mod(style): styling and color revamp now with fewer characters to print to the terminal
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@@ -22,8 +22,12 @@ pub fn main() !void {
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var renderer = zterm.Renderer.Buffered.init(allocator);
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defer renderer.deinit();
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var container = try App.Container.init(allocator, .{});
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try container.append(try App.Container.init(allocator, .{}));
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var container = try App.Container.init(allocator, .{
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.border = .{ .color = .green, .corners = .rounded },
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});
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try container.append(try App.Container.init(allocator, .{
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.border = .{ .color = .light_green, .corners = .squared },
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}));
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defer container.deinit();
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// NOTE: should the min-size here be required?
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152
src/color.zig
152
src/color.zig
@@ -1,126 +1,38 @@
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const std = @import("std");
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pub const Color = union(enum) {
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ansi: enum(u32) {
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reset = 0,
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black = 30,
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red,
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green,
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yellow,
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blue,
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magenta,
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cyan,
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white,
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bright_black = 90,
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bright_red,
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bright_green,
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bright_yellow,
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bright_blue,
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bright_magenta,
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bright_cyan,
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bright_white,
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},
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rgb: [3]u8,
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pub const Color = enum(u8) {
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default = 0,
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black = 16,
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light_red = 1,
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light_green,
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light_yellow,
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light_blue,
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light_magenta,
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light_cyan,
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light_grey,
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grey,
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red,
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green,
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yellow,
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blue,
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magenta,
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cyan,
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white,
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// TODO: add further colors as described in https://gist.github.com/ConnerWill/d4b6c776b509add763e17f9f113fd25b # Color / Graphics Mode - 256 Colors
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pub fn eql(a: Color, b: Color) bool {
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switch (a) {
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.ansi => |a_idx| {
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switch (b) {
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.ansi => |b_idx| return a_idx == b_idx,
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else => return false,
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}
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},
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.rgb => |a_rgb| {
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switch (b) {
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.rgb => |b_rgb| return a_rgb[0] == b_rgb[0] and
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a_rgb[1] == b_rgb[1] and
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a_rgb[2] == b_rgb[2],
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else => return false,
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}
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},
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}
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}
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pub fn write(this: Color, writer: anytype, comptime coloring: enum { fg, bg, ul }) !void {
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switch (this) {
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.ansi => |index| blk: {
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if (index == .reset)
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break :blk switch (coloring) {
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.fg => try std.fmt.format(writer, "39", .{}),
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.bg => try std.fmt.format(writer, "49", .{}),
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.ul => try std.fmt.format(writer, "59", .{}),
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};
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break :blk switch (coloring) {
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.fg => try std.fmt.format(writer, "38;5;{d}", .{@intFromEnum(index)}),
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.bg => try std.fmt.format(writer, "48;5;{d}", .{@intFromEnum(index)}),
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.ul => try std.fmt.format(writer, "58;5;{d}", .{@intFromEnum(index)}),
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};
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},
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.rgb => |rgb| switch (coloring) {
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.fg => try std.fmt.format(writer, "38;2;{d};{d};{d}", .{ rgb[0], rgb[1], rgb[2] }),
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.bg => try std.fmt.format(writer, "48;2;{d};{d};{d}", .{ rgb[0], rgb[1], rgb[2] }),
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.ul => try std.fmt.format(writer, "58;2;{d};{d};{d}", .{ rgb[0], rgb[1], rgb[2] }),
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},
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}
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}
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pub fn rgbFromUint(val: u24) Color {
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const r_bits = val & 0b11111111_00000000_00000000;
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const g_bits = val & 0b00000000_11111111_00000000;
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const b_bits = val & 0b00000000_00000000_11111111;
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const rgb = [_]u8{
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@truncate(r_bits >> 16),
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@truncate(g_bits >> 8),
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@truncate(b_bits),
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};
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return .{ .rgb = rgb };
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}
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/// parse an XParseColor-style rgb specification into an rgb Color. The spec
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/// is of the form: rgb:rrrr/gggg/bbbb. Generally, the high two bits will always
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/// be the same as the low two bits.
