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441 lines
23 KiB
Zig
441 lines
23 KiB
Zig
//! Application type for TUI-applications
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/// Create the App Type with the associated user events _E_ which describes
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/// an tagged union for all the user events that can be send through the
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/// applications event loop.
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///
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/// # Example
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///
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/// Create an `App` which renders using the `PlainRenderer` in fullscreen with
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/// an empty user Event:
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///
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/// ```zig
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/// const zterm = @import("zterm");
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/// const App = zterm.App(
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/// union(enum) {},
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/// );
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/// // later on create an `App` instance and start the event loop
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/// var app: App = .init;
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/// try app.start();
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/// defer app.stop() catch unreachable;
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/// ```
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pub fn App(comptime E: type) type {
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if (!isTaggedUnion(E)) {
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@compileError("Provided user event `E` for `App(comptime E: type)` is not of type `union(enum)`.");
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}
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return struct {
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queue: Queue,
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thread: ?Thread = null,
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quit_event: Thread.ResetEvent,
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termios: ?posix.termios = null,
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winch_registered: bool = false,
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// global variable for the registered handler for WINCH
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var handler_ctx: *anyopaque = undefined;
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/// registered WINCH handler to report resize events
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fn handleWinch(_: c_int) callconv(.C) void {
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const this: *@This() = @ptrCast(@alignCast(handler_ctx));
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// NOTE this does not have to be done if in-band resize events are supported
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// -> the signal might not work correctly when hosting the application over ssh!
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this.postEvent(.resize);
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}
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pub const init: @This() = .{
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.queue = .{},
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.quit_event = .{},
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};
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pub fn start(this: *@This()) !void {
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if (this.thread) |_| return;
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// post init event (as the very first element to be in the queue - event loop)
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this.postEvent(.init);
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if (!this.winch_registered) {
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handler_ctx = this;
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var act = posix.Sigaction{
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.handler = .{ .handler = handleWinch },
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.mask = posix.sigemptyset(),
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.flags = 0,
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};
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posix.sigaction(posix.SIG.WINCH, &act, null);
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this.winch_registered = true;
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}
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this.quit_event.reset();
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this.thread = try Thread.spawn(.{}, @This().run, .{this});
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var termios: posix.termios = undefined;
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try terminal.enableRawMode(&termios);
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if (this.termios) |_| {} else this.termios = termios;
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try terminal.saveScreen();
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try terminal.enterAltScreen();
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try terminal.hideCursor();
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try terminal.enableMouseSupport();
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}
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pub fn interrupt(this: *@This()) !void {
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this.quit_event.set();
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try terminal.disableMouseSupport();
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try terminal.exitAltScreen();
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try terminal.restoreScreen();
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if (this.thread) |thread| {
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thread.join();
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this.thread = null;
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}
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}
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pub fn stop(this: *@This()) !void {
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try this.interrupt();
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if (this.termios) |*termios| {
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try terminal.disableMouseSupport();
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try terminal.showCursor();
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try terminal.exitAltScreen();
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try terminal.disableRawMode(termios);
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try terminal.restoreScreen();
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}
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this.termios = null;
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}
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/// Quit the application loop.
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/// This will stop the internal input thread and post a **.quit** `Event`.
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pub fn quit(this: *@This()) void {
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this.quit_event.set();
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this.postEvent(.quit);
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}
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/// Returns the next available event, blocking until one is available.
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pub fn nextEvent(this: *@This()) Event {
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return this.queue.pop();
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}
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/// Post an `Event` into the queue. Blocks if there is no capacity for the `Event`.
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pub fn postEvent(this: *@This(), e: Event) void {
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this.queue.push(e);
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}
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fn run(this: *@This()) !void {
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// thread to read user inputs
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var buf: [256]u8 = undefined;
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while (true) {
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// FIX I still think that there is a race condition (I'm just waiting 'long' enough)
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this.quit_event.timedWait(20 * std.time.ns_per_ms) catch {
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// FIX in case the queue is full -> the next user input should panic and quit the application? because something seems to clock up the event queue
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const read_bytes = try terminal.read(buf[0..]);
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// TODO `break` should not terminate the reading of the user inputs, but instead only the received faulty input!
