feat(Renderer): update interface functions to start supporting buffered rendering
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This commit is contained in:
2024-11-11 17:01:59 +01:00
parent d2d655c829
commit ed5873de63
5 changed files with 124 additions and 19 deletions

View File

@@ -1,5 +1,5 @@
//! Dynamic dispatch for layout implementations.
//! Each layout should at last implement these functions:
//! Each layout should at least implement these functions:
//! - handle(this: *@This(), event: Event) anyerror!*std.ArrayList(Event) {}
//! - render(this: *@This(), renderer: *Renderer) anyerror!void {}
//! - deinit(this: *@This()) void {}

View File

@@ -26,10 +26,30 @@ pub fn main() !void {
const allocator = gpa.allocator();
var app: App = .{};
var renderer: App.Renderer = .{};
var renderer = App.Renderer.init(allocator);
defer renderer.deinit();
// FIX: when not running fullscreen, the application needs to screen down accordingly to display the contents
// -> size hint how much should it use?
// var layout = Layout.createFrom(layout: {
// var stack = Layout.HStack.init(allocator, .{
// Widget.createFrom(blk: {
// var spacer = Widget.Spacer.init();
// break :blk &spacer;
// }),
// Widget.createFrom(blk: {
// const file = try std.fs.cwd().openFile("./src/app.zig", .{});
// defer file.close();
// var widget = Widget.RawText.init(allocator, file);
// break :blk &widget;
// }),
// Widget.createFrom(blk: {
// var spacer = Widget.Spacer.init();
// break :blk &spacer;
// }),
// });
// break :layout &stack;
// });
var layout = Layout.createFrom(layout: {
var hstack = Layout.HStack.init(allocator, .{
Widget.createFrom(blk: {
@@ -113,6 +133,9 @@ pub fn main() !void {
switch (event) {
.quit => break,
.resize => |size| {
renderer.resize(size);
},
.key => |key| {
// ctrl+c to quit
if (Key.matches(key, .{ .cp = 'c', .mod = .{ .ctrl = true } })) {
@@ -135,7 +158,6 @@ pub fn main() !void {
.err => |err| {
log.err("Received {any} with message: {s}", .{ err.err, err.msg });
},
else => {},
}
// NOTE: this currently re-renders the screen for every key-press -> which might be a bit of an overkill
const events = try layout.handle(event);
@@ -143,5 +165,6 @@ pub fn main() !void {
app.postEvent(e);
}
try layout.render(&renderer);
try renderer.flush();
}
}

