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The renderer will provide `resize`, `reposition` and `minSize` (for the `Scrollable` `Element`) with a read-only pointer to the model of the application (similar to how it is already done for `handle` and `content`). Every interface function now has the same data that it can each use for implementing its corresponding task based on local and shared variables through the element instance and model pointer.
103 lines
3.2 KiB
Zig
103 lines
3.2 KiB
Zig
const QuitText = struct {
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const text = "Press ctrl+c to quit.";
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pub fn element(this: *@This()) App.Element {
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return .{ .ptr = this, .vtable = &.{ .content = content } };
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}
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fn content(ctx: *anyopaque, _: *const App.Model, cells: []zterm.Cell, size: zterm.Point) !void {
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_ = ctx;
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assert(cells.len == @as(usize, size.x) * @as(usize, size.y));
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const row = 2;
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const col = size.x / 2 -| (text.len / 2);
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const anchor = (row * size.x) + col;
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for (text, 0..) |cp, idx| {
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cells[anchor + idx].style.fg = .white;
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cells[anchor + idx].style.bg = .black;
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cells[anchor + idx].cp = cp;
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// NOTE do not write over the contents of this `Container`'s `Size`
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if (anchor + idx == cells.len - 1) break;
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}
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}
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};
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pub fn main() !void {
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errdefer |err| log.err("Application Error: {any}", .{err});
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var gpa: std.heap.DebugAllocator(.{}) = .init;
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defer if (gpa.deinit() == .leak) log.err("memory leak", .{});
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const allocator = gpa.allocator();
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var threaded_io: std.Io.Threaded = .init(allocator);
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defer threaded_io.deinit();
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var app: App = .init(threaded_io.ioBasic(), .{});
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var renderer = zterm.Renderer.Buffered.init(allocator);
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defer renderer.deinit();
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var container: App.Container = try .init(allocator, .{}, .{});
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defer container.deinit();
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var quit_text: QuitText = .{};
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const quit_container = try App.Container.init(allocator, .{
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.rectangle = .{ .fill = .blue },
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.layout = .{
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.direction = .vertical,
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.padding = .all(5),
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},
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.size = .{
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.dim = .{ .x = 25, .y = 5 },
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.grow = .fixed,
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},
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}, quit_text.element());
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var alignment: App.Alignment = .init(quit_container, .center);
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try container.append(try .init(allocator, .{}, alignment.element()));
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try app.start();
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defer app.stop() catch |err| log.err("Failed to stop application: {any}", .{err});
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// event loop
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while (true) {
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const event = app.nextEvent();
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log.debug("received event: {s}", .{@tagName(event)});
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// pre event handling
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switch (event) {
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.key => |key| if (key.eql(.{ .cp = 'c', .mod = .{ .ctrl = true } })) app.quit(),
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.err => |err| log.err("Received {s} with message: {s}", .{ @errorName(err.err), err.msg }),
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else => {},
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}
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container.handle(&app.model, event) catch |err| app.postEvent(.{
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.err = .{
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.err = err,
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.msg = "Container Event handling failed",
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},
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});
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// post event handling
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switch (event) {
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.quit => break,
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else => {},
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}
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container.resize(&app.model, try renderer.resize());
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container.reposition(&app.model, .{});
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try renderer.render(@TypeOf(container), &container, App.Model, &app.model);
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try renderer.flush();
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}
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}
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pub const panic = App.panic_handler;
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const log = std.log.scoped(.default);
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const std = @import("std");
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const assert = std.debug.assert;
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const zterm = @import("zterm");
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const App = zterm.App(struct {}, union(enum) {});
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