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// escape key presses
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if (buf[0] == 0x1b and read_bytes > 1) {
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switch (buf[1]) {
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0x4F => { // ss3
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if (read_bytes < 3) continue;
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const key: Key = switch (buf[2]) {
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'A' => .{ .cp = input.Up },
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'B' => .{ .cp = input.Down },
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'C' => .{ .cp = input.Right },
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'D' => .{ .cp = input.Left },
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'E' => .{ .cp = input.KpBegin },
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'F' => .{ .cp = input.End },
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'H' => .{ .cp = input.Home },
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'P' => .{ .cp = input.F1 },
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'Q' => .{ .cp = input.F2 },
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'R' => .{ .cp = input.F3 },
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'S' => .{ .cp = input.F4 },
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else => continue,
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};
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this.postEvent(.{ .key = key });
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},
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0x5B => { // csi
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if (read_bytes < 3) continue;
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// We start iterating at index 2 to get past the '['
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const sequence = for (buf[2..], 2..) |b, i| {
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switch (b) {
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0x40...0xFF => break buf[0 .. i + 1],
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else => continue,
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}
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} else continue;
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const final = sequence[sequence.len - 1];
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switch (final) {
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'A', 'B', 'C', 'D', 'E', 'F', 'H', 'P', 'Q', 'R', 'S' => {
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// Legacy keys
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// CSI {ABCDEFHPQS}
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// CSI 1 ; modifier:event_type {ABCDEFHPQS}
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var field_iter = std.mem.splitScalar(u8, sequence[2 .. sequence.len - 1], ';');
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_ = field_iter.next(); // skip first field
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const key: Key = .{
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.cp = switch (final) {
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'A' => input.Up,
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'B' => input.Down,
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'C' => input.Right,
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'D' => input.Left,
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'E' => input.KpBegin,
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'F' => input.End,
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'H' => input.Home,
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'P' => input.F1,
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'Q' => input.F2,
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'R' => input.F3,
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'S' => input.F4,
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else => unreachable,
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},
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.mod = blk: {
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// modifier_mask:event_type
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var mod: Key.Modifier = .{};
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const field_buf = field_iter.next() orelse break :blk mod;
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var param_iter = std.mem.splitScalar(u8, field_buf, ':');
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const modifier_buf = param_iter.next() orelse unreachable;
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const modifier_mask = fmt.parseUnsigned(u8, modifier_buf, 10) catch break :blk mod;
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if ((modifier_mask -| 1) & 1 != 0) mod.shift = true;
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if ((modifier_mask -| 1) & 2 != 0) mod.alt = true;
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if ((modifier_mask -| 1) & 4 != 0) mod.ctrl = true;
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break :blk mod;
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},
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};
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this.postEvent(.{ .key = key });
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},
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'Z' => this.postEvent(.{ .key = .{ .cp = input.Tab, .mod = .{ .shift = true } } }),
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'~' => {
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// Legacy keys
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// CSI number ~
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// CSI number ; modifier ~
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// CSI number ; modifier:event_type ; text_as_codepoint ~
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var field_iter = mem.splitScalar(u8, sequence[2 .. sequence.len - 1], ';');
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const key: Key = .{
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.cp = blk: {
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const number_buf = field_iter.next() orelse unreachable; // always will have one field
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const number = fmt.parseUnsigned(u16, number_buf, 10) catch break;
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break :blk switch (number) {
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2 => input.Insert,
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3 => input.Delete,
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5 => input.PageUp,
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6 => input.PageDown,
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7 => input.Home,
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8 => input.End,
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11 => input.F1,
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12 => input.F2,
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13 => input.F3,
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14 => input.F4,
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15 => input.F5,
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17 => input.F6,
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18 => input.F7,
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19 => input.F8,
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20 => input.F9,
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21 => input.F10,
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23 => input.F11,
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24 => input.F12,
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25 => input.F13,
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26 => input.F14,
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28 => input.F15,