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@@ -1,49 +1,128 @@
//! Renderer which holds the screen to compare with the previous screen for efficient rendering.
//! Each renderer should at least implement these functions:
//! - init(allocator: std.mem.Allocator) @This() {}
//! - deinit(this: *@This()) void {}
//! - resize(this: *@This(), size: Size) void {}
//! - clear(this: *@This(), size: Size) !void {}
//! - render(this: *@This(), size: Size, contents: []u8) !void {}
//! - flush(this: @This()) !void {}
//!
//! Each `Renderer` should be able to be used interchangable without having to
//! change any code of any `Layout` or `Widget`. The only change should be the
//! passed type to `zterm.App` _R_ parameter.
const std = @import("std");
const terminal = @import("terminal.zig");
const Contents = std.ArrayList(u8);
const Contents = std.ArrayList(u8); // TODO: this may contain more than just a single character! (i.e. styled)
const Position = terminal.Position;
const Size = terminal.Size;
pub fn Buffered(comptime _: bool) type {
const log = std.log.scoped(.renderer_buffered);
return struct {
refresh: bool = false,
size: terminal.Size = undefined,
next_frame: Contents = undefined,
frame: Contents = undefined,
const EMPTY: u8 = 0;
pub fn init(allocator: std.mem.Allocator) @This() {
_ = log;
return .{
.next_frame = Contents.init(allocator),
.frame = Contents.init(allocator),
};
}
pub fn deinit(this: *@This()) void {
this.screen.deinit();
this.frame.deinit();
this.* = undefined;
}
pub fn resize(this: *@This(), size: Size) void {
// TODO: are there size changes which impact the corresponding rendered content?
// -> can I even be sure nothing needs to be re-rendered?
std.debug.assert(size.anchor.col == 1 and size.anchor.row == 1);
this.size = size;
this.refresh = true;
this.frame.resize(size.cols * size.rows) catch @panic("OOM");
}
pub fn render(this: *@This(), content: *Contents) !void {
// TODO: put the corresponding screen to the terminal
// -> determine diff between screen and new content and only update the corresponding characters of the terminal
_ = this;
_ = content;
@panic("Not yet implemented.");
pub fn clear(this: *@This(), size: Size) error{}!void {
for (size.anchor.row..size.anchor.row + size.rows) |row| {
const y = this.size.cols * (row - 1);
for (size.anchor.col..size.anchor.col + size.cols) |col| {
// log.debug("clearing index[{d}]/[{d}] at .{{ .col = {d}, .row = {d} }}", .{ y + col - 1, this.size.cols * this.size.rows, col, row });
std.debug.assert(y + col - 1 < this.frame.items.len);
this.frame.items[y + col - 1] = EMPTY;
}
}
}
pub fn render(this: *@This(), size: Size, contents: []u8) !void {
var c_idx: usize = 0;
row: for (size.anchor.row..size.anchor.row + size.rows) |row| {
var fill_empty = false;
const y = this.size.cols * (row - 1);
for (size.anchor.col..size.anchor.col + size.cols) |col| {
std.debug.assert(y + col - 1 < this.frame.items.len);
const idx = y + col - 1;
const item = contents[c_idx];
if (item == '\n') { // do not print newlines
// reached end of line
// fill rest of col's of this row with EMPTY
fill_empty = true;
}
if (fill_empty) {
this.frame.items[idx] = EMPTY;
} else {
this.frame.items[idx] = item;
c_idx += 1;
}
}
// printed row
// are there still items for this row (even though there is no space left?)
if (!fill_empty) {
// find end of line and update c_idx accordingly
for (c_idx..contents.len) |c| {
if (contents[c] == '\n') {
c_idx = c + 1;
continue :row;
}
}
} else {
c_idx += 1; // skip over '\n'
}
}
}
pub fn flush(this: @This()) !void {
try terminal.clearScreen();
for (this.size.anchor.row..this.size.anchor.row + this.size.rows) |row| {
const y = this.size.cols * (row - 1);
for (1..this.size.cols) |col| {
std.debug.assert(y + col - 1 < this.frame.items.len);
const item = this.frame.items[y + col - 1];
if (item == EMPTY) {
continue;
}
const pos: Position = .{ .col = @truncate(col), .row = @truncate(row) };
try terminal.setCursorPosition(pos);
_ = try terminal.write(&.{item});
}
}
}
};
}
pub fn Direct(comptime _: bool) type {
const log = std.log.scoped(.renderer_direct);
return struct {
pub fn init(allocator: std.mem.Allocator) @This() {
_ = allocator;
_ = log;
return .{};
}
pub fn deinit(this: *@This()) void {
this.* = undefined;
}
pub fn resize(this: *@This(), size: Size) void {
_ = this;
_ = size;
@@ -104,5 +183,9 @@ pub fn Direct(comptime _: bool) type {
_ = try terminal.write(contents[idx..]);
}
}
pub fn flush(this: @This()) !void {
_ = this;
}
};
}

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@@ -1,5 +1,5 @@
//! Dynamic dispatch for widget implementations.
//! Each widget should at last implement these functions:
//! Each widget should at least implement these functions:
//! - handle(this: *@This(), event: Event) ?Event {}
//! - render(this: *@This(), renderer: *Renderer) !void {}
//! - deinit(this: *@This()) void {}

View File

@@ -77,7 +77,6 @@ pub fn Widget(comptime Event: type, comptime Renderer: type) type {
pub fn render(this: *@This(), renderer: *Renderer) !void {
try renderer.clear(this.size);
try terminal.setCursorPosition(this.size.anchor);
if (this.size.rows >= this.line_index.items.len) {
try renderer.render(this.size, this.contents.items);
} else {