .{
.gpa = gpa,
.size = .{},
.resized = true,
.screen = undefined,
};
}
pub fn deinit(this: *@This()) void {
this.gpa.free(this.screen);
}
pub fn resize(this: *@This()) !Point {
// TODO the size in the y-axis is *not fixed* and *not limited*
// how can I achive this?
this.size = .{};
if (!this.resized) {
this.gpa.free(this.screen);
this.screen = undefined;
}
this.resized = true;
return terminal.getTerminalSize();
}
pub fn clear(this: *@This()) !void {
_ = this;
try terminal.clearScreen();
}
/// Render provided cells at size (anchor and dimension) into the *virtual screen*.
pub fn render(this: *@This(), comptime Container: type, container: *Container, comptime Model: type, model: *const Model) !void {
const size: Point = container.size;
const origin: Point = container.origin;
if (this.resized) {
this.size = size;
const n = @as(usize, this.size.x) * @as(usize, this.size.y);
this.screen = try this.gpa.alloc(Cell, n);
@memset(this.screen, .{});
this.resized = false;
}
const cells: []const Cell = try container.content(model);
var idx: usize = 0;
var vs = this.screen;
const anchor: usize = (@as(usize, origin.y) * @as(usize, this.size.x)) + @as(usize, origin.x);
blk: for (0..size.y) |row| {
for (0..size.x) |col| {
vs[anchor + (row * this.size.x) + col] = cells[idx];
idx += 1;
if (cells.len == idx) break :blk;
}
}
// free immediately
container.allocator.free(cells);
for (container.elements.items) |*element| try this.render(Container, element, Model, model);
}
pub fn flush(this: *@This()) !void {
var writer = terminal.writer();
for (0..this.size.y) |row| {
for (0..this.size.x) |col| {
const idx = (row * this.size.x) + col;
const cvs = this.screen[idx];
try cvs.value(&writer);
}
}
}
};
const std = @import("std");
const meta = std.meta;
const assert = std.debug.assert;