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29 => input.F16,
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31 => input.F17,
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32 => input.F18,
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33 => input.F19,
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34 => input.F20,
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// 200 => return .{ .event = .paste_start, .n = sequence.len },
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// 201 => return .{ .event = .paste_end, .n = sequence.len },
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57399...57454 => |code| code,
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else => unreachable,
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};
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},
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.mod = blk: {
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// modifier_mask:event_type
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var mod: Key.Modifier = .{};
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const field_buf = field_iter.next() orelse break :blk mod;
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var param_iter = std.mem.splitScalar(u8, field_buf, ':');
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const modifier_buf = param_iter.next() orelse unreachable;
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const modifier_mask = fmt.parseUnsigned(u8, modifier_buf, 10) catch break :blk mod;
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if ((modifier_mask -| 1) & 1 != 0) mod.shift = true;
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if ((modifier_mask -| 1) & 2 != 0) mod.alt = true;
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if ((modifier_mask -| 1) & 4 != 0) mod.ctrl = true;
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break :blk mod;
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},
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};
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this.postEvent(.{ .key = key });
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},
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// TODO focus usage? should this even be in the default event system?
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'I' => this.postEvent(.{ .focus = true }),
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'O' => this.postEvent(.{ .focus = false }),
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'M', 'm' => {
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assert(sequence.len >= 4);
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if (sequence[2] != '<') break;
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const delim1 = mem.indexOfScalarPos(u8, sequence, 3, ';') orelse break;
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const button_mask = fmt.parseUnsigned(u16, sequence[3..delim1], 10) catch break;
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const delim2 = mem.indexOfScalarPos(u8, sequence, delim1 + 1, ';') orelse break;
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const px = fmt.parseUnsigned(u16, sequence[delim1 + 1 .. delim2], 10) catch break;
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const py = fmt.parseUnsigned(u16, sequence[delim2 + 1 .. sequence.len - 1], 10) catch break;
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const mouse_bits = packed struct {
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const motion: u8 = 0b00100000;
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const buttons: u8 = 0b11000011;
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const shift: u8 = 0b00000100;
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const alt: u8 = 0b00001000;
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const ctrl: u8 = 0b00010000;
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};
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const button: Mouse.Button = @enumFromInt(button_mask & mouse_bits.buttons);
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const motion = button_mask & mouse_bits.motion > 0;
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// const shift = button_mask & mouse_bits.shift > 0;
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// const alt = button_mask & mouse_bits.alt > 0;
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// const ctrl = button_mask & mouse_bits.ctrl > 0;
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const mouse: Mouse = .{
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.button = button,
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.x = px -| 1,
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.y = py -| 1,
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.kind = blk: {
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if (motion and button != Mouse.Button.none) break :blk .drag;
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if (motion and button == Mouse.Button.none) break :blk .motion;
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if (sequence[sequence.len - 1] == 'm') break :blk .release;
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break :blk .press;
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},
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};
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this.postEvent(.{ .mouse = mouse });
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},
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'c' => {
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// Primary DA (CSI ? Pm c)
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},
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'n' => {
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// Device Status Report
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// CSI Ps n
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// CSI ? Ps n
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assert(sequence.len >= 3);
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},
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't' => {
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// XTWINOPS
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// Split first into fields delimited by ';'
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var iter = mem.splitScalar(u8, sequence[2 .. sequence.len - 1], ';');
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const ps = iter.first();
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if (mem.eql(u8, "48", ps)) {
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// in band window resize
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// CSI 48 ; height ; width ; height_pix ; width_pix t
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const width_char = iter.next() orelse break;
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const height_char = iter.next() orelse break;
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_ = width_char;
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_ = height_char;
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this.postEvent(.resize);
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// this.postEvent(.{ .size = .{
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// .x = fmt.parseUnsigned(u16, width_char, 10) catch break,
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// .y = fmt.parseUnsigned(u16, height_char, 10) catch break,
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// } });
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}
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},
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'u' => {
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// Kitty keyboard
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// CSI unicode-key-code:alternate-key-codes ; modifiers:event-type ; text-as-codepoints u
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// Not all fields will be present. Only unicode-key-code is
