mod(container): cleanup and highlight points for improvement
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Zig Project Action / Lint, Spell-check and test zig project (push) Failing after 1m42s
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@@ -566,6 +566,7 @@ pub fn Container(comptime Event: type) type {
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size: Point,
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properties: Properties,
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element: Element,
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// TODO this should be renamed to `children`
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elements: std.ArrayList(@This()),
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/// Properties for each `Container` to configure their layout,
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@@ -593,7 +594,7 @@ pub fn Container(comptime Event: type) type {
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};
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}
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pub fn deinit(this: *@This()) void {
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pub fn deinit(this: *const @This()) void {
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for (this.elements.items) |*element| {
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element.deinit();
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}
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@@ -855,7 +856,7 @@ pub fn Container(comptime Event: type) type {
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this.grow_resize(this.size);
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}
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pub fn handle(this: *@This(), event: Event) !void {
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pub fn handle(this: *const @This(), event: Event) !void {
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switch (event) {
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.mouse => |mouse| if (mouse.in(this.origin, this.size)) {
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// the element receives the mouse event with relative position
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@@ -873,11 +874,12 @@ pub fn Container(comptime Event: type) type {
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}
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}
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pub fn content(this: *const @This()) ![]const Cell {
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pub fn content(this: *const @This()) ![]Cell {
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if (this.size.x == 0 or this.size.y == 0) return Error.TooSmall;
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const cells = try this.allocator.alloc(Cell, @as(usize, this.size.x) * @as(usize, this.size.y));
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@memset(cells, .{});
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errdefer this.allocator.free(cells);
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@memset(cells, .{});
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this.properties.layout.content(@This(), cells, this.origin, this.size, this.elements.items);
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this.properties.border.content(cells, this.size);
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@@ -182,6 +182,7 @@ pub fn Scrollable(Event: type) type {
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configuration: Configuration,
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pub const Configuration = packed struct {
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// TODO the scrollbar bool and the color should be in their own struct using `enabled` and `color` inside of the struct to be more consistent with other `Configuration` structs
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scrollbar: bool,
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color: Color = .default,
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x_axis: bool = false,
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@@ -281,7 +282,6 @@ pub fn Scrollable(Event: type) type {
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const size = container.size;
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const origin = container.origin;
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const contents = try container.content();
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defer container.allocator.free(contents);
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const anchor = (@as(usize, origin.y) * @as(usize, container_size.x)) + @as(usize, origin.x);
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@@ -294,6 +294,8 @@ pub fn Scrollable(Event: type) type {
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if (contents.len == idx) break :blk;
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}
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}
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// free immediately
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container.allocator.free(contents);
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for (container.elements.items) |child| try render_container(child, cells, size);
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}
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@@ -306,13 +308,7 @@ pub fn Scrollable(Event: type) type {
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const offset_y: usize = if (this.configuration.y_axis) 1 else 0;
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const container_size = this.container.size;
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const container_cells = try this.container.allocator.alloc(Cell, @as(usize, container_size.x) * @as(usize, container_size.y));
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{
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const container_cells_const = try this.container.content();
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defer this.container.allocator.free(container_cells_const);
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assert(container_cells_const.len == @as(usize, container_size.x) * @as(usize, container_size.y));
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@memcpy(container_cells, container_cells_const);
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}
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const container_cells = try this.container.content();
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for (this.container.elements.items) |child| try render_container(child, container_cells, container_size);
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@@ -705,7 +701,7 @@ pub fn Progress(Event: type, Queue: type) fn (meta.FieldEnum(Event)) type {
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}
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fn handle(ctx: *anyopaque, event: Event) !void {
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var this: *@This() = @ptrCast(@alignCast(ctx));
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const this: *@This() = @ptrCast(@alignCast(ctx));
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// TODO should this `Element` trigger a completion event? (I don't think that this is useful?)
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switch (event) {
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progress_event => |value| {
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