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pub fn rgbFromSpec(spec: []const u8) !Color {
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var iter = std.mem.splitScalar(u8, spec, ':');
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const prefix = iter.next() orelse return error.InvalidColorSpec;
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if (!std.mem.eql(u8, "rgb", prefix)) return error.InvalidColorSpec;
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const spec_str = iter.next() orelse return error.InvalidColorSpec;
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var spec_iter = std.mem.splitScalar(u8, spec_str, '/');
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const r_raw = spec_iter.next() orelse return error.InvalidColorSpec;
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if (r_raw.len != 4) return error.InvalidColorSpec;
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const g_raw = spec_iter.next() orelse return error.InvalidColorSpec;
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if (g_raw.len != 4) return error.InvalidColorSpec;
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const b_raw = spec_iter.next() orelse return error.InvalidColorSpec;
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if (b_raw.len != 4) return error.InvalidColorSpec;
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const r = try std.fmt.parseUnsigned(u8, r_raw[2..], 16);
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const g = try std.fmt.parseUnsigned(u8, g_raw[2..], 16);
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const b = try std.fmt.parseUnsigned(u8, b_raw[2..], 16);
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return .{
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.rgb = [_]u8{ r, g, b },
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};
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}
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test "rgbFromSpec" {
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const spec = "rgb:aaaa/bbbb/cccc";
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const actual = try rgbFromSpec(spec);
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switch (actual) {
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.rgb => |rgb| {
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try std.testing.expectEqual(0xAA, rgb[0]);
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try std.testing.expectEqual(0xBB, rgb[1]);
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try std.testing.expectEqual(0xCC, rgb[2]);
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},
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else => try std.testing.expect(false),
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pub inline fn write(this: Color, writer: anytype, comptime coloring: enum { fg, bg, ul }) !void {
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if (this == .default) {
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switch (coloring) {
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.fg => try std.fmt.format(writer, "39", .{}),
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.bg => try std.fmt.format(writer, "49", .{}),
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.ul => try std.fmt.format(writer, "59", .{}),
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}
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} else {
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switch (coloring) {
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.fg => try std.fmt.format(writer, "38;5;{d}", .{@intFromEnum(this)}),
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.bg => try std.fmt.format(writer, "48;5;{d}", .{@intFromEnum(this)}),
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.ul => try std.fmt.format(writer, "58;5;{d}", .{@intFromEnum(this)}),
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}
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}
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}
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};
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test {
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_ = Color;
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}
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@@ -5,6 +5,7 @@ const isTaggedUnion = @import("event.zig").isTaggedUnion;
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const Cell = @import("cell.zig");
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const Color = @import("color.zig").Color;
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const Size = @import("size.zig");
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const Style = @import("style.zig");
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const log = std.log.scoped(.container);
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@@ -13,7 +14,7 @@ pub const Border = struct {
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pub const rounded_border: [6]u21 = .{ '╭', '─', '╮', '│', '╰', '╯' };
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pub const squared_border: [6]u21 = .{ '┌', '─', '┐', '│', '└', '┘' };
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/// Color to use for the border
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color: Color = .{ .ansi = .reset },
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color: Color = .white,
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/// Configure the corner type to be used for the border
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corners: enum(u1) {
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squared,
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@@ -29,7 +30,7 @@ pub const Border = struct {
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/// Configure separator borders between child element to added to the layout
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separator: struct {
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enabled: bool = false,
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color: Color = .{ .ansi = .reset },
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color: Color = .white,
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line: enum {
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line,
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dotted,
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@@ -39,6 +40,7 @@ pub const Border = struct {
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// NOTE: caller owns `cells` slice and ensures that `cells.len == size.cols * size.rows`
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pub fn contents(this: @This(), cells: []Cell, size: Size) void {
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log.debug("Content of Border: {any}", .{this});
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std.debug.assert(cells.len == size.cols * size.rows);
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const frame = switch (this.corners) {
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@@ -68,14 +70,16 @@ pub const Border = struct {
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cells[last_row + col].cp = frame[1];
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}
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// TODO: fix rendering of styling?