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// mandatory
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},
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'y' => {
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// DECRPM (CSI ? Ps ; Pm $ y)
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},
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else => {},
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}
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},
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0x50 => {
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// DCS
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},
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0x58 => {
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// SOS
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},
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0x5D => {
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// OSC
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},
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// TODO parse corresponding codes
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0x5F => {
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// APC
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// parse for kitty graphics capabilities
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},
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else => {
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// alt + <char> keypress
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this.postEvent(.{
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.key = .{
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.cp = buf[1],
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.mod = .{ .alt = true },
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},
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});
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},
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}
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} else {
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const b = buf[0];
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const key: Key = switch (b) {
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0x00 => .{ .cp = '@', .mod = .{ .ctrl = true } },
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0x08 => .{ .cp = input.Backspace },
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0x09 => .{ .cp = input.Tab },
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0x0a => .{ .cp = 'j', .mod = .{ .ctrl = true } },
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0x0d => .{ .cp = input.Enter },
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0x01...0x07, 0x0b...0x0c, 0x0e...0x1a => .{ .cp = b + 0x60, .mod = .{ .ctrl = true } },
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0x1b => escape: {
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assert(read_bytes == 1);
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break :escape .{ .cp = input.Escape };
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},
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0x7f => .{ .cp = input.Backspace },
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else => {
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var iter = code_point.Iterator{ .bytes = buf[0..read_bytes] };
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while (iter.next()) |cp| this.postEvent(.{ .key = .{ .cp = cp.code } });
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continue;
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},
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};
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this.postEvent(.{ .key = key });
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}
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continue;
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};
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break;
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}
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}
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pub fn panic_handler(msg: []const u8, _: ?*std.builtin.StackTrace, ret_addr: ?usize) noreturn {
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terminal.disableMouseSupport() catch {};
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terminal.exitAltScreen() catch {};
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terminal.showCursor() catch {};
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var termios: posix.termios = .{
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.iflag = .{},
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.lflag = .{},
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.cflag = .{},
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.oflag = .{},
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.cc = undefined,
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.line = 0,
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.ispeed = undefined,
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.ospeed = undefined,
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};
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terminal.disableRawMode(&termios) catch {};
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terminal.restoreScreen() catch {};
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std.debug.defaultPanic(msg, ret_addr);
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}
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const element = @import("element.zig");
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pub const Event = mergeTaggedUnions(event.SystemEvent, E);
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pub const Container = @import("container.zig").Container(Event);
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pub const Element = element.Element(Event);
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pub const Alignment = element.Alignment(Event);
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pub const Button = element.Button(Event, Queue);
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pub const Input = element.Input(Event, Queue);
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pub const Scrollable = element.Scrollable(Event);
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pub const Queue = queue.Queue(Event, 256);
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};
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}
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const log = std.log.scoped(.app);
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const std = @import("std");
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const mem = std.mem;
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const fmt = std.fmt;
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const posix = std.posix;
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const Thread = std.Thread;
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const assert = std.debug.assert;
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const code_point = @import("code_point");
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const event = @import("event.zig");
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const input = @import("input.zig");
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const terminal = @import("terminal.zig");
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const queue = @import("queue.zig");
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const mergeTaggedUnions = event.mergeTaggedUnions;
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const isTaggedUnion = event.isTaggedUnion;
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const Mouse = input.Mouse;
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const Key = input.Key;
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const Point = @import("point.zig").Point;
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