fix(renderer): integer overflows
This commit is contained in:
25
README.md
25
README.md
@@ -101,14 +101,29 @@ the primary use-case for myself to create this library in the first place.
|
||||
- [ ] horizontal
|
||||
- [ ] scroll bar(s)
|
||||
|
||||
For the correct rendering of the corresponding layout's that extend the view
|
||||
port I need to figure out a way to render what would be visible at a given
|
||||
frame. I would need to separate the between the Layout size -> i.e. the size the
|
||||
container uses in virtual space and the real screen!
|
||||
Decorations should respect the layout and the viewport accordingly. This means
|
||||
that scrollbars are always visible (except there is no need to have a scrollbar)
|
||||
irrelevant depending on the size of the content. The rectangle apply to all
|
||||
cells of the content (and may be overwritten by child elements contents).
|
||||
The border of an element should be around independent of the scrolling of the
|
||||
contents, just like padding.
|
||||
|
||||
Here the sizing options are relevant!
|
||||
- *fit*: adjust virtual space of container by the size of its children (i.e. a
|
||||
container needs to be able to get the necessary size of its children)
|
||||
- *grow*: use as much space as available (what exactly would be the difference
|
||||
between this option and *fit*?)
|
||||
- *fixed*: use exactly as much cells (in the specified direction)
|
||||
|
||||
- *center*: elements should have their anchor be placed accordingly to their
|
||||
size and the viewport size.
|
||||
- *left*: the anchor remains at zero (relative to the location of the
|
||||
container on the screen) -> similar to the current implementation!
|
||||
- *right*: the anchor is fixed to the right side (i.e. size of the contents -
|
||||
size of the viewport)
|
||||
|
||||
### Input
|
||||
|
||||
How is the user input handled in the containers? Should there be active
|
||||
containers? Some input may happen for a specific container (i.e. when using
|
||||
mouse input). How would I handle scrolling for outer and inner elements of
|
||||
a container?
|
||||
|
||||
@@ -37,17 +37,17 @@ pub const Buffered = struct {
|
||||
defer this.size = size;
|
||||
|
||||
if (!this.created) {
|
||||
this.screen = this.allocator.alloc(Cell, size.cols * size.rows) catch @panic("render.zig: Out of memory.");
|
||||
this.screen = this.allocator.alloc(Cell, @as(usize, size.cols) * @as(usize, size.rows)) catch @panic("render.zig: Out of memory.");
|
||||
@memset(this.screen, .{});
|
||||
this.virtual_screen = this.allocator.alloc(Cell, size.cols * size.rows) catch @panic("render.zig: Out of memory.");
|
||||
this.virtual_screen = this.allocator.alloc(Cell, @as(usize, size.cols) * @as(usize, size.rows)) catch @panic("render.zig: Out of memory.");
|
||||
@memset(this.virtual_screen, .{});
|
||||
this.created = true;
|
||||
} else {
|
||||
this.allocator.free(this.screen);
|
||||
this.screen = this.allocator.alloc(Cell, size.cols * size.rows) catch @panic("render.zig: Out of memory.");
|
||||
this.screen = this.allocator.alloc(Cell, @as(usize, size.cols) * @as(usize, size.rows)) catch @panic("render.zig: Out of memory.");
|
||||
@memset(this.screen, .{});
|
||||
this.allocator.free(this.virtual_screen);
|
||||
this.virtual_screen = this.allocator.alloc(Cell, size.cols * size.rows) catch @panic("render.zig: Out of memory.");
|
||||
this.virtual_screen = this.allocator.alloc(Cell, @as(usize, size.cols) * @as(usize, size.rows)) catch @panic("render.zig: Out of memory.");
|
||||
@memset(this.virtual_screen, .{});
|
||||
}
|
||||
try this.clear();
|
||||
@@ -69,7 +69,7 @@ pub const Buffered = struct {
|
||||
|
||||
var idx: usize = 0;
|
||||
var vs = this.virtual_screen;
|
||||
const anchor = (viewport.anchor.row * this.size.cols) + viewport.anchor.col;
|
||||
const anchor: usize = (@as(usize, viewport.anchor.row) * @as(usize, this.size.cols)) + @as(usize, viewport.anchor.col);
|
||||
|
||||
blk: for (0..viewport.rows) |row| {
|
||||
for (0..viewport.cols) |col| {
|
||||
|
||||
Reference in New Issue
Block a user