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cells[col].style = .{ .fg = .{ .ansi = .red }, .attributes = &.{} };
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cells[last_row + col].style = .{ .fg = .{ .ansi = .red }, .attributes = &.{} };
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cells[col].style.fg = this.color;
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cells[last_row + col].style.fg = this.color;
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}
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// render left and right border
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for (1..size.rows - 1) |row| {
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const idx = (row * size.cols);
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cells[idx].cp = frame[3]; // left
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cells[idx].style.fg = this.color;
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cells[idx + size.cols - 1].cp = frame[3]; // right
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cells[idx + size.cols - 1].style.fg = this.color;
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}
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}
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};
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@@ -85,7 +89,7 @@ pub const Rectangle = struct {
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/// `Color` to use to fill the `Rectangle` with
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/// NOTE: used as background color when rendering! such that it renders the
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/// children accordingly without removing the coloring of the `Rectangle`
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fill: Color = .{ .ansi = .reset },
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fill: Color = .black,
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/// Configure the corners of the `Rectangle`
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corners: enum(u1) {
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squared,
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@@ -22,7 +22,7 @@ pub const Underline = enum {
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dashed,
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};
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pub const Attribute = enum(u32) {
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pub const Attribute = enum(u8) {
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reset = 0,
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bold = 1,
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dim,
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@@ -34,52 +34,42 @@ pub const Attribute = enum(u32) {
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strikethrough,
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};
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fg: Color = .{ .ansi = .reset },
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bg: Color = .{ .ansi = .reset },
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ul: Color = .{ .ansi = .reset },
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fg: Color = .white,
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bg: Color = .default,
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ul: Color = .default,
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ul_style: Underline = .off,
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attributes: []const Attribute,
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pub fn eql(this: Style, other: Style) bool {
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const ret = this.fg.eql(other.fg) and
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this.bg.eql(other.bg) and
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this.ul.eql(other.ul) and
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other.ul_style == this.ul_style and
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other.attributes.len == this.attributes.len;
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if (ret == false) return false;
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// are the attributes also identical?
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for (0..this.attributes.len) |i| {
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if (this.attributes[i] != other.attributes[i])
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return false;
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}
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return true;
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return std.meta.eql(this, other);
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}
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pub fn value(this: Style, writer: anytype, cp: u21) !void {
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var buffer: [4]u8 = undefined;
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const bytes = try std.unicode.utf8Encode(cp, &buffer);
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std.debug.assert(bytes > 0);
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// start escape sequence
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// build ansi sequence for 256 colors ...
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// foreground
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try std.fmt.format(writer, "\x1b[", .{});
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// colors
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try this.fg.write(writer, .fg);
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// background
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try std.fmt.format(writer, ";", .{});
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try this.bg.write(writer, .bg);
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// try std.fmt.format(writer, ":", .{});
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// underline
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// try this.ul.write(writer, .ul);
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// try std.fmt.format(writer, ":", .{});
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// attributes
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// FIX: assert that if the underline property is set that the ul style and the attribute for underlining is available
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try std.fmt.format(writer, ";", .{});
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try this.ul.write(writer, .ul);
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// append styles (aka attributes like bold, italic, strikethrough, etc.)
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for (this.attributes) |attribute| {
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try std.fmt.format(writer, ":{d}", .{@intFromEnum(attribute)});
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try std.fmt.format(writer, ";{d}", .{@intFromEnum(attribute)});
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}
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// end styling
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try std.fmt.format(writer, "m", .{});
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// content
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try std.fmt.format(writer, "{s}", .{buffer});
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// end escape sequence
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try writer.print("\x1b[0m", .{});
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// TODO: is it necessary to reset the graphics mode afterwards to ensure
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// that everything rendered behind is still as expected (without any
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// side-effects)?
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// try writer.print("\x1b[0m", .{});
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}
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// TODO: implement helper functions for terminal capabilities:
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