Commit Graph

38 Commits

Author SHA1 Message Date
f775a6ab2d formatting
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2025-06-30 22:53:05 +02:00
a39cee7ccb feat(element/button): add builtin Element implementation for buttons 2025-06-30 22:52:27 +02:00
7595e3b5bb feat(element/input): text input element implementation
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Zig Project Action / Lint, Spell-check and test zig project (push) Failing after 14s
Moved implementation from example/input as a standalone `Element`
implementation, which is directly used by the example instead.

The provided argument is the `App.Event`'s event that should be
triggered on acceptance for the contents of the Input `Element`.
Currently only `[]u21` strings are supported, but in the future also
`[]u8` strings shall be supported and automatically converted when
pushed as an `App.Event` into the app's queue.
2025-06-29 11:19:09 +02:00
2ba0ed85fb fix(app): remove exported Exec Element - it does not exist in this branch 2025-06-29 10:34:53 +02:00
7d8e902ce2 chor: bump zig version and fix corresponding errors 2025-06-24 20:47:47 +02:00
0d2644f476 mod(input): handle remaining key codes remove unused ones 2025-05-30 23:01:48 +02:00
9a818117d7 feat(panic): panic handler to recover termios when crashing 2025-05-30 23:00:45 +02:00
5ba5b2b372 feat(element/alignment): alignment Element implementation
You can now align a `Container` using the Alignment `Element` similar to
how you make a `Container` scrollable. For usage details please see the
example and the corresponding tests.
2025-05-28 14:42:02 +02:00
4cc749facc feat(app): read input options correctly 2025-05-28 14:39:27 +02:00
e9a9c2b680 feat(app): signal WINCH for .resize system event
This allows the application to automatically re-draw and resize if the
application receives the signal by the terminal emulator.
2025-05-21 22:49:08 +02:00
aa4adf20f9 refactor: zigify imports and correct minor mistakes 2025-05-20 18:23:44 +02:00
bce134f052 rem: unnecessary signal handler
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No event-based re-sizing, instead each re-render resizes by default.
2025-04-01 21:53:52 +02:00
ec22e68e8c ref(event): remove .resize and replace with recursize method calls
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This also means that currently the dynamic resizing through the app's
detached thread is not working, as it cannot send size updates. The
examples have been overhauled to still implement intermediate mode
applications accordingly.
2025-03-04 14:52:19 +01:00
591b990087 ref(event): split Size into two Points (one for the size and one for the anchor / origin)
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2025-03-04 00:04:56 +01:00
91ac6241f4 doc: correct TODO, NOTE and FIX comment statements
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2025-03-03 21:49:11 +01:00
86b3e7d4ed feat(scrollable): make Container scrollable through Element Scrollable
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2025-02-19 20:32:26 +01:00
f66a870223 ref(input): move mouse.zig and key.zig into public input.zig namespace
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2025-02-18 18:24:09 +01:00
e2f9408850 add(input): mouse support
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2025-02-17 23:36:27 +01:00
c2080ab40f ref(ctlseqs): use control sequence file; rename key names
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2025-02-17 23:08:47 +01:00
a9f48bfb6a ref(key): make Key struct packed and rename constants
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2025-02-17 21:06:15 +01:00
7891af6c6f add(element/scrollable): implement content provider
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However this is only working for the same size as the parent container
(i.e. same `Size`). The `.resize` event for the `Container` of the
scrollable element needs to be the necessary and/or required size for
the contents (regardless of the screen viewport).
2025-02-17 19:58:25 +01:00
4781e9ce39 add(element): interface for injecting user behavior to containers
Some additional refactoring and documentation updates have also been
applied.
2025-02-15 15:56:30 +01:00
bbe6f4741e WIP: use viewport to allow sizes of scroll to extend further than renderable screen 2025-02-12 22:33:03 +01:00
11531e9d4a mod: remove min_size argument from App.start 2025-02-06 22:19:27 +01:00
1293cb065d WIP: add Container type with corresponding Properties configuration
The configuration of the `Container` types is very much inspired by
[clay](https://github.com/nicbarker/clay).
2025-02-01 01:05:56 +01:00
bdbe05c996 mod(structure): update project structure
Remove examples, add description for design goals in README.md and
apply re-names and naming changes accordingly for the project structure.
Implement a flat hierachry, as the library shall remain pretty simple.
2025-01-30 23:02:34 +01:00
c83ceff925 fix(typo): correct function name
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2025-01-30 16:28:36 +01:00
3048b59e84 add(view): View type for composing view modules
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2025-01-14 01:14:55 +01:00
2ef59ca9ea add(widget/Input): widget for user inputs
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Accepts optional label and placeholders which are rendered accordingly.
The widget only is interactable if it is active. Hence it needs further
control from the outside scope where it is used (likely a corresponding
layout). This also applies to the inputed value, which needs to be
received from the within the owning layout to be used for further
processing (i.e. in custom user events, etc.).
2024-12-27 11:34:51 +01:00
3a989321fc feat(event): add focus in/out event to SystemEvents
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feat(app): add minimal size argument for App.start

Read more corresponding inputs from stdin and convert them correctly
(i.e. in band window resizing), further keys (arrow keys, F-keys, etc.).
Respect the provided minimal size for the application which posts an
error message in case the size is smaller than the requested minimal
size.
2024-12-25 12:53:39 +01:00
c0c7b9f925 add(layout/tab): Tab layout implementation
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2024-11-21 23:27:00 +01:00
6cd78d0418 fix: release mode undefined usage (for optionals); bump to 0.14.dev
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2024-11-19 23:27:12 +01:00
0cc0ed10d2 cleanup of obsolete comments and dead code
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This removes the App.Renderer.Buffered, which was not improving on the
direct renderer, which has a simpler implementation and was keept for
this regard.
2024-11-13 19:14:13 +01:00
8b3f863404 mod(app): automatically hide cursor when running fullscreen tui's
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2024-11-11 13:32:39 +01:00
a201f2b653 mod: change widget interface Widget.content replaced with Widget.render
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The .resize `Event` has been adapted to include an _anchor_, which
provide the full necessary information for each widget where to render
on the screen with what requested size. Each Widget can then dynamically
decide how and what to render (i.e. provide placeholder text in case the
size is too small, etc.).
2024-11-10 15:53:28 +01:00
b314ff7813 mod: replace Layout.content with Layout.render
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The App.Renderer is used for the new `Layout.render` method. Each layout
renders itself now with corresponding renderers which might only update
parts of the screen, etc.
2024-11-10 14:34:28 +01:00
4e8487353e fix(typos): correct spelling mistakes
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2024-11-09 21:34:33 +01:00
6d389bcd4b initial commit
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2024-11-09 21:24:42 +01:00